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Game
Genie Codes
1 - 378:
CHARACTER CODES Terra
Locke Cyan Shadow Edgar Sabin HP XX5C-7675
XX58-7B85 XX5A-7875 XX53-7685 XX5E-7C75 XX5D-5885 MP XX5C-7655
XX58-7BE5 XX5A-7855 XX53-76E5 XX5E-7C55 XX5D-58E5 Menu1 XX5C-7685
XX58-7C75 XX5A-7885 XX53-7B75 XX5E-7C85 XX5F-5675 Menu2 XX5C-76E5
XX58-7C55 XX5A-78E5 XX53-7B55 XX5E-7CE5 XX5F-5655 Menu3 XX5C-7B75
XX58-7C85 XX52-7675 XX53-7B85 XX5E-7875 XX5F-5685 Menu4 XX5C-7B55
XX58-7CE5 XX52-7655 XX53-7BE5 XX5E-7855 XX5F-56E5 Vigor XX5C-7B85
XX58-7875 XX52-7685 XX53-7C75 XX5E-7885 XX5F-5B75 Speed XX5C-7BE5
XX58-7855 XX52-76E5 XX53-7C55 XX5E-78E5 XX5F-5B55 Stam. XX5C-7C75
XX58-7885 XX52-7B75 XX53-7C85 XX5D-5675 XX5F-5B85 Mag.p XX5C-7C55
XX58-78E5 XX52-7B55 XX53-7CE5 XX5D-5655 XX5F-5BE5 Bat.p XX5C-7C85
XX5A-7675 XX52-7B85 XX53-7875 XX5D-5685 XX5F-5C75 Def. XX5C-7CE5
XX5A-7655 XX52-7BE5 XX53-7855 XX5D-56E5 XX5F-5C55 Mag.de
XX5C-7875 XX5A-7685 XX52-7C75 XX53-7885 XX5D-5B75 XX5F-5C85 Evade XX5C-7855
XX5A-76E5 XX52-7C55 XX53-78E5 XX5D-5B55 XX5F-5CE5 Mag.bl
XX5C-7885 XX5A-7B75 XX52-7C85 XX5E-7675 XX5D-5B85 XX5F-5875 Weap. XX5C-78E5
XX5A-7B55 XX52-7CE5 XX5E-7655 XX5D-5BE5 XX5F-5855 Shield
XX58-7675 XX5A-7B85 XX52-7875 XX5E-7685 XX5D-5C75 XX5F-5885 Helmet
XX58-7655 XX5A-7BE5 XX52-7855 XX5E-76E5 XX5D-5C55 XX5F-58E5 Armor XX58-7685
XX5A-7C75 XX52-7885 XX5E-7B75 XX5D-5C85 XX54-5675 Relic 1
XX58-76E5 XX5A-7C55 XX52-78E5 XX5E-7B55 XX5D-5CE5 XX54-5655 Relic 2
XX58-7B75 XX5A-7C85 XX53-7675 XX5E-7B85 XX5D-5875 XX54-5685 Celes
Strago Relm Setzer
Mog Gau HP XX54-5B75
XX57-5C85 XX59-5675 XX51-5B85 XX55-5875 XX5B-5685 MP XX54-5B55
XX57-5CE5 XX59-5655 XX51-5BE5 XX55-5855 XX5B-56E5 Menu1 XX54-5B85
XX57-5875 XX59-5685 XX51-5C78 XX55-5885 XX5B-5B75 Menu2 XX54-5BE5
XX57-5855 XX59-56E5 XX51-5C55 XX55-58E5 XX5B-5B55 Menu3 XX54-5C75 XX57-5885 XX59-5B75 XX51-5C85 XX56-5675 XX5B-5B85 Menu4 XX54-5C55
XX57-58E5 XX59-5B55 XX51-5CE5 XX56-5655 XX5B-5BE5 Vigor XX54-5C85
XX50-5675 XX59-5B85 XX51-5875 XX56-5685 XX5B-5C75 Speed XX54-5CE5
XX50-5655 XX59-5BE5 XX51-5855 XX56-56E5 XX5B-5C55 Stam. XX54-5875
XX50-5685 XX59-5C75 XX51-5885 XX56-5B75 XX5B-5C85 Mag.p XX54-5855
XX50-56E5 XX59-5C55 XX51-58E5 XX56-5B55 XX5B-5CE5 Bat.p XX54-5885
XX50-5B75 XX59-5C85 XX55-5675 XX56-5B85 XX5B-5875 Def. XX54-58E5
XX50-5B55 XX59-5CE5 XX55-5655 XX56-5BE5 XX5B-5855 Mag.de
XX57-5675 XX50-5B85 XX59-5875 XX55-5685 XX56-5C75 XX5B-5885 Evade XX57-5655
XX50-5BE5 XX59-5855 XX55-56E5 XX56-5C55 XX5B-58E5 Mag.bl
XX57-5685 XX50-5C75 XX59-5885 XX55-5B75 XX56-5C85 XX5C-5675 Weap. XX57-56E5
XX50-5C55 XX59-58E5 XX55-5B55 XX56-5CE5 XX5C-5655 Shield
XX57-5B75 XX50-5C85 XX51-5675 XX55-5B85 XX56-5875 XX5C-5685 Helmet
XX57-5B55 XX50-5CE5 XX51-5655 XX55-5BE5 XX56-5855 XX5C-56E5 Armor XX57-5B85
XX50-5875 XX51-5685 XX55-5C75 XX56-5885 XX5C-5B75 Relic 1
XX57-5BE5 XX50-5855 XX51-56E5 XX55-5C55 XX56-58E5 XX5C-5B55 Relic 2
XX57-5C75 XX50-5885 XX51-5B75 XX55-5C85 XX5B-5675 XX5C-5B85 Gogo Umaro
Banon Leo Ghost #1 Ghost #2 HP XX5C-5C75
XX58-58E5 XX52-5B75 XX53-5C85 XX5D-8675 XX5F-8B85 MP XX5C-5C55
XX5A-5675 XX52-5B55 XX53-5CE5 XX5D-8655 XX5F-8BE5 Menu1 XX5C-5C85
XX5A-5655 XX52-5B85 XX53-5875 XX5D-8685 XX5F-8C75 Menu2 XX5C-5CE5
XX5A-5685 XX52-5BE5 XX53-5855 XX5D-86E5 XX5F-8C55 Menu3 XX5C-5875
XX5A-56E5 XX52-5C75 XX53-5885 XX5D-8B75 XX5F-8C85 Menu4 XX5C-5855
XX5A-56E5 XX52-5C55 XX53-58E5 XX5D-8B55 XX5F-8CE5 Vigor XX5C-5885
XX5A-5B75 XX52-5C85 XX5E-5675 XX5D-8B85 XX5F-8875 Speed XX58-5675
XX5A-5B55 XX52-5CE5 XX5E-5655 XX5D-8BE5 XX5F-8855 Stam. XX58-5655
XX5A-5B85 XX52-5875 XX5E-5685 XX5D-8C75 XX5F-8885 Mag.p XX58-5685
XX5A-5BE5 XX52-5855 XX5E-56E5 XX5D-8C55 XX5F-88E5 Bat.p XX58-56E5
XX5A-5C75 XX52-5885 XX5E-5B75 XX5D-8C85 XX54-8675 Def. XX58-5B75
XX5A-5C55 XX52-58E5 XX5E-5B55 XX5D-8CE5 XX54-8655 Mag.de
XX58-5B55 XX5A-5C85 XX53-5675 XX5E-5B85 XX5D-8875 XX54-8685 Evade XX58-5B85
XX5A-5CE5 XX53-5655 XX5E-5BE5 XX5D-8855 XX54-86E5 Mag.bl
XX58-5BE5 XX5A-5875 XX53-5685 XX5E-5C75 XX5D-8885 XX54-8B75 Weap. XX58-5C75
XX5A-5855 XX53-56E5 XX5E-5C55 XX5D-88E5 XX54-8B55 Shield
XX58-5C55 XX5A-5885 XX53-5B75 XX5E-5C85 XX5F-8675 XX54-8B85 Helm XX58-5C85
