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Walkthrough

Chapter 22: The Final Battle

Don't worry, it isn't really. 8-) Anyhoo... like always, get a Gunso's ??? from Gunso. And as in last chapter, Bikkebakke sells mushrooms, books, and Matelite equipment in the men's quarters. Head to Yoyo's room and talk to her. You can ask her the last two options if you want, but ask about the doorway to continue. Go to the bridge, talk to Hornet, and tell him to fly to Granbelos. Talk to Rush, then go to the men's quarters and talk to him again to get the fifth and last Princess's ??? item! Go to the captains' room south of the bridge and talk to Sendak. Go back to the bridge and talk to Hornet. Do all your shopping and feeding (you can make a full-fledged Behemoth now if you wish for some reason, and make sure you've got a bunch of Magic Gins for the next fight), then talk to Hornet.

Chapter 22 Battle
(Hummel x2, Panzer Lair x1) x4
(Panzer Lair x2, Gran Cannon x1) x4
(Galgstaf x1) x2
(Ziegfried x1) x1
(Cure Comrade x2, Panzer Lair x2) x1
(Lenderbaffe x1) x1
(Gold Scalper x2, Irvine(45) x1) x1
(Gran Guard x2, Gudolf(46)[BOSS] x1)
Treasure: Excalibur
Bonus: 18,000 EXP

This is probably one of the toughest battles in the game (if not THE toughest). Bring lots of Wizards and your Assassins along and spread them out in your parties. This is not a Mini-Devil battle, by the way! Your main problem is cannons. Lots of cannons. O_o The big ones are absolutely deadly. Use thunder techs to destroy cannons and walls. First keep your dragons on "Come!" and beat the magicians on the front line (remember not to use Fire attacks against them, including Bahamut). Pulverize any auto-cannons blocking your way with thunder, along with some walls, and move on.

At this point you might want to set your dragons on "Go!" and let them soften up the huge cannons up ahead, but be sure to pull them out once their HP gets low (say below 3000). While they're dealing with them, have your folks duke it out hand-to-hand with the little cannons. Remember to use at least one thunder tech on them from the field, or the structures they're on will heal them! As you go up, make sure not to go further north than you absolutely have to, or you'll come within range of the big cannons earlier than you need. Also try to spread out as much as possible; those big cannons have a huge effect range! Use ice techs to freeze the rivers, allowing you greater mobility. Use Litancibles and Drugs BEFORE moving all your units, or your dragons may waste a precious attack on healing you.

Concentrate on one side at a time as you move up, but keep your units as far apart as possible while pounding on the cannons. If any unit gets hit by more than one cannon in a turn, they are TOAST. Once both the first two big cannons are gone, quickly move up towards the top. Beat the Cure Comrades first, then (while still being spread apart) go for the Ziegfried. Ignore everyone else; beating Ziegfried is your main option at this point! If it's under 10,000 HP, just go in close. It can't hit back during melee attacks.

Once Ziegfried's gone, beat any cannons left and get the Lenderbaffe. Then go up to confront the bosses. Just go in close and pound them, but again try to space out your characters, since the bosses' field attacks have a large effect radius as well. If you're lucky and/or patient, you can catch one of the bosses on the bridge and use thunder to shoot it out from under him; he'll drown in three rounds. However, the EXP, PR, and items you get from beating him make it worth your while to do so. You'll get an Excalibur after beating Irvine's party.

Enemy Info

PicNameElementLevelHP/MPRangeSpells/Techniques
ATKDEFSPDMAGEXPPR
Cure ComradeXLV.303000/1603 sq.White Drug L.10
3495139736202150
GalgstafXLV.3812,000/00 sq.Shock Cannon L.10
1807518015,0007500
Gold ScalperXLV.344100/454 sq.Scrasher L.9
124114584443302140
Gran CannonXLV.4010,000/00 sq.Catapult L.10
1659727275004280
Gran GuardXLV.364800/524 sq.Gran Magic L.10
148121285746503780
HummelFireLV.373400/2203 sq.Flame Gaze L.10(one/all), Starfall L.9
41941811639756280
LenderbaffeXLV.3914,000/868A sq.Breath Wing L.8, Bite L.10
185105898177005240
Panzer LairXLV.394400/03 sq.Body Blow L.8
130125101241302950
ZiegfriedXLV.4615,000/00 sq.Surge Cannon L.10
2038019521,00014,000
Irvine(45)XLV.4525,000/1302 sq.Tempest L.10, Excalibur L.10
164145639116,0004800
Gudolf(46)XLV.4628,000/2602 sq.Nova L.10, Magma Storm L.10, Ice Magic L.10, Nightmare 99 L.10
1391482810220,0008500

Technique Info

NameMPMeleeFieldComments
Bite0OneN/APhysical damage.
Body Blow0OneN/APhysical damage.
Breath Wing0All2/1Non-elemental physical damage.
Catapult0One7/1Physical damage.
Excalibur0OneN/APhysical damage.
Flame Gaze10One/All5/2Magical fire damage.
Gran Magic8OneN/ADark-elemental magical damage(?).
Ice Magic10One/All5/2Magical water damage.
Magma Storm10All7/2Fire-elemental magical damage.
Nightmare 9910One6/1Attempts to take off 75% of current HP in-battle, and about 1/3 of it on the field (Death-affinity).
Nova0OneN/ANon-elemental damage(?).
Scrasher5OneN/APhysical damage.
Shock Cannon0N/A8/2Physical damage.
Starfall21All5/2Magical earth damage.
Surge Cannon0N/A12/3Physical damage.
Tempest9All7/2Non-elemental magical damage(?).
White Drug10One/All5/2Heals HP.

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