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Milly Kiliet


Milly Kiliet
Race: Fellpool
Class: Healer
Height: 164 cm
Weight: 46 kg
Age: 18
Weapons: Rods
Armor: Light/Magician's Armor
Favorite Food: Fruit Parfait
Starting Equipment: Rod, Robe, Sandals
Starting Stats: Level 1, no SP

A bit of a ditz, but she can be nasty when angered! Milly's one of Ratix's closest friends, though she may find others in her position when she finally catches up to him. At low levels Milly is useful to have in battle; later in the game she's absolutely necessary. Her healing spells are the only way to stay alive! Try to keep her out of the battle, though, since she has low defense. Her stat-boosting spells can be very useful later in the game, as well. She's pretty good at item creation, as well; she usually starts with very good talents. IMO she's the best at Alchemy and she's good at Crafting too. It's also fairly easy to get her to learn Originality if you need to make more Charms.

Getting Milly: Milly will join temporarily at the start, but will be lost once the "real" game begins. If you have Ashlay or Fear in your party, Milly won't join until you reach Sylvalant. If you have Cius, or none of the above, Milly will join as soon as you reach Ecdart. (A correspondent says that she got Milly in Ecdart with having Ashlay, but not Joshua.) Note that if you get her in Ecdart, you can get free Charms in a Private Action in Sylvalant.

Talents

OriginalityDifficultSense of TasteGood
Manual DexterityAverageDesign SenseAverage
Writing AbilityAverageRhythmic SenseGood
PitchGoodLove of AnimalsDifficult
Sixth SenseDifficultBlessing of ManaAlways

Spell List

Heal
Learned: Level 2; MP: 3
Heals one ally slightly. Time doesn't stop during this spell.

Deep Mist
Learned: Level 4; MP: 2
Lowers accuracy of all enemies onscreen.

Press
Learned: Level 6; MP: 5
?-elemental. Hits a group of enemies for weak damage.

Antidote
Learned: Level 8; MP: 5
Removes poison status from one ally.

Silence
Learned: Level 10; MP: 7
Attempts to silence all enemies so that they cannot cast spells.

Cure All
Learned: Level 13; MP: 10
Heals all allies moderately.

Protect
Learned: Level 16; MP: 18
Raises defense for all allies.

Acid Rain
Learned: Level 19; MP: 9
Lowers attack power for all enemies; it may miss some of them.

Cure Light
Learned: Level 22; MP: 12
Heals one ally for a large amount of HP. Time doesn't stop during this spell.

Dispel
Learned: Level 27; MP: 16
Heals one ally from poison, paralyze, and stone conditions. Very useful!

Delay
Learned: Level 28; MP: 22
Attempts to slow all enemies down.

Fairy Heal
Learned: Level 31; MP: 24
Heals one ally completely (more or less).

Haste
Learned: Level 34; MP: 18
Speeds all allies up.

Growth
Learned: Level 38; MP: 14
Raises attack power for one ally.

Fairy Light
Learned: Level 42; MP: 30
Heals all allies completely (more or less).

Raise Dead
Learned: Level 45; MP: 35
Recovers one ally from death and heals about half his/her HP.

Fix Cloud
Learned: Level 50; MP: 20
Attempts to dizzy all enemies.

Gravity Press
Learned: Level 54; MP: 25
?-elemental. Hits one enemy for strong damage.