XX5A-58E5 XX53-5B55 XX5E-5CE5 XX5F-8655 XX54-8BE5 Armor XX58-5CE5
XX52-5675 XX53-5B85 XX5E-5875 XX5F-8685 XX54-8C75 Relic 1
XX58-5875 XX52-5655 XX53-5BE5 XX5E-5855 XX5F-86E5 XX54-8C55 Relic 2
XX58-5855 XX52-5685 XX53-5C75 XX5E-5885 XX5F-8B75 XX54-8C88 MENU CODES: Replace the
"XX" with the appropriate 2 digits from the tables below: DD: Fight DF: Item D4: Magic D7: Morph-Blank until Terra gets Morph D0:Revert D9:Steal D1:Capture D5:SwdTech-Only the ones Cyan knows when new character starts D6:Throw DB:Tools DC:Blitz-Only the ones Sabin knows D8:Runic DA:Lore-Only the ones Strago knows D2: Sketch D3: Control DE:Slot FD:Rage FF:Leap-Only on Veldt F4:Mimic F7:Dance-Character gains dances only when Mog gets them F0:Row F9:Def F1:Jump F5:X-Magic-No spells at start, but you can learn them via Espers F6:GP Rain FB:Summon-Only works with curative Espers equipped FC:Health F8:Shock FA: Possess-Erases character if successful F2:MagiTek-Terra has 8 spells, others have 4. F3:[Blank]-Filler spot WHEN TO PUT THE
CHARACTER CODES: Terra: Before
new game Locke: Save
point after old man's house Edgar: Any time
after getting Locke but before Kefka shows up Sabin: Save
point in Mt. Kolts Banon: Save
point in Returners Hideout Shadow: Don't
talk to him in S. Figaro. Save after Sabins
scenario starts Cyan: Save
before Imperial Base Ghost1: Before
getting the first ghost Ghost2: If
Shadow bails, you can get a second ghost. Before getting G#2 Gau: Before the
waterfall. Celes: Save
under Duncan's house, codes MUST be in before you see her Setzer: Before
Opera house and (?) until after Imperial base Mog: Save point
after old man's house. Strago: Save
outside of Thamasa Relm: Save
outside Esper cave Leo: Save point
in Esper cave Gogo: Save
point in Zone Eater Umaro: Save at
snowfield in Narshe, before entering hole behind Esper NUMERICAL
CODES: ATTRIBUTES: DD=0 FF=17
44=34 77=51 00=68 99=85 10=100 55=119 66=136 BB=153 CC=170 88=187 *Note: Do not set speed or vigor
above 200! A5=200 22=221 33=238 EE=255 WEAPON,SHIELD,HELMET,ARMOR
& RELIC DD:Dirk FD:Epee 4D:Partisan 7D:Aura DF:MithrilKnife FF:Break Blade 4F:Pearl Lance
7F:Strato D4:Guardian F4:Drainer 44:Gold
Lance 74:Sky Render D7:Air Lancet F7:Enhancer 47:Aura
Lance 77:HealRod D0:ThiefKnife F0:Crystal 40:Imp Halberd
70:MithrilRod D9:Assassin F9:Falchion 49:Imperial 79:Fire Rod GOLD CODES 379.
108C-EF03+108C-E4A3 All items in shops are free--SWITCH OFF TO SELL ITEMS
FOR GP 380.
108C-EFD3+108C-E4A3 Buying an item gives you 9,999,999 gold. The items look expensive, but
you can keep buying them. 381. DC9C-E4D8
Max out your GPs! 382. E7D8-D4D8
No gold after battle BATTLE CODES DURING BATTLE 383. AAB8-7F69
Enemy changes to brown. 384. AAB3-54D9
Enemy is invisible 385. AADC-EDA8
No Enemy 386. AAD8-EF08
All party members are Floating, Stopped, and Reflective in battles! 387. 6794-E708
Makes the EXP, Magic Points, Items, and GP keep repeating in a cycle. Turn off after 2 or
3 cycles or it may blackout. 388. DFD8-EF68
All characters float 389. D0D8-EF68
All characters have Slow cast on them 390. D6D8-EF68
All characters have Haste cast on them 391. D8D8-EF68
All characters have Haste, Float, and Regen cast on them 392. AADB-EDA8
Get HP & MP in battle
393. ED3B-E514
Tincture gives you 999 magic. 394.
AA68-E7D8+AA6B-EDA8 Magic becomes X-Magic and takes only 1 MP 395. AA6B-E7D8
Party hits twice 396. 8ED8-EF68 This code takes about 30 to 50
seconds to come into effect (in other words, you can't fight right away) but it does fine
once it starts playing, it casts Wall, Regen, and Float on all members (works great in the
Fanatics Tower!! by the time you need to fight, they've half killed themselves off your
wall!!) 397. 30D8-EF68
Casts Slow, Float, Wall but gives less damage to all(same as above with the starting off) 398. A29D-54D8
Characters will do STRANGE things in battle...desperation attacks, enemy attacks, calling
espers, you name it... only problem is that it is random and the person will keep
repeating the same attack over and over. 399. AA94-74DD
Your party is all blobs of color 400. AAB8-7F69
The enemies are all blobs of color AFTER BATTLE 401.
