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Walkthrough

Chapter 13: The Magic City of Godland

After the scene, equip, buy, feed, and leave. At this point I had all my characters equipped to the max that the shops would sell. I also had all dragons maxed out on Fire and Ice.

Chapter 13 Battle
(Spinal x2, Deflesh x1) x2
(Magic Guard x2, Blade Guard x1) x3
(Deflesh x1, Spinal x1, Radia[BOSS] x1)
Treasure: High Drug, Drug Rod, Maximilian, Nimbus Robe, Holy Grass x5, Strategy Book, Sleipnir, Nulnim
Bonus: 7,000 EXP

Plow your way through the undead to reach a whole slough of Incubators. Some of these release enemies when destroyed with a thunder tech; others give some great items. If you wait 10 turns, though, the incubators start hatching enemies themselves! Here's the list of what has what (items are in bold). They're given from left to right.

Bottom row: Spinal x3, Phantasm x3, High Drug
Second row from bottom: Phantasm x3, Drug Rod, Maximilian, Phantasm x3, Nimbus Robe
Bottom row inside moat: Deflesh x3, Diseaser x1, Deflesh x3
Top row inside moat: Holy Grass x5, Strategy Book
Bottom left of moat: Deflesh x3
Top left: Phantasm x3
Far left: Sleipnir
Far right: Nulnim

Only release the Diseaser if you want an extra challenge; its Dark Breath can make mincemeat out of your characters! You'll also find lots of auto-cannons and structures around to heal the enemy, so use lots of Thunder techs this battle; they're your friend. 8-) Now for the other enemies... the Blade Guards and Magic Guards are identical except that the Blade Guards can't be hurt by any physical attacks, and the Magic Guards can't be hurt by any magical attacks (note that the special techs of Knights, Heavy Armors, Light Armors, Lancers, and Matelite are all physical attacks, while Dances are magical attacks). Remember that you can freeze the moat to get across if you like. You should send one party of Wizards to the left and one to the right to pick up the treasures there, while setting their Dragons on Go!. But make sure not to kill Radia before getting them! Try to get Radia from a distance, because she'll keep summoning helpers if you go close-up.

Enemy Info

PicNameElementLevelHP/MPRangeSpells/Techniques
ATKDEFSPDMAGEXPPR
Blade Guard(Phys NA)LV.232800/1264 sq.Nightmare L.4
6384449119141450
DefleshDeath/PoisonLV.222800/1133 sq.Energy Drain L.6
945324413201480
DiseaserDeath/PoisonLV.289700/703 sq.Dark Breath L.8
1058844638752700
Magic Guard(Mag NA)LV.232800/1264 sq.Nightmare L.4
6384449119141450
PhantasmDeath/PoisonLV.211480/1533 sq.Flame Gaze L.6, Ice Magic L.6
474687410731560
SpinalDeath/PoisonLV.192400/04 sq.Death Pike L.5
825416269971320
RadiaDeathLV.3214,000/1502 sq.Nightmare 99 L.6, Energy Drain L.5, Nova L.5, Undead Creation
30184449003500

Technique Info

NameMPMeleeFieldComments
Dark Breath5All7/2Poison-elemental damage.
Death Pike0OneN/APhysical damage.
Energy Drain15One5/1Magical life-elemental damage and drains HP from target.
Flame Gaze10One/All5/2Magical fire damage.
Ice Magic10One/All5/2Magical water damage.
Nightmare14One5/0Attempts to take off 50% of current HP (Death-affinity).
Nightmare 9910One6/1Attempts to take off 75% of current HP in-battle, and about 1/3 of it on the field (Death-affinity).
Nova0OneN/ANon-elemental damage(?).
Undead Creation0NoneN/ACreates a Spinal and Deflesh in battle.

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