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Menu System Main Menu
Main MenuMove the cursor to whichever submenu you want and press A to enter it. You can only Save on the main map or on a save point. The Special, Equip, Skills, and Status submenus are for specific characters; you have to choose a character to enter the menu. In basically every menu, pressing B one or more times will exit the menu and come back to this screen. Pressing B here will go back to the field/map screen. The information on this screen is as follows: For each square of the screen:
At the bottom of the screen:
Ability MenuIf you've learned any of the Abilities shown in the above picture (Music, Training, Oracle, Familiar, or Scout), you'll go to this screen when you choose your character. If you haven't, you'll go immediately to the Set Techs or Set Spells menus (see below). The Abilities available all have very simple menus not worth explaining here, so we'll skip to the tech and spell menus. Fighters can equip up to four techniques: two short-range and two long-range. Move the cursor to the skill you want to replace, press A to bring up the skill list, then press A on the skill you want in that spot. On the bottom of the screen you'll see how much MP the technique uses, and its range (short, long, or both). Put the arrow on the character (doing this will return to the original Ability menu if you've learned any of the Abilities mentioned above) and press the Left or Right directional buttons to switch between active characters. If you've learned the Link Combo Skill to at least level 2, you will be able to choose multiple pages of techniques. Just press the right direction button when selecting any technique to go to the next page. In any page but the first page, any technique can be applied to any spot; on the first page, short-range techs must be in short-range spots and similarly for long-range techs. See Skills for more info on Link Combo. For the magic users, pressing Y on a spell toggles its use on/off; "Off" spells will turn gray. When a spell is "Off", it will not be used automatically in battle by that character, but you can always choose it manually if you wish. You can use some spells outside of battle; they're marked with a green O. Press A on the spell to use it. On the bottom of the screen you'll see the MP that spell costs. Item MenuThe following are the controls for this screen:
On the "ordering" menubar: Pressing B returns to the main menu; pressing A chooses that ordering method. Pressing down lets you choose the Item Creation menu (to create items) or the Key Items menu (to check your key items). Item Creation menus are fairly simple; select the item to work on using A and switch between characters by putting the cursor onto the character at the top and pressing left or right. You can only select characters who've learned that Ability. From left to right, here are the ordering methods: NEW: Puts the newest items (the ones in green) at the top of the list.
One last note about elementals: Weapons and armor will sometimes have little colored symbols in their stat ratings. A symbol on a weapon indicates that the weapon will have an elemental attack; there can be multiple symbols on a piece of armor and it indicates that the armor will absorb that elemental. The elementals are as follows: From left to right: Fire, Water, Holy, Death, Dark, Earth, Thunder, Assist, Void, Wind. Tactics MenuThis actually consists of three menus: Strategy, Order, and Formation. Strategy lets you change the tactics of individual characters; select the one you want with A and move down to see the characters below your active party. Ally allows you to switch character positions and swap them in and out of the active party (you can't change Ratix out of the active party, but you can switch his position to one of the first four). Form allows you to choose one of 8 predefined formations for your party. First let's talk about the tactics. Fighter Tactics:
Dorn's Tactics:
Magician Tactics:
Now for the formations. Linear Motion: All allies are lined up from top to bottom. Good for the start of the game or when you have four fighters. Astral Shift: Two characters in front and two near the back corners. Good for two fighters and two spellcasters. Tri-Shift 1: Three in front, one in back. Use if you have one very weak character. Tri-Shift 2: One in front, three in back. Use if you have one very strong character. Free Fight: Two way in front, two way near the back corners. Can be dangerous, but useful if you have a powerful party. Upper Square: Two directly in front of the other two, near the top of the screen. More offensive than Astral Shift. Lower Square: Same as Upper Square but near the bottom of the screen. Diamond Shift: One in front, then two behind him and above/below, then one in back. Use if you have one relatively strong character and one relatively weak one. Custom MenuHere's what each line means: Message Speed: Change the speed at which words appear on the screen when talking to people. 1 is the fastest, 8 the slowest.
Equip MenuTo switch between active characters, put the cursor on the character name and press right or left. As usual, A is "accept" and B is "cancel/exit". Press Y to toggle the weapon/armor description with its stat ratings (see the Item menu for info on the symbols in the stat ratings). Select an item to bring up the list of items that can be equipped on that slot. When you do this, the left window (as seen above) will show you the stat changes for your main stats for that piece of equipment. Green values mean that they go up, red ones go down, and white ones stay the same. You can de-equip a piece of equipment by selecting the (--) at the top (Marvel cannot de-equip her orb, though). Press X to bring up a tiny mini-menu. "Equip Best" will automatically give you the best equipment, but only as regards the specific attribute of the equipment (Attack for weapons, Defense for armor). Sometimes it's more beneficial to equip other items, even though they may be a bit weaker, because they have elemental boosts or other stat boosts. You can also turn Auto-Equip on or off. When it's on, it'll automatically use "Equip Best" whenever you get a new piece of equipment. I don't recommend having it on. Skills MenuHere you can teach yourself Skills. When you level up you gain SP, and you can use that SP to level up individual Skills. Skills can go from level 0 to level 10. After the skill name, LV is the current level, and SP is the amount required for the next level. Press the A button to level up a skill. You can select the character at the top (the cursor MUST be at the very top left to select the character) and press left or right to change characters. Some skills give stat bonuses on level up; many, when combined, allow you to use Abilities. Press the X button to go to your Ability list. Here you can see which Abilities you've learned. Each Ability requires 1-3 Skills to learn. Each required Skill will light up one star for that Ability. When they're all lit, the Ability will be in white and you'll learn it. (Note that some Ability names are too long, so the stars actually show up in the middle of the names!) Select a Ability with the A button to see which Skills are required for that Ability, and your levels in each of them, as well as (at the bottom) your overall Ability level. Press B to exit out of this screen, and B again will return to the regular Skill menu. Status MenuPress left or right to switch between characters. Here's an explanation of what the stats mean: Milly: Character name.
The stuff to the right is the equipment that character has equipped. The Favorite Food indicates that character's favorite food; eating it will instantly restore HP and MP by 100%. Except for Ratix/Dorn/Milly, though, you won't know what it is (and it won't be indicated here) until the character actually eats it. Press the X button to see a list of the character's Talents, which are used in Abilities.
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