5592-E7D8+5592-E768+5592-E7A8 "GET NOTHING AFTER A BATTLE" 402. CE17-7DD6
"GET SOME RAGES AND LORES" To use this code equip an Esper and fight one battle.
Gau will learn every fourth rage on the right-hand side of the list, and Strago will learn
ForceField, Stone, and Exploder. All other rages and lores are deleted. 403. F194-EDD8
"GET 99 OF ALL ITEMS" (Doesn't work on all games) 404. CE17-77D6
"LEARN SPELLS 10x FASTER" 405. E317-77D6
"LEARN SPELLS 50x FASTER" 406. E3DB-EDA8
Get a lot of HP and MP after battle 407. AA94-E7D8
This code will make the enemy give you weapons, items, and armor. (This code is constant) 408. AA94-EFO8
Makes the enemy give you items/weapons/armor. (This code is not constant, it's at random) 408.
AA94-E7D8+AA94-EFO8+AA94-E4D8+D794-E708+(AA94-E408) Super Item Codes: Get Paladin's
Shield, Offering, Gem Boxes, Economizers and other stuff after battles! Add AA94-E408 if
it seems that you have all the items that are possible two get with the first four codes. 409. D493-54D8
Gain over 16,000 Exp. per fight 410. D793-54D8
Gain nearly 1,000,000 Exp. per fight! 411. AA92-E768
Casts Flare after a battle, blackout 412. AA23-54D8
Level 99 after one battle 413.
AA94-E4D8+AA94-EF08+AA94-54D8(+AA94-E408) Add last 1 once you own 1st 128
items. 414. 1793-54D8
Over 5 million exp per fight! 415. AA2A-54D8
Gain no experience (for expert players only!) 416. 3037-54A6
Learn all spells after one battle
417. 0D39-0766
1000x EXP and GP after a battle! A great
code! 418. 132C-E4D8
Repeat battle ending (turn off to exit) 420. F32C-E4D8
Restart game to select menu after battle 421. EE5C-74DD
This last one is kinda weird. Depending on
where in the game your group is, you get different effects. Ex: at the beginning of the
game, you leave an Imperial soldier after every battle. NON-BATTLE
CODES 422.
E3DB-EDA8+E3DB-ED68+E3DB-ED08+E3DB-EDD8 Enter the Menu Screen and you'll have 4000
5000 HP and 100-500 MP -- for every character on the menu screen. Once entered, you may
save the code's effects, and the game will stay that way.
423. AADB-EDA8
Increase all members' Max HP and MP 424. 0F9F-E708
WARNING *ERASES THE SAVED GAMES* 425. AA90-74DD
Walk through walls (only certain directions) 426. AA20-77AD
Walk through walls (better than other code!) 427. DDA4-8767
Party always has Sprint Shoes 428. EE30-E944
'Tonic' gives 255 HP 429. 3CB8-5DAE
Most items can be used infinitely-- NOT IN BATTLE MODE; SWITCH OFF TO EXIT MENU SCREEN 430. AA9B-E768
All relics equipped, all of it. Not tested much; may freeze up. Even the cursed stuff is
equipped. Just DO NOT SAVE YOUR GAME; your statistics are messed up... 431. AAD2-E768
Lowers Speed, Vigor, Stamina, and Magic Power for all members 432. AADC-EF08
Always sprint in dungeons and never encounter random enemies (as if Sprint Shoes and
Moogle Charm were equipped) 433. AADC-EDA8
Never encounter random enemies 434. AA94-74DD
CHANGE CHARACTER'S APPEARANCE" 435. DD90-EFDB
Everyone has a hidden Economizer --IN BATTLE MODE. 436. DD97-5FDA
Everyone has a hidden Economizer --NOT IN BATTLE MODE. 437. AADC-EF08
Sprint shoes & Moogle Charm equipped 438. DDA4-8767
Sprint Shoes equipped 439. D007-8DD7
Mega Sprint Shoes!!! 440. AADB-E768
All relics! Even cursed ones!!! 441.
B4CD-E798+AA68-E7D8 Only fight Narshe Guards 442. EEBC-576E
This one lets you equip any item as many times as you want; in other words you get
infinite equipment! 443. 3CB7-5D03
When you equip something, it turns into the top item of your inventory. 444. 108B-E403
GET 99 OF ANY ITEM!" Go into a store. Sell
the item you want 99 of. It should say that
you are selling "0". Turn of the
GG, and press Left on the Control Pad until you are selling "58" of the item. Press A. You
now have 99 of the item. 445. 3CBC-576E
"USE ITEMS INFINITELY" Never run out of an item if you have it already (only on
the menu). When you use an item, it will say you have 14, then 12, then 20, etc... NEW ATTACKS FOR
CHARACTERS Add spice to
your game. Let your characters do moves you
never thought
possible. Like: *** Summoning
an ANGEL to attack your enemies. *** Guile's
Sonic boom *** Body Laser
and more... 446. "NEW
FF3 ATTACKS" This code will allow you to "create" different attacks for
your characters! CODE NEEDED: 3CB7-5F63
"RANDOM EQUIP DIFFERENT ITEMS" This code will allow your characters to equip
different (random) items as armor or weapons. You
can change the 1st and/or 2nd
characters for different "ITEM" changes. REQUIREMENTS: Your characters
must have the GENJI GLOVE and OFFERING equipped as RELICS. PROCESS: All
you have to do is replace your character's weapon slots with various ITEMS to get
different attacks. You can put different ITEMS for different effects. You can also mix and
match ITEMS, unless noted. Do not put "WEAPONS" on either hand or it will not
work! REMEMBER: All
attacks go in descending order...as seen in the equip screen! HAND: Attack 1 HAND: Attack
2 Here is a LIST
of what you can put to produce different attacks! EQUIPMENT: EFFECT:
NOTES: MOST ARMOR Various weaponless attacks Snow Muffler
Red Rain!
Use only as a
1st attack ALL SHIELDS
Various
weaponless attacks Force Shield
Guile's SONIC
BOOM! MOST ITEMS
Give many different effects Antidote
Giant Pac-Man!
Use only as a 1st attack Ether
Freezes the game Tincture
Freezes the game Eye Drop
Haunting!
Use only as a
1st attack Eye Drop
Disappearing Enemies!
