Township is your town. You get to build it from scratch (with the help of
Carpenters), and you get to decide who lives in it. Each person has a different
skill to offer, some useless, others not.
Here is a list of the candidates in detail, as well as the carpenters who
build the houses and a special sidequest regarding TownShip.
There are a nearly uncountable amount of combinations you can make. I'll list
their name, where they are found, what services they offer and what they sell if
anything, and how useful they are on a scale of one to five. My personal picks are the first, and they
descend in order from best to worst.
You need to put the following people in the first
House next to your house in Hometown
Opens an Armory with Fire-element equipment:
5. This equipment is great early on in the game.
Pub, 2nd Floor, Coursair
He will occasionally dissapear from the town. When he comes back, he will
offer to sell you an item. It's usually a MoonDrop, 1000Z.
4. MoonDrops for 1000Z? Not bad, especially late in the game.
St. Evan's Church, 2nd floor, Coursair
She will make your party invincible against Poison. This lasts for one
2. Interesting effect, though obviously too short.
Back (yes, that's his name)
He will make your party's armour stronger (+4). This lasts for one winning
2. Interesting effect, though obviously too short.
The riddle guy from the Carnival will open his own "Riddle Dojo".
If you don't want to use an FAQ to play the game (then why are you here?) his
last riddle will hint to where the secret character Bleu is.
2. Useless except for that hint...and any decent gamer should find Bleu soon
after getting Grandpa.
You need to put the following people in the second
Inn, 2nd Floor, Capitan
Opens up an Armory:
5. Extremely strong equipment, priced just right.
Beach near WhaleCape (if you land Grandpa there you don't stay on the Overworld map)
Takes you to his secret fishing spot, where you can find 7 Snper and 6 PileWM (PileWM are called Porgy in the GBA version).
4. If you like to fish in this game, then this guy comes in mighty handy.
West wing of Joker Gang's hideout
Allows you to change the window color.
2. I don't like the fact that you had to find him to do so...Final Fantasy and other games let you change it at will. But neat.
Cave near Gate
Opens up a "Dojo". This has no use, so avoid him.
0. If you could fight people there, then it'd be cool. But you can't. What a waste. (Note: If this DOES serve some purpose that you've discovered, please e-mail me. Don't go crazy though as if no one has found it yet, odds are there is none.)
Top Floor, ThievesTomb, BEFORE you find the Evidence
This guy claims that a house in your town will convince him to give up stealing. Dirty liar. After you get the evidence, check your bank account...You've lost everything. Talk to him and he'll ask you if you think he gave up stealing. Obviously the answer's no, but if you want to see your money again, say yes. He'll give you a hint as to where he put it; go there to get it all back.
-1. He hurts you instead of helping you! Jerk.
You need to put the following people in the
third available house.
Opens up an Armory that gets better through the game:
After HighFort Scenario:
After GrandChurch scenario:
5. Great armoury with good stuff, and keeps getting better.
He takes you to his secret hunting spot, with 3 pigs, 2 deer, 1 Grizzly and 1 Beak.
4. If you like to hunt in this game, this guy comes in mighty handy.
Hometown, 2nd Floor of Eva's Church
She tells your fortune (what's going to happen next in the game).
3. They're kinda like Zelda's fortunes, so she's a bit useful if you're lost and not using a FAQ (but seeing as how you're here odds are you don't need her.)
West of the Great Sea of Trees
Shamanize Katt to her Ninja form so you can talk to her. She moves in. Nisa, apparently Akky's friend, moves into her house after all six houses are built.
?. No purpose I can see yet...wierd. Please e-mail me if you know what effect (if any) this serves.
Pub Bathroom, Coursair
He graciously accepts your invitation...
0. Kiddies, NEVER EVER offer drunks to live with you: They do nothing.
You need to put the following people in the fourth available house.
Karashnikofu(aka Old Guy)
Top House (Eichichi's house), Guntz
Opens up an Armoury:
5. Extremely strong equipment.
Gandaroof's memory, Inheart (Town of Childeren), Inn
This is wierd. You obviously must have the houses built ahead of time (because you can't come back). Once he's in your town, when you talk to him, if the character in front has 1 HP and 0 AP, he will offer to teach that character one of four spells:
The spell he teaches you is based on his "mood". He asks a series of questions, the answer shifting his mood (you can choose to keep saying "Yes" and learning no spell to really boost his mood). There are a couple ways to get the character in front to 1HP. Consuming Bait is easiest. You can also let a character die, then use a Dragon Statue to take him out, then put him
back in. Note: You have four chances to do this. If you try to teach someone who has learned the spell or will learn the spell then you've wasted one of the four.
