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Chrysler Building
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6 Weapons (M16A2, M1911A4, M79-4, P226, P228,
USP-2) |
3 Armors (Kv Jacket, Sp Vest 2, Sv Jacket) |
1 Rare Trading Card (P38) |
14 Weapon/Armor Stat Boosters |
1 Rocket Ammo |
5 Tools |
You'll find bats (same bats you fought on the last floors), moles,
monkeys, and snakes here. You might even fight a dinosaur if you're
unlucky
enough to get jumped in a storage room. They're still really weak, and
they still give crap EXP and loot. Well, that's until you fight your
first monster-in-a-box, which will be hiding in a chest on this floor
-- it's pretty much guaranteed to get in one 300 HP attack before you
can
dodge, so either keep your HP high or don't go spelunking for chests.
At the
very end, you'll fight two alligators
-- they shouldn't be a problem if
you're properly levelled up (and if you've beefed up your gun a little).
6 Weapons (AM44, Club 4, Full UZ, M203-5, M96,
P229) |
3 Armors (Cr Jacket, Kv Suit 1, Sp Suit 1) |
2 Rare Trading Cards (Bhawk, Kasul) |
6 Weapon/Armor Stat Boosters |
1 Rocket Ammo |
5 Tools |
1 Super Tool |
1 Monster Box |
Still easy... your average monster now gives double-digit EXP, at
least. You'll battle flies, spiders, plants, and snakes (again).
You get to fight TWO monster boxes, though. The Type64 rifle comes with
the Critical Up effect, which
is another good find. The 30th floor boss is another centipede, and
like the previous bosses, it's just a tougher version of something
you've fought before.
4 Weapons (M79-5, M870-2, Mark 23, Type64) |
3 Armors (B Jacket 2, Cm Jacket, Sv Suit 1) |
2 Rare Trading Cards (M1, PPKS) |
7 Weapon/Armor Stat Boosters |
6 Tools |
2 Super Tools |
2 Monster Boxes |
Here you'll do battle with flies, plants (two recycled
monsters
this floor?), spawns, and cats. You'll also
find parrots in the storage rooms. The end boss here is the
Triceratops, which is
(surprise!) faster and stronger than the one you
fought
previously. Prepare for this battle by building up your gun's Attack,
since this dino has insane defense.
4 Weapons (M1911A5, Maverick, MP5A5, PSG-1) |
4 Armors (Cm Suit 1, Kv Armor 1, Sp Armor 1, Sv
Suit 2) |
4 Rare Trading Cards (BAR, MG42, MK5, MP44) |
5 Weapon/Armor Stat Boosters |
1 Full Cure |
1 Full Recover |
1 Rocket Ammo |
5 Tools |
4 Monster Boxes |
Over halfway up now. At least the monsters give triple digit EXP, if
only barely. You should also watch out for the storage room that's
filled with monster boxes instead of goodies. You'll fight frogs,
parrots (remember them from the last block's storage rooms?),
armadillos, and scorpions..On the fiftieth floor, you'll fight a giant
cockroach, a new boss instead of the recycled ones you've fought so
far. It's much easier if you have Burst on your gun, so you might want
to think about getting it.
4 Weapons (AT4-1, G20, SAR, USP-3) |
4 Armors (B Suit 1, Cm Armor 1, Cr Suit 1, Sv
Armor 1) |
2 Rare Trading Cards (M29, M73) |
5 Weapon/Armor Stat Boosters |
1 Rocket Ammo |
5 Tools |
1 Super Tool |
6 Monster Boxes |
I'm going to be frank -- these floors are going to be tough. The
rats
and ratmen are fast and can inflict heavy damage if they hit you. The
armadillos are the same as before, but now they're paired up with a new
enemy, the squirrel, which blazes away with a hail of Confusion-causing
blasts. Those squirrels are easily the worst part of these floors, I
might add -- it seems their only purpose is to blast you a couple times
before retreating, and with their high defense, you'll see them retreat
a lot. You find some damned fine equipment here, including the FA-MAS,
the S12, the MP5SD6, and two armors with the Attack Up effect. On the
sixtieth floor, you'll fight another Giant
Crab.
4 Weapons (FA-MAS, M712, MP5SD6, S12) |
3 Armors (B Suit 2, Cr Armor 1, Sp Armor 2) |
1 Rare Trading Card (Type38) |
4 Weapon/Armor Stat Boosters |
1 Full Cure |
1 Full Recover |
1 Rocket Ammo |
3 Tools |
6 Monster Boxes |
You're in the home stretch now. You'll fight slimes, bears, snakes,
dogmen, and rats, and all of them (except the rats) have over 800 HP.
They provide almost the same amount in EXP. The M96R, besides having
the highest base stats of any pistol you'll find here, also comes with
the Three Commands effect. The M203-6 has the Cyanide effect,
which makes every shot have a pretty good chance of killing your target
outright. The Cm Armor 2 has the PE Light effect, reducing your PE
costs by a significant amount. On floor 70, you'll fight Queen Bee, who has a very high chance of
kicking your ass if you're not prepared.
6 Weapons (Club 5, M203-6, M500, M500-2, M96R,
XM177E2) |
4 Armors (B Armor, Cm Armor 2, Cr Armor 2, Sv
Armor 2) |
2 Rare Trading Cards (Type3, Eagle) |
6 Weapon/Armor Stat Boosters |
1 Full Cure |
1 Full Recover |
2 Tools |
2 Super Tools |
6 Monster Boxes |
You've done it. There's nothing standing between you and the end
now,
so after you've made your final trip to the NYPD to empty your pockets,
make sure you return ready for battle, not for collecting items. Grab
all your Full Recovers, Full Cures, Medicine 4s, and Revives and do
your last modifications to your weapon and armor. It shouldn't pose a
problem; with all fourteen rare trading cards, Wayne will give you his
Super Tool Kit, which provides infinite Super Tools.
There's nothing here. No chests, no battles, just an ever-increasing
amount of mitochondrian goop. On the seventy-seventh floor, you'll
confront the REAL final boss...
The original Eve.
Once you've beaten her, it's all over. Enjoy your well-deserved
ending.
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