Use only as a 2nd attack (Don't combine
the 2 Eye Drop codes) Magicite
Red Sky! Potion
Glitches X-Potion
Glitches Tonic
Glitches Rename Card
Fireball jump attack and weird sound! Revivify
Guile's SONIC
BOOM!
Use only as a 1st attack Revivify
Star of DEATH!
Use only as a
2nd attack Sleeping Bag
Bum Rush! Smoke Bomb
Light Arrow
Use only as a 1st attack Tent
Jump Attack
Use only as a 1st attack Tent
Black Missle
Use only as a 2nd attack HEADGEAR
Many different effects Bandana
Death Laser!
A strange laser emits from character Beret
Throw a strange
BLACK AXE! Circlet
Circlet Attack Dark Hood
Morph Terra Attack! Diamond Helm
God's Voice! Gold Helmet
Angel of DEATH!
An angel visits enemies to kill them! Hair Band
Rising Wind attack! Leather Hat
A Million Pins Magus Hat
Silent Multiple Punches Mithril Helmet
Water Bum Rush! Mystery Veil
Aura Zap! Red Cap
Red sphere Zap! Regal Crown
Bubble Attack Tiger Mask
Sketch Enemies to Death! RELICS
Many different effects Sneak Ring
Black
out/Freezes game Hyper Wrist
Black
out/Freezes game Back Guard
Black out/Freezes game Amulet
Black out/Freezes game Sniper Sight
Glitches/Freezes game Marvel Shoes
Glitches/Freezes game Fake Mustache
Glitches/Freezes game Beads
Glitches/Freezes game Genji Glove
Glitches/Freezes game Fairy Ring
Glitches/Freezes
game Memento Ring
Glitches/Freezes game True Knight
Instant Damage! Dragon Horn
Instant Damage! Coin Toss
Reverse Leo Shock Attack! Cure Ring
Skud Missle!
Use only as a 2nd attack Cursed Ring
Summon the REAPER!
Use only as a 2nd attack Earrings
Satanic Sounds!
Equip in both hands Exp. Egg
Dead of NIGHT!
Use only as a 1st attack Gale Hairpin
A loud sound followed by damage to enemies! Gauntlet
Sun God's
Trident Attack! Use only as a 1st attack Goggles
Grenade Toss!
Use only as a 2nd attack Guard Ring
Fiery Screen!
Use only as a 1st attack Merit Award
Tornado Spin
Use only as a 1st attack Merit Award
Light Saber
Use only as a 2nd attack Mithril Glove
Singing Black Sword!
Use only as a 1st attack Rage Ring
Meteor Attack! Running Shoes
Wind Blast!
Use only as a
2nd attack Safety Bit
Spear of
Destiny!
Use only as a 2nd attack Sprint Shoes
Shock Drop Thief Glove
Dance of Rocks
Use only as a 2nd attack Tintinabar
Portal of DOOM! Wall Ring
Suicide Attack!
Use only as a 1st attack Zephyr Cape Red Rain of DEATH! Use only as a 2nd attack LEO/KEFKA CODES 447. METHOD 1 AA9B-E768+AA9B-E708+AA9B-E7D80+AA9B-E7A8
"LEO AND KEFKA CODES" Go anywhere and
fight. You will eventually end up with Kefka and/or Leo. It's good if you are in the WOB
and about to go to the floating continent. Anywhere
else is fine, including the WOR. THINGS THAT
WILL FREEZE THE GAME: 1. If your map
man is Geshtal and you try to equip, relic, use item or etc. If you have Geshtal continue
fighting and ignore him... 2. If you get
Kefka-he comes in many things... A. If he is a
zombie or dead-do not revive him or the game will freeze. B. Sometimes he
will a lot of different stuff in his statistics like: Morph, Capture, Shock, Sketch... You should save
the game if you get something cool like this... C. Kefka in
Magitek Armor-same as A 3. Mog may
freeze the game when it is his turn to fight. 4. Leo is
unglitched-you can revive him if he is wounded. (Really
preferred if he had a screen shot...Kefka uses Terra's screen shot because he doesn't have
one). PERFECT KEFKA 448.
DC9B-E7D8 "FOR
USE OF KEFKA ONLY" Use this code
to edit Kefka. It may take a while to get a perfect Kefka
(Now you're getting to it)! TO HAVE A
PERFECT KEFKA: Kefka should have non-freezing the game battle commands. For both WOB or
WOR, Kefka should have Rage, Leap, Magic, and Item! Which
means Kefka takes over Gau's status! (The ONLY one that will let you keep Kefka
forever)... Make sure he is able to use magic and equip weapons and armor. Also check out
Gau's magic...Once Kefka takes over Gau's body the magic will change to something new. The
picture on the status screen should be Terra...Rename Kefka "Kefka" when he
replaces Gau... :D It is highly recommended you do this in the WOR, because you'll have
the airship to go to the Veldt and test Kefka's Leap and
reappear (UWAOOOOOO~). Kefka will just be Kefka! 449. METHOD 2 - GET LEO 1. Enter the
code D5E5-776D. Choose a save game. You will now have LEO & KEFKA, but
Kefka has no commands and will thus freeze the game. 3. Rearrange
the party so that Kefka is on top 2. Save, reset,
and enter D7E7-776D. Go into a town. Switch Kefka to the back of the lineup. By doing so, you have "ditched" him in
the town, and you now have a glitch free Leo!! 450. METHOD 2 - GET KEFKA 1. Enter the
code D5E5-776D to get Kefka. 2. Use the code
**97-E76D to give Kefka commands. Replace **
with any two characters to give Kefka... 19-Lore (knows
none) 11-Lore, Rage* 15-Rage, Possess
16-Possess, Row 1B-Row, GP Rain
1C-GP Rain 18-Runic**, Shock
1A-Shock! 12-Summon (?),
Sketch 13-Slot
1E-Slot, Def
54-Dance 57-Mimic
50-Mimic, Jump
59-Blitz, Jump
51-Blitz,
Control 55-Health,
Control 58-MagiTek! Note that the
commands produced by this code may vary from game to game. * = Only the
ones Gau knows ** = Disabled 451. METHOD 3 - LEO AND KEFKA Enter the code
DD5C-740D. This will make Leo and Kefka
appear in the last two slots in the party selection screen!
Leo is perfect, but if you want Kefka to have commands, you must use the code
**97-E76D as described above. 452. CONTROL DIFFERENT CHARACTERS DC9B-E768+DC9B-E708+DC9B-E7D8+DC9B-E7A8
"CONTROL DIFFERENT CHARACTERS", a.k.a. the "MASQUE CODES" These codes
change the character's image. For example-Terra. You
see her, her body, her color, her command windows (Fight, Morph, Magic, Item). After one
battle, Terra has changed to Gogo's image but the rest of the commands stay the same. Once
in a while you may get Umaro's image with Terra's battle commands! Now you can control
Umaro and see him chanting magic at last!
