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Searching for the Eternal Sparkle

After talking to Granny Halle and chatting with Roykman, you're free to leave Baskar Village and start your adventure, if you can call it that at this point. Before you go, make sure you've purchased the World Screen, and fool around with the Personal Skills a bit. Also, talk to everyone in town, then talk to them again with Gallows in the lead of your party. Knowing what's out there is half the battle, right? When you're all set, exit town through the south.

Baskar Village - Jolly Roger

Enemies in this area:
Name: HP: EXP: Gella: Halved: Resistant: Weakness: Active: Absorbed:
Balloon 32 1 2 EARTH, WATER, WIND, THUNDER, ICE DARK LIGHT NONE NONE
Gob 27 1 2 NONE NONE NONE NONE NONE
Beast Slug 105 4 6 NONE NONE WIND, ICE NONE NONE
Spartoi 128 7 9 EARTH, WATER, WIND, THUNDER, ICE DARK LIGHT NONE NONE
Strategy: Balloons and Gobs are child's play, but Beast Slugs and Spartois take a bit more effort to take down. Your best bet is to just keep attacking until you emerge victorious. Fight every battle, unless you are in DESPERATE need of healing, which is highly unlikely.
Items in this area:

1500 Gella
Jolly Roger may be a little tricky to find if you don't know where to search, but luckily you have my guide and the World Screen! Providing that you bought the World Screen, press Select at any time on the World Map screen to bring up a huge map (and check the bottom right corner of that map for co-ordinates). The flashing white dot on this map is you, and you can select locations from the list of locations you have visited by scrolling through the choices.

To find Jolly Roger, head south and around the mountains, past the Fallen Sanctuary. From there, head east a bit, then when you reach the vast open plain, travel southeast past the train tracks and across a land bridge.

Jolly Roger is due west from here, near a shore. But keep going south anyway; there's a little something out there for you! Keep going south until you reach a huge stretch of plains to the east, then head a little east and search at co-ordinates X: 17420 Y: 4338. Lookit that! Someone dropped 1500 Gella out in the wasteland! Now it's yours, you lucky devil.

Anyways, grab the Gella and go back up north. Check around X: 16916 and Y: 5351 for a signpost, then run directly west from that until you hit a shoreline. Search around X: 15415 Y: 5399, and Jolly Roger appears! Arr! Shiver me timbers and all that pirate crap!

Jolly Roger

Items in this area:

Migrant Seal
Gimel Coin
Heal Berry
Mini Carrot
Dragon Fossil

This USED to be a naval yard, but there isn't exactly enough water left on the planet for ordinary boats, so the town is pretty much derelict these days. Sad, huh?

Anyways, upon entering town, watch a short scene, then look north and you should see a large metal shed. Use Clive to bomb the southern side of the metal shed, then walk inside as far as you can and press X. Migrant Seal Get! Cool, huh? Now we can avoid enemy battles with less MTC cost! I hope you know what that means; if you don't, then you should read over the instructions a little more. 8)

We're supposed to stop by the Saloon, but let's get to know the people of Jolly Roger first. Head into the house closest to the entrance of town and talk with the little boy there; his name is Sterling, and he's quite intelligent. Check out the bookshelf for a bit of Filgaian history (I suggest you read EVERY book in the game, to get as much story as you can out of this game), then head outside and talk to the guy in yellow, the guy with the crutch in the northern part of town near the shore (he gives you a clue about the Migrant Seal we found earlier), and the pirate guy near the saloon itself.

Head to the saloon; that's the building marked "Bell Starr" in the southern reaches of town. Before knocking back a few, check the barrel in the corner for a Gimel Coin, then head up the stairs and into the next room. Go west past the downwards staircase and check the barrel next to the steel crate for a Heal Berry, then head out the door onto the balcony. Check the barrels on the balcony for a Mini Carrot, then head back into the other room and down the staircase and into another room to reach the back of the ARMsmith's place. Check the barrel at the back of the ARMsmith's place for a Dragon Fossil.

Head back to the Saloon now, and choose Chat with Hannah at the counter. Make sure you choose "Chat", not "Stay". It'll cost 150 Gella for a meal, but it's required to move on with the game, and it's free healing anyway! Your team will chat for a bit about a lead on a magnificent treasure, and after some arguing between your team, head outside the Saloon to meet up with some familiar faces, tormenting an "innocent" girl. Rather than fight you, they inform you of where the treasure may be hidden; a ruin called the Ruins of Memory.

ASK about the Ruin when it comes up to learn more (it's actually more of a museum, hence the name). When your "friends" are done talking, prepare for the next dungeon.

First of all, stop by the ARMsmith just next to the Saloon. Here you can upgrade your ARMs, so do a bit of upgrading if you want, but be sure to save some money; Roykman is also in town, and it's a very good idea to buy some Antidotes, because there is a particular enemy around this area that can poison your team members. Also, talk to Sterling before you leave for some backstory regarding the Ruins, if you desire. Seems like most of the good treasures have been stolen from the display cases... for shame.

Jolly Roger - Ruins of Memory

From Jolly Roger, head south until you reach a big eastern stretch of plains where we found 1500 Gella earlier. Head east down there until you hit the edge, then search around co-ordinates X: 18163 Y: 3779 for the Ruins of Memory. Go on in.

