This sidequest is available from chapters 24-27. It's actually MUCH easier than the Hard Dungeon, even though it's available later. Basically, as long as you have two or three Master Dragons, you can let them do most of the work and use Summons, spells, and Swordtechs from afar.
Situation Critical Battle
(Favnil x1) x8
(Dauntress x1) x2
(Helldiver x1) x1
(Gatekeeper[BOSS] x1) x1
As stated before, there isn't much strategy here. Just keep hitting people. 8p Oh, and use items to heal if you need to.
|Dauntress||X||LV.40||12,000/46||5A sq.||Fire Breath L.10|
|Favnil||X||LV.44||9800/0||5A sq.||Breath Wing L.8|
|Gatekeeper||X||LV.54||40,000/0||4A sq.||Attack L.10, Bingo 99 Hit L.10|
|Helldiver||X||LV.42||14,000/60||5A sq.||Dark Breath L.10|
|Attack||0||One||N/A||Neutral physical damage.|
|Bingo 99 Hit||0||One||N/A||Physical damage.|
|Breath Wing||0||All||2/1||Non-elemental physical damage.|
|Dark Breath||5||All||7/2||Poison-elemental damage.|
|Fire Breath||8||All||5/1||Magical fire damage.|
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