Once you get to a circular pattern, it'll alter to another character in the game! Like Ultros, Siegfried, Chupon, the little girl,
the little boy, Terra's Mom, Espers, Dragons, Faeries, Imperial Soldiers, Vicks and Kappa
the Imp! You can control the Emperor and some
characters will stay the same while others change to a totally different image! 453 & 454.
MORE CHARACTERS TO CHOOSE 9A9B-E7D8 "MORE CHARACTER
CHANGING CODES" *OR*
Note: You may or may not need Relm in
your party... 9E9B-E7D8 You should bring her along
just in case... You need Leo in your party for this to work. Go into battle, and after it,
Leo will be changed! (His mapman will be Banon). It
will continue to change after each battle... Here is a list of characters you can be (not
in order): Mapman
Battle
Stat
Note Banon
Banon
Banon
Should be your 1st Character Ghost
Ghost
Ghost Green Guard
Green Guard Vicks Merchant
Merchant
Vicks
Locke as a Merchant Kefka
Kefka
Terra Gestahl
Gestahl
Leo
Battle guy is sort of glitched Leo
Leo
Leo Impresario
invisible
???? Opera Celes
invisible
???? Dog
????
????
Freezes the game sometimes MANSON CODES 455. MANSON
CODE 1: 3037-54A6 "GET ALL
SPELLS!!!" After one
battle, every member of the party who is capable of learning magic some time in
the game will learn every spell. Note that
this happens after every battle, and it
happens regardless of whether the party members know the spells or not; i.e., turn
off the code once everyone has learned the spells (unless you *like* watching 4
people learn all the spells after every battle). 456. MANSON CODE 2:
3CB7-5F63 "GUNSLINGER CODE" HOW TO USE: First, equip everything you have (right down the list) as you do this, you will see
that the WEAPONS you equipped are not the ones you selected. Once your done, go to items, click ARRANGE, and
start the process over again. 457. MANSON CODE 3:
D6AF-740E "ESPER CODE" HOW TO USE: Go to ESPERS and move the arrow
anywhere and you will see ESPERS you know and others.
The other ones can be used in battle. 458. MANSON CODE 4:
D5A7-8407 "ALMOST PERFECT WTW CODE" 459. MANSON CODE 5:
DAA7-7FD4 "GET AN AIRSHIP /ESPER
BAHAMUT ANYWHERE ANY TIME" HOW TO USE:
Talk to certain people in towns etc. and you will have a 50% chance of it working. The other 50% of the time, it will freeze the
game. 460. MANSON CODE 6: DA24-8F0D "RESET EVENTS" HOW TO USE: Enter code, start game, and things that
happened in the WORLD OF BALANCE will happen in the WORLD OF RUIN-- Such things as SHADOW
sitting at the bar in a town, Darryl is flying your AIRSHIP, etc. Don't SAVE or your game will stay that way. 461. MANSON CODE 7:
DA24-8F6D "LIKE ABOVE BUT NOT AS DRASTIC" 462. MANSON CODE 8:
D5E5-776D "LEO/KEFKA CODE" HOW TO USE: Start GAME and your character will be
someone who looks like TERRA. But, is
actually KEFKA change the party POSTIONS around and you will get GENERAL LEO and the REAL
TERRA. One GLITCH with this code is that
KEFKA has no commands. So, in battle when it
is KEFKA's turn it will freeze (see above section on how to avoid this). 463. MANSON CODE 9: D5E7-8F0F "GET OUT OF MY
WAY" People that
don't usually move move in the direction you are facing. 464. MANSON CODE 10: D7E7-776D "DITCH
CHARACTERS" Change party
positions in a town/cave and you will leave the character that you changed behind! 465. MANSON CODE 11: DAAE-8F6D "NEW ENEMIES ON
VELDT" Allows you to
fight some enemies on the Veldt that you normally can't. 466. MANSON CODE 12: 59A7-7FD4 "ESPER WORLD" Talk to the man
in Thamasa that is walking in the center of town with a blue vest on. You will be transported to the world of Espers.
(Don't save; you can't get out). 467. MANSON CODE 13: 3C83-5F63 "BETTER
STORES" Allows you to
buy better items (e.g. Ragnaroks, Illuminas, Muscle Belts) in stores. HOW TO USE: 1. Turn off the
GG. 2. Go into a
store.... click on "Buy" and turn on the GG. 3. Choose an
item to buy, then hit "A". It will
freeze, but turn of the GG and you will be able to move the cursor. 4. Press Up,
Down, Left or Right and you will notice that the prices and "how many owned"
have changed. 5. Press
"A" and you will buy an item that is not on the list... however, sometimes the
items will be priced as high as 9999999 GP!! 468. MANSON CODE 14: DAA4-876D "STRANGE
COMBATS" Walk around
anywhere; strange creatures will attack you. 469. MANSON CODE 15: AB28-84DD "I'M ALL
ALONE!" All the people
in the game disappear. 470. MANSON CODE 16: D0A4-876D "CONSTANT
BATTLE!" Take one step
and you fight! 471. MANSON CODE 17: 05C3-5F63 "STRANGE" Pick a game,
and you will be near an esper with weird guys... and the timer runs backwards. 472. MANSON CODE 18: 00C3-5F63 "STRANGE 2" Like above, but
instead you are in the first town with Vicks & Wedge. 473. MANSON CODE 19:
5BAE-8F69 "NEW RARE ITEMS CODE & WARP TO WOB Get new rare
items like: Eerie Stone - Manicure - Opera
Record - Magn. Glass - Dull Picture To use this
code, go into BATTLE and go to ITEMS. Double
click your SWORD or SHIELD and the battle will end. Go to RARE ITEMS and you will have the
listed items. Another event that happens with
this CODE is that if you use your AIRSHIP, you will go back to the WOB. 474. MANSON CODE 20: EE62-E768 "RARE ITEM
CHANGE" Gives you new
rare items like: Dull Picture, Magn. Glass, Eerie Stone, Opera Record, etc. HOW TO USE:
Turn off GG...Go to "Item"....Turn on GG....Click on "Rare" and weird
things will happen to your rare items. NOTE: This one will not take you back to WOB. VELDT CODES 475.
DAAE-8F6D......Run into some bosses, including the final Kefka, on the Veldt. 476.
8AAE-876D......Run into enemies from the Zone Eater & Phoenix Cave only. 477.