Ruins of Memory

Enemies in this area:
Name: HP: EXP: Gella: Halved: Resistant: Weakness: Active: Absorbed:
Annaberge 240 14 18 NONE NONE ICE NONE NONE
Blue Book 60 2 3 EARTH, WATER, WIND, THUNDER, ICE, LIGHT, DARK NONE FIRE NONE NONE
Spartoi 128 7 9 EARTH, WATER, WIND, THUNDER, ICE DARK LIGHT NONE NONE
Strategy: For Annaberges, have Gallows attack once to get his FP up while having everyone else block, then cast Refrigerate on them. Annaberges counter physical attacks with strong physical attacks of their own, and they have good physical defense, so it's best to let the rest of your team do something else while Gallows freezes them. When fighting Blue Books and Spartois, dispose of the Spartoi as fast as you can so as not to let them use Geist Gust too many times. Be prepared for the occasional poison attack by Annaberges.
Items in this area:

Heal Berry
1500 Gella
Gella Card
Dragon Fossil
Lucky Card
Gimel Coin
Memo Pen
Growth Egg

From the start of the dungeon, head north until you reach a familiar trio. After a short chat, head north up the small staircase and into the next room, which is full of smashed display cases. Thieves have been here, no doubt. Ignore the doorway to the north here, and head south past the cases to a glass booth with a switch behind the glass and a door. Either bomb the glass or run into it (it's not my responsiblity if you require skin grafts), then hit the switch and enter the door.

In the next room, climb the small staircase and toss Jet's Boomerang over the railing to hit the crystal switch and open the door and go in. The next room has 4 lit torches and a locked door; use the Freezer Doll to put the torches out, and then keep moving (nice view!) In the next room, smash the glass booths to find a chest with a Heal Berry, a block, and a switch. Push the block on the switch. The next room has a chest containing 1500 Gella behind a glass booth; grab it and head north through the doorway. Another easy to spot chest containing a Gella Card awaits you!

Grab the Gella Card, then head north and take the north doorway. 3 chests in here contain a Dragon Fossil, a Lucky Card, and a Gimel Coin. Yoink them from their chests, then leave the room and take the east doorway. The door closes shut behind us! What to do? Well, look around the room, and you'll notice 4 statues of robed men. One of them is in pretty sorry shape; it's missing an arm! Blow up the statue with the missing arm with a Bomb, then hit the floor panel where the statue once was to open the door on the east side. Enter.

Now, go a bit south and look for another glass booth with a lever type switch; hit it to lower the nearby wall. This is a shortcut for later! After moving the lever, head north to a room with lots and lots of books. If you feel like reading, go ahead and check the shelves. Take note that one of the books is locked by a Duplicator, but don't bother opening it until you've opened all of the chests and doors in the game; they're more important to open first. When you're done reading, check the western part of the room for a shoddy looking wall underneath a bull head hanging from high above. Bomb this wall open, and grab the chests in the next room (a Memo Pen and a Growth Egg). The third chest is Duplicator locked. We'll get to that later.

Now see the torch in this room? Behind that pillar is a crystal switch, so stand on the edge near the Duplicator chest and toss your Boomerang around the pillar to hit it and open the next door. Now, in the next room, put out the blue flame with the Freezer Doll to lower part of the floor, then stand on the lowered part and relight the candle with the Tindercrest. In the next room is a boss fight, so use a Gimel Coin to save your game, and heal up. When you're ready, go through...

Boss Battle: Janus, Romero, Dario

Boss Name: HP: EXP: Gella: Halved: Resistant: Weakness: Active: Absorbed:
Janus:
520 0 0 NONE NONE NONE NONE NONE
Romero:
455 56 125 NONE NONE NONE NONE NONE
Dario:
490 56 125 NONE NONE NONE NONE NONE
Janus' Attacks:
Multiblast (physical attack on all opponents)
Heretic Stab (physical attack and counter)
Sniper Shark XR (physical attack on one character)
Romero's Attacks:
Throwing Star (physical)
Loses Nerve (increases his evade; only works once)

Dario's Attacks:
Gillius GS12/23 (physical)
Zips Up (increases his attack; only works once)

ALL:
Trinity (big damage to 1 character, requires all three of them to use)

How To Win:

On the first turn, Janus and his cronies will ALWAYS use Trinity, which will deal triple digit damage (about 100 or more) to one person. Romero will then Lose Nerve, and Dario will Zip Up. The person hit by Trinity will be bruised up a bit, so have Gallows heal him the next turn.

Janus must be defeated first; if you attack anyone but him, he instantly heals his cronies for 200 HP. So use the first few turns attacking Janus only to get your FP up, and sooner or later, he'll split. That's the end of the Trinity attack!

Now it's time for the other two. Use a Gella Card on Dario to get some extra cash (Romero has no money), and have Virginia Mystic a Lucky Card for more EXP at the end of the fight (do this BEFORE killing Janus if you can). Don't worry about using Lucky Cards and Gella Cards; you get plenty, so use one Lucky Card per boss battle, and one Gella Card per boss per battle. Romero and Dario are ridiculously easy on their own, despite what their little speech leads you to believe. So have some fun with them.

After defeating the "Trinity", head back to Jolly Roger. Speak with the man in the red and blue sailor clothes (his name is Dennis) and ASK him about the train. Now you'll be able to find Midland Station! Another one of the treasures is said to be in a ruin in the Westwood Region of Filgaia, but we need to take the train to get there. Rest up in Jolly Roger (or perhaps Baskar if you don't mind a lot of extra running). When you're ready, go back to the World Map and head to co-ordinates X: 14605 Y: 6827. Search here to reveal Midland Station, then go on in.

Midland Station

Talk to the guy at the ticket booth (his name is Miles, and he hides his eyes behind his hat) to buy a ticket to Westwood. This will cost 120 Gella, which you should have. Within seconds, the train appears! Chat with Tony, then choose Depart to be on your way! You can sing the irritating Selphie train song if you want.




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