Joshua Jerand
| Joshua Jerand
Race: Featherfolk
Class: Mage
Height: 172 cm
Weight: 56 kg
Age: 20
Weapons: Rods
Armor: Light/Magician's Armor
Favorite Food: Escargot
Starting Equipment: Rod, Silk Robe, Sandals, Flare Ring, Feather Ring
Starting Stats: Level 15, 50 SP plus Motormouth skill
This winged man has an attitude torn between high-and-mighty and extreme sadness because of the atrocities visited on his family. He's the only character who can use both attack and healing magic, like Noel of SO2. He's a bit more useful than Noel because his attack magic is better, but his healing magic isn't much better at all; he isn't really a replacement for Milly. His normal attack is surprisingly fast, but does almost no damage at all, so it's not worth thinking about. 8-) Joshua is usually quite good at Abilities, especially Music, Art, and Alchemy. He can't Customize or Smith though.
Getting Joshua: Go to Parj Temple before seeing the starship crash. If you have Fear (but not Cius or Ashlay) and visit Parj Temple, you'll have to choose between keeping both Fear and Joshua, or losing them both.
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Talents
Originality | Never | Sense of Taste | Average |
Manual Dexterity | Average | Design Sense | Average |
Writing Ability | Average | Rhythmic Sense | Good |
Pitch | Good | Love of Animals | Difficult |
Sixth Sense | Difficult | Blessing of Mana | Always |
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Spell List
Ice Needle
Learned: Start; MP: 3
Water-elemental. The caster sends a large icicle across the screen. If another enemy is in front of the target, it'll hit that enemy instead. Time doesn't stop during this spell.
Grave
Learned: Start; MP: 4
Earth-elemental. Three spikes come up from the ground and hit an enemy for minimal damage. Time doesn't stop during this spell.
Wind Blade
Learned: Start; MP: 5
Wind-elemental. Identical to Ice Needle except with a column of air instead of an icicle.
Blizzard
Learned: Start; MP: 8
Water-elemental. A huge blizzard hits all enemies for moderate damage.
Heal
Learned: Start; MP: 3
Heals one ally slightly. Time doesn't stop during this spell.
Cure All
Learned: Start; MP: 10
Heals all allies moderately.
Earth Grave
Learned: Level 17; MP: 9
Earth-elemental. Large spikes emerge from the ground and hit a group of enemies for moderate damage.
Thunder Bolt
Learned: Level 20; MP: 10
Thunder-elemental. A bolt of thunder appears above the enemy and strikes him for moderate damage.
Ray
Learned: Level 23; MP: 12
Holy-elemental. Rays hit all enemies for moderate damage.
Cure Light
Learned: Level 27; MP: 12
Cures one ally for a high amount of HP (not as much as Milly's spells will). Time doesn't stop during this spell.
Tractor Beam
Learned: Level 31; MP: 14
?-elemental. Grabs all enemies in a group, lifts them up, and smashes them down on the ground for moderate damage. Unlike SO2 (and ToP), even flying enemies can be hit by this.
Earthquake
Learned: Level 36; MP: 19
Earth-elemental. Huge boulders bounce down onto enemies for strong damage. An enemy can actually be caught under the last boulder and be stuck immobile for several seconds!
Word of Death
Learned: Level 40; MP: 19
?-elemental. Attempts to instantly kill one enemy; rarely works.
Thunder Storm
Learned: Level 45; MP: 22
Thunder-elemental. A storm hits all enemies for strong damage.
Light Cross
Learned: Level 50; MP: 26
Holy-elemental? Light hits all enemies for strong damage.
Dark Circle
Found in Sylvalant Ruins. MP: 40
?-elemental. Attempts to kill all vulnerable enemies at 25% HP or less; works more often than Word of Death.
Meteor Swarm
Found in Revorse Tower. MP: 32
?-elemental. A meteor swarm hits all enemies for huge damage.
Extinction
Found at the end of the Seven Star Ruins. MP: 45
Attempts to instantly destroy all vulnerable enemies, with a very high success rate.
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