8AA3-846D......Run into other bosses during Phase 5 (random enemies) of Veldt cycle; also
run into a new enemy called the "Colossus" -- it looks like a HadesGigas (same
color) and it dies like a boss. It casts the
"Lode Stone" and "Fire Wall" spells.
As of yet, no one has been able to identify it.
Perhaps you can help... 478. **A3-8FDD......Replace ** with any 2 digits
to run into ONLY X's Veldt, where X is a monster or combination of monsters designated by
the **. SOME EXAMPLES: 00= Monsters
from Banon's river (Pterodons, Exocites, etc.) and M-Tek Armors 01= Beakors,
Rhobites, Stray Cats, and CrassHopprs 02= Zozo
enemies 03= Crawlers,
Mag Roaders (R&P), General, Commando, Garm, Trapper, Vermin, Sewer Rat 04=
GreaseMonks, Rhodoxs, Tuskers, Rhinotaur 05= Rhobites 06= Phantom
Forest enemies and HeavyArmor 07= Rhodox,
M-TekArmor, Cirpius, Tusker, Trilium, Soldier 08= Over Grunk,
Vulture, Iron Fist, Whisper, Bounty Man, Trooper 09= Were Rats,
Repo Men, Lobo, Guard, Actaneon 0A= Vulture,
Iron Fist, Mind Candy, Red Fang 0B= Bomb,
OverMind, StillGoing, Whisper 0C= Guard,
Vomammoth, Whisper, Hazer, StillGoing, Anguiform, Actaneon, Aspik 0D= Hornet,
Bleary, Lobo, Marshal, Leafer, Dark Wind 0E= General,
Pipsqeak, Commander, Chaser, Trapper, Gobbler 0F= Were Rat,
Sand Ray, Areneid, Dark Wind, Leafer 10= Dahling,
Still life 11= Rain man,
Samurai 12= Gobbler,
Rhinox 13= Trilobiter,
Primordite, Vector pup, Commander 14= Red Wolf,
Test Rider 15= Allosaurus,
Parasite, Crawler 16= Geckorex,
Reach Frog 17= Mag Roaders
(yellow and brown), Vindr, Souldancer, Crusher 18= Tap dancer,
Covert 19= Rain man,
Samurai 1A= Magic Urn,
Karkass 1B= Sprinter,
Spek Tor 1C= Chaos
Dragon, Uruburos, Sea Flower, Phase, Trixter 1D= Ceritops,
Tomb Thumb, Borras 1E= Primordite,
First Class, Wild Rat, Trilobiter, Dark Side, Spectre, Rinn 1F= Rhyos, Toe
Cutter, Ursus 54= Pipsqueak 5F= Innoc,
Fortis 1A= Karkass 59= Kefka's
Tower enemies (Hemophyte, Dk. Force, Retainer, etc.) 60= Punisher,
Scrapper 61= Nastidon 62= Punisher,
Scrapper 63= White
Dragon 64= Apparite,
Lich 65= Land Worm,
Humpty 66= SlamDancer,
Harvester, Gabbledegak 67= Lunaris,
Osprey, Chintonid, Gigan Toad 68= Nastidon 69= Lobo,
Marshal, Bleary, Crawly 6A= Fidor,
Trooper, HeavyArmor 6B= Leafer,
Lobo, Marshal, Dark Wind 6C= Opinicus,
Eland, Hipocampus, Still Life 6D= Leafer,
Dark Wind, Lobo 6E= Mag Roader
(both types form MagiTek Facility), Vermin, Sewer Rat 6F= Lobo,
Narshe Guard There are many
more! I haven't tested it much yet...perhaps
someone could help me come up with a complete list of enemies? E-mail aerostar13@aol.com if you want to help. ALSO, there are some enemies (mostly the
"rare" monsters mentioned above) that do not appear with this
code....maybe we could alter it so that they do? 479.
**A3-8DAD....Like #478, but with different monsters for the ** values. 480.
74A3-846D....Another "boss code"...run into different bosses than with #3. Also fight Io, which gives you the spell
"Flare Star" as a Rage.
481.
83A3-846D....Totally random battles on the Veldt! You
can run into anything from anywhere in the game; bosses, normal monsters, etc. You never know what to expect. MADRIL'S CODES 482. AD9B-E7D8
After one battle, only one character is in party. Notice
that the mapman and only character are different. After
a second battle, that character is normal. 483."COOL
COMMANDS CODES" xx97-E7D6.....xx=DD to EE Substitute for strange Commands in the
battle menu, some are useable, others are gibberish.
Using some commands may cause blackout. 484. DF98-E7D6:
Magic - X-Magic (but isn't really), Fight - Jump (and really works). 485. ED90-E7D6
In Battle, Fight becomes MagiTek. 486. DF9F-E7D6
In Battle, Terra, Locke, Sabin, Setzer, and Gau cannot use Magic. 487. E39C-E7D6
Mog's Magic becomes X-Magic, but isn't really. 488. E394-E7D1
"I've been playing this game too long today." Causes subtle changes in the color
table, most noticeably on the background of battle scenes. 489.
xx23-E7D6.....xx=DD to EE I cant see what I'm doing! Try it... 490. 3339-07D6
Percentage of winning normal random items increases by 12%.
491. E317-54A6
Party learns 'Bolt' a few times each. 492. DF94-7DD6
Learn Magic, Rages, Lores 2.1 times faster. 493.