3. This is very complicated, and some of the spells aren't strong enough to make me bother. Missile is good, though. If he tought Hail, Fireball, and Bolt, then I'd give him a higher rating.
He makes your party's weapons stronger (+8). This lasts for one winning battle.
2. Interesting effect, but it doesn't last long enough to make it useful.
House next to Inn, Capitan
He paints the houses of TownShip. If you don't like the color, he can change it.
1. Useless, but cool nonetheless.
The following people need to be placed in
the fifth available house.
House next to yours, HomeTown
He opens up an Item Shop:
5. The Strongest Item Shop in the game. Sweetness...
Furthest Back Room of the Palace, Windia
You have to talk to him a LOT in order to gain him, but it's worth it. He offers to make a Dojo. Unlike the other Dojos, however, this one is useful. Talk to him repeatedly once he's in the house, and he offers to raise one character's AP by 16. Note that he does this only ONCE.
4. Use on katt, quick! Very nice if you want her to cast spells even without her ninja shaman morph-whew!
Inn, Tunlan (he's Hiding)
He asks for 3000Z. Refuse, and he'll give you 5000Z later.
3. A good quick way to make 5000Z. Nice.
Treasure Vault, Tunlan
He offers to guard the town.
0. He does nothing. Your town is safe naturally. (Again, if anyone knows differently, please e-mail me. I heard a rumor that he catches a burglar with some nice stuff on him and gives it to you, but never saw any evidence to support it.)
The following people need to be placed in the sixth available house.
Inn, 2nd Floor, Windia
He opens up a Fish Shop:
4. Very useful, especially if you like to fish. Also useful if you choose the normal carpenter, for cooking supplies.
Northeast of TagWoods (you need Jean, Sten or Mina to get there)
Opens a Bank.
3. Useful, and makes your town complete, but you can go anywhere else for a bank.
Closest house to Palace on Right, Tunlan
Lets you listen to the game's soundtrack.
2. Useless but neat, especially for the game music fanatics out there.
Makes statues of whoever is in the front. Takes 10 days to finish.
1. No real use that I can see, but cool. Could be quicker, though...
When you finish the Coursair scenario, you have your choice of three carpenters to build your houses. When you get Jean, the three houses are built. When the three houses are filled, pay the carpenter more money to make three more (which makes 6, the limit). It DOES matter who you choose; when they build their own house, they do different things.
Normal Style House: This guy and his wife are master cooks, and they can mix up common items and tuen it into better items. You can make GoldBars this way:
2 Frizbee + 2 Dinker
2 ShaveIce + 2 GutsBL
2 F.Spice + 2 MisoSoup
3 Cond.Up + 1 Shrimp
GoldBars sell for a lot of money. Unfortunately, occasionally an accident will happen and the results will be ruined, so be careful if you're cooking expensive items. Still, by far this is the most profitable carpenter of the three.
Treehouse: This guy and his wife like Othello; they even admit it. They each placed 4 pieces of equipment on each of the boards. Find Tolens (this is their sole purpose) in lots of places. Then, talk to either one to place a Tolen randomly down. If a piece of equipment lies between two Tolens, then you have that piece and can ask for it at the nearby desk. There are 12 Tolens in all, but you only require 8 to get every piece. Unfortunately, the placement of the Tolens is completely random; therefore I suggest you save before giving the Tolens to the carpenter or his wife, so if it lands in a bad spot you can try again.
(Note: This is starting in the top left corner, going clockwise)
ArabianHouse: This guy and his wife build a bar. The Old men there will tell you different pieces of information:
How many times you've gone through a dresser that has (or had) an item.
How many times you've fished and hunted
How many times you've bought Herbs
How many times you've gone into a battle
How many times you've taken treasure from a chest
How many times you've lost a battle
How long you've played
Who it's best to take along next
Nothing special here except for who it's best to take along next. For some reason he tells you how often you've lost a battle but not how many times you've run away (usually in RPGs it's the opposite). However, he also sells you a drink that raises the condition of all party members; 600Z per party member. A full party therefore costs 2400Z.
Making Township Fly
In order to make TownShip Fly, you must:
1. Investigate the well in TownShip. Funny, and looks familiar...there's no
event triggered, but if it happens, Eichichi will be more eager to come.
2. In Guntz, in Karashinikofu's house, search behind the bookshelves to find Eichichi's room. Talk to her. If you searched the well first, she will just come. If you didn't, just ask about Machines and she'll go.
3. At the GrandChurch Final Boss, don't kill the Old Man in the center (using Dragon Puppies makes it easier). I won't dish out the details, but he's important...
Now, when you want to fly, go down to the well and talk to Eichici. It's slow, but useful. Also, it gives you the best ending.