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Abilities Abilities are learned by leveling up in Skills. Each Ability requires 1-3 skills. The Ability level is determined by the average of the Skill levels, rounded up. (That means for a two-Skill Ability, you can reach level 10 by learning one skill to level 10 and the other to level 9.) Abilities are accessed from one of two places: the Item Creation menu (go to Items and press X) or the Special menu for each character. Abilities also require Talents. Talents are given when a character joins your party; they can also be learned by using the correct Item Creation Abilities often enough. The Violin songs also raise the chance of this happening (see below). If you do not have the correct Talent for a Ability, the chances of it succeeding are almost nil. AlchemyAccessed from: Item Creation Menu
This lets you turn Iron into a rare mineral. If this would work more often it'd be pretty good. Only spellcasters can use this with any amount of success. There are a few minerals you can't make with this, though. You can't make the better minerals until you level up as follows: LV1+: Nothing
ArtAccessed from: Item Creation Menu
There are two types of Art. One uses a Magic Card and allows you to create portraits and cards. Portraits have no known use other than selling (you can't create a portrait of someone who isn't in your party; you CAN create a portrait of yourself). Cards can be used to great effect in battle. Magic Colors, on the other hand, are incredibly useful in that they let you copy an item. There's no penalty (other than losing the 2000-Fol Magic Color) if you fail. You can copy a huge amount of items, including Violins, which sell for 100,000 Fol! This is the only way to get an unlimited supply of the rarer minerals, or to get more than one copy of some of the better hats and boots. Items Created (via Magic Card):
AuthoringAccessed from: Item Creation Menu
This is probably the most useful Ability in the game! You can write books with this; each book allows any character to gain one level in a particular skill. People can raise up to level 7 with books. You can't write for every single skill (only the ones listed below), and the writer must know the skill being written (at least to level 1). Still, it's an incredibly useful Ability! Biology -> Biological Theory
CompoundingAccessed from: Item Creation Menu
Combine two herbs to get one item. These items can usually be used in battle or for healing (in or out of battle). Two items can be made per pair of herbs. The combinations are as follows: Artemis Leaf + Artemis Leaf = Fairy Potion, Fairy Mist
CookingAccessed from: Item Creation Menu
Using this lets you turn ingredients into succulent dishes! You can sell some of these for decent (not awesome, but decent) cash, and you can use the food to recover HP in the field. Some characters have a favorite food that recovers all HP and MP in the field! Here's what you can make: Grain: (Fail: Botched Brew) Bijoubu, Ichinokura, Kokuryuu (Cius's favorite), Rice Ball (Tinek's Favorite), Senchuu, Xi Feng Jiu, Tamanohikari (Iria's favorite), Yaegaki Mu
CraftingAccessed from: Item Creation Menu
You can use this to create accessories (and a few misc. items) out of precious minerals. Each mineral can make exactly four items, except for Orihalcon (I still don't know what Levitate Ring does! >_< ) This usually fails, though, so be careful not to waste all your rare minerals, some of which can't be created by Alchemy and must be copied using Art. Note that some of the failure items are considered "success" items in some of the lists. You can tell by seeing if the character is mad (writhing scribbles in the speech bubble) or happy (musical note). Doesn't really make much difference except that it's harder to get the ones you really want for those minerals. Orihalcon -> Levitate Ring
CustomizeAccessed from: Item Creation Menu
This is the ultimate Ability - it allows you to make the best weapons in the game. The catch? You have to use an existing weapon to create it. The weapon that you use is typically only obtainable through exhaustive Smithing, and cannot be copied. It might take you half an hour to get a single weapon to even try to Customize. This makes Customize an extremely time-consuming and difficult Ability. The payoff is worth it, though! Every character can only customize at most a single item, as follows: Ashlay: Mithril Sword -> Murasame Blade
DashSkills Required: Gale
FamiliarAccessed from: Special menu
Calls a dove; you give it Fol, it brings you items. The higher your skill, the quicker the bird will return. If you don't have the Talent, it won't come back at all and you'll have wasted your Fol. This can be quite useful when you find yourself stuck in a dungeon and find yourself in need of items. Each level or two has a different item list to buy from the dove. Prices are the same as in any other store. It's always useful to have more than one character who knows Familiar at different levels. LV1: Blueberry
IdentifyAccessed from: Item Creation Menu
Pretty simple; this allows you to identify those ? items you find or create. One Identify will identify all items in a group (up to 20). Spectacles are cheap, so this is a pretty easy Ability to use. MusicAccessed from: Special menu
Quite a complicated Ability. First, you need to buy the instrument you want to play. Then you need to write songs for it. Each instrument can have two songs (no more or less) written for it. The songs' effects for the same instrument are identical except that the "2" songs are stronger than the "1" songs. It'll usually take you 20-40 tries to write a song using Composer's Pens. Once you have a song, choose PLAY from the menu (it doesn't cost anything at all, and you don't even have to have the instrument any more!) If you don't have the Talent or levels to guarantee success, you will play out of tune. If you do this and you have neither Pitch nor Rhythm, your HP and MP will slowly decrease (1 HP and MP per time slice, which is about half a second). If you have one of the Talents, no HP/MP effects will happen. If you succeed, the desired effect will take place. (If you have both Talents, you'll probably succeed even at low levels, and it won't cost you anything if you fail.) To change the music, just enter a battle or a door that leads to a place with a different normal background music than the place you're in. As for usefulness, some of the songs can be quite useful: Trombone, Clarinet, and Violin are the best. Clarinet: The songs immediately start an enemy fight (you must be inside a "danger zone" for it to work - i.e. not inside a town). The Clarinet 2 battle is extremely difficult, but can net you over 60,000 EXP and Fol! If you only have one Talent, instead of the regular battles (4 Black Slimes for "1"; Gabrielle + 3 Hound-Forms for "2") you'll get battles against slimes or Grells instead.
OracleAccessed from: Special menu
During the normal game this does... absolutely nothing. 8-) But once you beat the game, you'll have a little star next to your save game file. Load from there and use Oracle to enter a secret room! The lower left exit leads to Tataroy, the lower right leads to Revorse Tower, and the doors above you contain the programmers of Star Ocean. 8-) Every two levels you gain in Oracle lets you enter another one of the five doors. There isn't much strategically important in there, but it's neat. 8-) The only chest is hidden in the level 10 door; it's a Magical Jar accessory. ScoutAccessed from: Special menu
If you have the right Talent, you can try to get your enemy encounters to happen faster (HIGH) or slower (LOW). (Note that changing the Scout settings for one character changes it for all characters.) It seems to be pretty unpredictable, though. I think the character with the Talent must be leading the party, as in SO2. SmithingAccessed from: Item Creation menu
This is a necessary but extremely annoying Ability. It uses up a Smith Hammer, a weapon, and a mineral. The good weapons can only be made from other hard-to-get weapons and minerals that are generally quite difficult to make on their own. Unfortunately, Smithing also fails more than any other Ability (besides maybe Crafting). It's a bit too complicated for this page, so go check out the Smithing page! TrainingAccessed from: Special menu
Any character that turns this on (selecting "Train during battle") will have a chance of gaining more experience after battles. I think the character will be slower than usual if s/he uses it, though. Matt Bond says the equation is as follows: "Training adds 10 % experience per skill rank. If everybody in the party has training on, the experience displayed after battle equals the amount that the player with the lowest rank earns, so you need to have at least one player not training to calculate the formula." |