"BLIND-EYE": 0D39-7DD6 Left side of two column menus in battle is hidden. It
still works, and is there, you just can't see it. No
effect on magic menu. 494. EXPERT PLAYER CODES F194-54D8
and/or FE94-54D8 and/or AA94-54D8 In Battle,
characters are TOTALLY invisible to you the player. The
enemy can see them just fine. Party has
condition 'Psyche', HP is glitchy, can't cast spell on yourself ('cause you're invisible),
or items, Gau can't Rage. TRY THIS: equip
someone with 'DragoonBoots' and watch...EVERYBODY
IS A HALF-ESPER!?!?!? 495. SUPER-HERO CODE D4D8-E7D8 In Battle
mode only, Fight becomes Jump (as if Both DragoonBoots and Dragon Horn is Equipped), magic
becomes X.Magic, Steal becomes Capture, Sketch becomes Control, Slot becomes GP Rain, some
characters can do double commands but are not Quick. Also, I've noticed there is always at least one
character whose Fight command remains unchanged. Also
EED8-E7D8, but nothing in between. 496. GAMBLER CODE xyD8-E7D6.....x=D to E y=D or F (all give same result) Most enemies cast
'Roulette' instead of Battle. 497. 5592-E7D6
All menu commands normally possible show on battle menu, though you can't use those you
haven't earned yet ;-}. Nobody can use magic. 498. xy68-E7D6
x=F to E, y= F to 5 Credits on Drugs Code Changes colors in Intro &
Credits. 499. 0D39-E7D6
BATTLE MENU SHUFFLE!!! Toggle the switch on
the GG to play! 500. MORE CHARACTER START-UP CODES Substitute X
for 8 or 5 (more additions at a future date) These codes start the character at a higher
experience level (thus at a higher level, too). I've
used these codes continuously until my party reached about level 31 or so and have noticed
other more subtle effects, such as the way the character moves in battle, sometimes
stumbles in battle, etc. (I at one time, called these my 'Personality Codes')
Terra:Dx58-7B55
Locke:Dx5A-7CE5
Cyan:Dx53-7655 Shadow:
Dx5E-7BE5
Edgar:Dx5D-5855
Sabin:Dx54-56E5
Celes:Dx57-5C55 Strago:Dx50-58E5
Relm:Dx51-5B55
Setzer:Dx55-5CE5
Mog:Dx5B-5655 Gau:Dx5C-5BE5
Gogo:Dx58-5885
Umaro:Dx52-56E5
Banon:Dx53-5C55 Leo:Dx5E-58E5
Ghost1:Dx5F-8B55
Ghost2:Dx54-8CE5 They also effect the other characters in your party at that time--to a limited degree. ENEMY
SPELL CODE Created
By: AeroStar13 501.
**00-8D68
"THE ENEMY SPELLS CODE!!" The
effect: This code will change
Strago's Lores into different Enemy Spells.
You can use this
code to cast any spell in the game!! Replacing
** with different characters causes the code
to have different effects. Here are
some examples of what to replace the ** with. All
the spells are free (0 MP). The
spells are cast on the targets of the original Lore spell, e.g., if a spell
replacing "Blow
Fish" is cast, it can only be cast on one target because Blow Fish is a
1-target spell. Spells
which replace the spells Big Guard, Pearl Wind and Pep Up can only be used on
party members.
You can change this, however, with the following code: 502.
2694-EFDB "TARGET ANYONE!" (created by AeroStar13) This
code will let you target anybody with any Magic spell Lore / Esper.
Now, instead of just being able to cast the enemy spells on the original
Lores' targets, you can cast them on anyone. Your
choices for targeting, regardless of the spell, are: -
One party member of your choice; -
All allies; -
One enemy of your choice; or, -
All enemies Side
effects of this code: -
All regular magic costs 4 MP -
Small graphic glitches during "Quake" and "Meteor" spells 503.
F19A-8708 "GET ALL LORES" 504.
**00-8D68 505-508 Let you exchange the Lores for enemy spells!! REPLACE **
WITH.... 29 LORE
SPELL
NEW SPELL
EFFECT Condemned
Engulf
Instantly kills target; causes screen to shake Roulette
Disaster
Gives target multiple status ailments Clean
Sweep
Shrapnel
Non-elemental damage on all enemies Aqua
Rake
Bomblet
No effect Aero
Heartburn
Non-elemental
damage on all enemies Blow
Fish
Zinger
Caster cannot be targeted by spells or attacks until target of Zinger is
killed. (Wrexsoul effect) Big
Guard
Discard
No effect Revenge
Overcast
Target becomes condemned; when countdown runs out, target becomes Zombie.
(really cool looking!) Pearl
Wind
Missile
Removes 1/4 of target's HP L.
5 Doom
Goner
Big damage on multiple targets (Kefka's attack) L.
4 Flare
Meteo
“Meteo" from FF2! L.
3 Muddle
Revenger
Removes status enhancements from targets Reflect???
Phantasm
Casts away some of target's HP at regular intervals L.
? Pearl
Dread Attempts
to turn target to stone Step
Mine
Shock Wave Non-elemental
damage ForceField
Blaze
Fire-elemental attack Dischord
Soul Out
Turns
target into a Zombie Sour
Mouth
Gale Cut
Wind-elemental attack Pep
Up
Shimsham Cuts target's HP by 1/2 Rippler
Lode
Stone
Cuts target's HP by 3/4 Stone
Scar
Beam
Pearl-elemental attack Quasar
BabaBreath
Removes target from battle Grand
Train
Lifeshaver
Earth-elemental "Drain" spell Exploder
Fire
Wall
Fire-elemental attack 505.
REPLACE ** WITH... C7 Condemned
Imp
Song
Changes target to/from Imp Roulette
Clear
Stops and Condemns target Clean
Sweep
Virite
Poison attack Aqua
Rake
ChokeSmoke Revives dead
targets as zombies Aero
Schiller
Blinds targets Blow
Fish
Lullaby
Makes target sleep Big
Guard
Acid Rain
Water/Poison attack Revenge
Confusion
Muddles target Pearl
Wind
Megazerk
Tries to Berserk entire party L.
5 Doom
Mute
Silences target L.
4 Flare
Net
Stops target L.
3 Muddle
Slimer
Slows target Reflect???
Delta Hit
Turns target to stone L.
? Pearl
Entwine
Stops target Step
Mine
Blaster
Kills target ForceField
Cyclonic
Reduces HP of everyone on screen to 10% Dischord
Fire
Ball
Fire-elemental attack Sour
Mouth
Atomic Ray
Fire-elemental attack Pep
Up
Tek Laser
Lightning-elemental attack Rippler
Diffuser
Lightning-elemental attack Stone
Wave
Cannon
Lightning-elemental attack Quasar
Mega
Volt
Lightning-elemental attack Grand
Train
Giga Volt
Lightning-elemental attack Exploder
Blizzard
Ice-elemental attack 506.
REPLACE ** WITH... 88 Condemned
Absolute
0
Ice-elemental attack Roulette
Magnitude
8 Earth-elemental
attack Clean
Sweep
Raid
Same as "Drain" Aqua
Rake
Flash Rain Lightning/Water
attack Aero
TekBarrier
Makes target Reflective Blow
Fish
Fallen One
Reduces targets' HP to 1 Big
Guard
Wall Change
Change weak points/strong points of target's defense Revenge
Escape
Caster flees from battle automatically
Pearl
Wind
50 Gs
Cancels "Float" on targets L.
5 Doom
Mind Blast
Gives targets random status ailments L.
4 Flare
N. Cross
Attempts
to freeze targets L.
3 Muddle
Flare Star
(Target's Lv. x 80 / # of targets) damage / Fire Reflect???
