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Hacking List

This is a list of the codes used for hacking Nesticle save states in Musashi. If you do not yet know how to hack save states, click here for an explanation.

* For numerical values that can take more than two hexadecimal digits (numbers over 255), to enter in a number lower than 255, use the first two spots listed. For a number between 256 and 65535 (That is, numbers that would take between 3 and 4 digits to enter; IE your experience and ryo), you have to put in the first two digits in the second spot, and the last two in the first.
For example, let's say you want $10,000. That would be 2750 in hexadecimal. There is room for 4 digits to put in the money. But you must put the first two digits in the last two places, and the last two digits in the first two places (keeping in mind that each pair of numbers shouldn't be seperated or switched in order). So to get $10,000, you'd need to put 1027 in the spot for money. It's complicated and it takes a while to get used to


4EB Level
4EC-4ED Experience
4EE Current HP
4EF Maximum HP
4F0 Current MP
4F1 Maximum MP
4F2 Might
4F3 Speed
4F4-4F5 Ryo (Money)
4F6 Attack
4F7 Defense
4F8 Magic
4F9 Status (enter anything but 00 here to poison Musashi)
4FA Equipped Weapon
4FB Equipped Armor
4FC Equipped Gloves
4FD Equipped Hat
4FE Equipped Shoes
500-50D Items
50F-51D Magic

4C1 Maximum HP
4C2 Current HP
4C3 Attack
4C4 Speed
4C5 Defense
4C6 Ryo
4C7 Experience
4C8 Item [you can win]
4C9 Item Winning Probability (not a percent, but the higher the number, the higher the probability...)


Items and Equipment

FF Nothing (wherever you enter FF into the code means that that value and everything after it will be nothing. For example, if you have a bunch of items, and you put FF into your second value for the items, you'll keep your first item and lose everything else)


01 Bamboo Sword
02 Odachi Sword
03 Sun Sword
04 Mikado Sword
05 Murasa Sword
06 Masamune
07 Raiten
08 Muramasa
09 OakOar


0A Wood Armor
0B Fortun Armor
0C Wind Armor
0D Seiun Armor
0E Heavy Armor
0F Flame Armor
10 Kukaku Armor


11 Maple Gloves
12 Bell Gloves
13 Blue Gloves


14 Biwa Hat
15 Daruma Hat
16 Manji Hat


17 Night Shoes
18 Bird Shoes
19 Flight Shoes


1A MoleFt
1B Cure Oil
1C Feather
1D SwanWg
1E Sphere
1F Shroom
20 Sake
21 Pure Oil
22 Mandala
23 Flute
24 Charm
25 Sand
26 Inro
27 Amulet
28 Idol
29 Flower
2A Pill
2B Comb
2C Crystal
2D Sunball
2E Cobweb
2F Ship
30 Ogrebox
31 Lapis Key
32 Agate Key
33 Jade Key
34 Fire Scroll*
35 Water Scroll*
36 Earth Scroll*
37 Wind Scroll*
38 Void Scroll*
39 Happa*
* Entering in scrolls and Happa into your item list is worthless


00 and 3A-FE are just gibberish and it is pointless to bother hacking them


Although you have 15 spots to put in spells, remember that there are two places spells can go, into your battle inventory, or into your menu screen inventory. Warp and Purify only appear on your menu screen inventory. Cure appears in both, and the rest only in battle. You have a maximum of 7 slots in each inventory, if you add more spells than you can handle, they will still be functional, but you won't be able to read what spell you're casting...

* Spell is dummied out and useless
** Spell is dummied out but works the same as the item/weapon that shares its name
*** Spell is dummied out, but Tanuki uses it as Happa (but you can use it as regular magic)
**** Spell is dummied out, but works the way I describe it

00 Bolt
01 Bolt2?*
02 Ice
03 Fire
04 Blaze*
05 Flare*
06 Poison*
07 PsnMist*
08 Weaken
09 Masamu**
0A Protect
0B GuardUp* (?)
0C Raiten**
0D MagicUp***
0E SpeedUp*
0F Murama**
10 PowerUp***
11 PowerUp*
12 Murasa**
13 Skunker
14 Seal
15 Mirror***
16 Stun**** (same as Mirror)
17 Madness**** (same as Mirror)
18 Cure
19 HealOil**
1A Mandala**
1B Purify
1C Ikana**** (makes enemy run away)
1D Sushape*** (Tanuki's "scary face")
1E Oilmist**** (makes enemy run away)
1F Warp
FF Nothing
20-FE Gibberish that can cause weird things to happen, like your game resetting and stuff

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