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Walkthrough

Side Quest: Situation Critical

This sidequest is available from chapters 24-27. It's actually MUCH easier than the Hard Dungeon, even though it's available later. Basically, as long as you have two or three Master Dragons, you can let them do most of the work and use Summons, spells, and Swordtechs from afar.

Situation Critical Battle
(Favnil x1) x8
(Dauntress x1) x2
(Helldiver x1) x1
(Gatekeeper[BOSS] x1) x1

As stated before, there isn't much strategy here. Just keep hitting people. 8p Oh, and use items to heal if you need to.

Enemy Info

PicNameElementLevelHP/MPRangeSpells/Techniques
ATKDEFSPDMAGEXPPR
DauntressXLV.4012,000/465A sq.Fire Breath L.10
148117688712,50013,000
FavnilXLV.449800/05A sq.Breath Wing L.8
1581258613492007700
GatekeeperXLV.5440,000/04A sq.Attack L.10, Bingo 99 Hit L.10
198144439130,00018,000
HelldiverXLV.4214,000/605A sq.Dark Breath L.10
155124779616,50015,000

Technique Info

NameMPMeleeFieldComments
Attack0OneN/ANeutral physical damage.
Bingo 99 Hit0OneN/APhysical damage.
Breath Wing0All2/1Non-elemental physical damage.
Dark Breath5All7/2Poison-elemental damage.
Fire Breath8All5/1Magical fire damage.




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