Love Token Target
protects caster from physical attacks L.
? Pearl
Seize
Drains HP from target every turn (if it works) Step
Mine
R. Polarity
Moves target to back row ForceField
Targeting
No effect Dischord
Sneeze
Removes target from battle Sour
Mouth
S. Cross Fire-elemental
attack Pep
Up
Launcher Shoots missiles at all
enemies (even if target is ally) Rippler
Charm
Induces an incurable, muddle-like state in target Stone
Cold Dust
Freezes
target Quasar
Tentacle
Ultros' tentacles attack targets! Grand
Train
Hyper Drive
BIG non-elemental damage Exploder
Train
Blinds/Mutes target 507.
Put in ED and most of the Lores will do desperation attacks!! “AFTER
BATTLE CODES” 508.
AA23-54D8/AA93-54D8
Experience (lot's of experience per battle, enough to jump you
immediately to level 99) AA24-E7D8/AA94-E7D8
Get items after every battle. Each
monster gives a particular item. (this one is really cool, you can get stuff
like Excalibur and Scimitar for weapons, and Genji armors) 509.
DC2C-E4D8/DC9C-E4D8 Get
the maximum amount of gold (something like 99999999 GP) after a battle (it won't
show that you've won that much, you just have it after the battle). 510.
AA9D-E768+AA95-EFA8 Get
either some Illuminas or Ragnaroks after a battle. (Turn off the Genie to
continue after the fight). 511.
AA24-EF08/AA94-EF08 Get
weapons from enemies 512.
AA94-E7D8+AA94-EF08+AA94-E4D8+D794-E708
Get Paladin Shields, Offerings, Gem Boxes, Economizers, and other stuff
in battles 513.
D493-54D8/0493-54D8
Over 16000 exp. per battle 514.
D793-54D8/0793-54D8
Almost 1000000 exp. per battle 515.
AA9E-E4D8 All equipped
items become Paladin Shields after a battle. 516.
EE2C-5DD8 Receive no MPS
after a battle. 517.
DF22-54D8
Receive no GP after a battle. 518.
DF26-EF08
Receive 100 GP after a battle. 519.
3B24-0703+EE39-076E+ 3C39-DEA7 Multiply
GP and Exp. by 1000 after a battle. 520.
AA95-EFA8 Randomly
selects number of items gained after a battle. 521.
EE98-EF08+6724-E708 Get tons of Gem Boxes and Dragon Horns through a cycle. 522.
AA94-E7D8 Random item
code 1. 523.
AA94-EF08
Random item code 2. 524.
D794-E708
Random item code 3. 525.
AA94-E7E8 Random item
code 4. 526.
AA94-E768
Random item code 5. 527.
AA94-E4D8 Random item
code 6. 528.
A827-EF08+6724-E708
Controlled Exp. giver. After
a battle, you receive Exp., and GP, but no items.
It just repeats itself over and over.
Turn off Game Genie when you've had enough.
Also works with MPS given at end of battle. (UNTESTED) “ITEM
MANIPULATION CODES” 529.
3CB8-5DAE/3CBC-5DAE
Most items can be used infinitely--NOT IN BATTLE MODE—SWITCH OFF TO
EXIT MENU SCREEN This code can also be used to double the number of weapons,
armor and relics you are carrying. This
is done by: once you have 2 of the item you want doubled, just keep equipping it
over and over in the same spot, and it will double. 530.
EDBC-5F0E Share
possessions (relics, armor, etc.) - I haven't tried this one so I'm not sure
if/how it works. 531.
3DBC-5DAE Deplete
all of the selected item when used. 532.
EEB8-5D0E Creates
multiples of items when used. 533.
EEB8-570E Creates
multiples of items when used up. 534.
108C-EF03+108C-E4A3 All items in shops are free--TURN OFF TO SELL ITEMS FOR GP 535.ED30-E944
Tonics gives 240 HP 536.
ED3B-E5C4 Tincture give
240 MP 537.
AA9B-E768 All
relics equipped. May freeze up. DO NOT SAVE. “SPECIAL
EFFECTS ON PARTY MEMBERS” 539.
AAD8-EF08/DED8-EF68 All
members Float, are Stopped, and are Reflective in battles 540.
AA68-EF08
All members are frozen and float. 541.
D4D8-EF68
All members are Reflective. 542.
D7D8-EF68
All members have Regen on them. 543.
D9D8-EF68
All members have Slow and Float on them. 544.
D1D8-EF68
All members have Slow and Regen on them. 545.
DBD8-EF68 All members
have Haste and Float on them. 546.
DCD8-EF68 All members
have Haste and Regen on them. 547.
3DD8-EF68
All members have Float and Safe on them. 548.
BDD8-EFD8 All members
have Reflect and Stop on them. 549.
DD27-E7DB/DD97-E7DB
Everyone has hidden Gold Hairpin in BATTLE MODE ONLY 550.
DD20-5DDA/DD90/5DDA
Everyone has hidden Golden Hairpin (NOT IN BATTLE) 551.
AADB-EDA8 All members
have higher number of HP and MP. Effects
can be saved. AADC-EDA8
All chars have hidden Moogle Charm. D762-EF68
Vigor/Speed/Stamina/MagPwr becomes 255. F462-EF68
Vigor/Speed/Stamina/MagPwr becomes 0. EEDB-EDA8
HPS/MPS becomes 9999/999. D0A7-8DD7/D007-8DD7
Super sprint shoes. Only
works with sprint shoes equipped or with 'always have sprint shoes' code “STRANGE
EFFECTS CODES” A29D-54D8
Party leader randomly attacks out of turn and uses magic when they
shouldn't. Save often. DFC7-E4D8
Clone Terra x4 during battle (turn effects switch off sometimes). AA2A-5708
Text is displayed on a clear background in battle. 4DBE-8C88+/4DFE-8C88
Faster left/right movement on world map 3DB0-EC78/+3DF0-EC78 4DBB-EB88+/4DFB-EB88
Faster up/down movement on world map 3DB3-E6E8/+3DF3-E6E8
AA9B-E768+AA9B-E708+
Switch characters after a battle. With
this code it is possible to get AA9B-E7D8+AA9B-E7A8
General Leo, Kefka, and others in your party. It's possible that some characters
will cause your game to freeze so save often. “SPELL
CODES” CE37-77D6
Spells are learned at a rate of 10% -- may cause graphical errors. EE37-7DD6
All spells are learned after 1 battle with any Esper equipped (may appear
to freeze, but it will come back after a few seconds). EE39-7DD6 Learn the spells of equipped Esper after 1 battle. No Freeze. |
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