|
Oddities
Dialog Variants
- The dialog will differ a bit depending on Zohar's current form
when you defeat him/her in stage 2-1.
- The after-battle dialog with Pablo will vary depending upon what
you did during the battle. The means to see all three variations
follow.
- Defeat him in werewolf form without knocking the backdrop down
- Knock the backdrop down and defeat him in his human form
- Knock the backdrop down, but defeat him in werewolf when it
gets put back up.
- The dialog after defeating Zohar in stage 3-7 will vary depending
upon his/her current form when the battle ends.
- The dialog will differ in 6-4 depending upon Zohar's attribute
and whether you defeated him/her in time or not.
Bug gets annoyed
If you bumble around at the area with the last shop (after
Serah/Za-Zohar) without speaking to Hare Wares, Bug will become annoyed
and yell at you.
Different Disks
Similar to what they'd done with Lunar: Silver Star Story on the
Playstation, Working Designs released two versions of Silhouette Mirage
with different disk art. One disk depicts Megido, the other has
Hal.
Vanguard Bandits Cameo
In a screen shot on page 24 of the manual, there is a green mech
that
is not seen in the game. This mech is actually from another game
called Vanguard Bandits, and was inserted by Working Designs as a joke.
Thanks to lordcyber
for this bit.
US/Japan Differences
- The text, voice samples and ending song were translated to
English (obviously).
- The code was rewritten slightly to allow the player to save the
game to a memory card in either slot, rather than just slot 1.
- The memory card icon was animated.
- A completely new font was created for the English version of the
game.
- Dual Shock controller support was added to the game.
- The "Options" and "Status" menus were added.
- All of the animations were re-mastered to look better.
- The Lunar 2 preview was added to the game.
- The Zohar mini-game was added to the credits roll.
- Super Core Fighter was added to the US version.
- The game was made tougher. Parasite prices were raised, and
enemy attacks do more damage.
- Using attacks did not cost Spirit in the Japanese version of the
game, and you could not drain Spirit from enemies by using a
same-attribute attack; it would simply lower their Spirit.
- There was a bug with the walker mini-boss in stage 2-2, where you
would knock it off the back of the truck and it would not return to
continue the fight, leaving you stuck there.
- The Japanese version's load screens are plain black screens with
"Now Loading..." printed in the lower-left corner.
- The Reaper does not appear (Sega Saturn version only).
- There are numerous story differences, many changed to make the
game's biblical references less evident.
Name Changes
There are many name changes between the two versions. I don't
have all of them at present, but here are the ones I know of.
US Name
|
Japanese Name
|
Shyna Nera Shyna
|
Sinna Neutlarva Sinner
|
Gehena
|
Gehenna
|
Hal Birthclod
|
Har
|
Megido Birthclod
|
Megiddo
|
Bug
|
Moses
|
Polly Peeper
|
Cupid
|
Specter
|
Devil
|
Grigg
|
Grigori Shemhazai
|
Pablo
|
Paracelsus
|
Dynamis
|
Dyunamis06
|
Delia
|
Delilah
|
Samson
|
Samson Hairpower
|
Sara
|
Sarah
|
Faust
|
Georg Faust
|
Prinsdam
|
Princedoms07
|
Gargantuan
|
Galgalim03
|
Serah
|
Seraphim01
|
Surosa
|
Sloth
|
Priday
|
Pride
|
Angara
|
Anger
|
Grattoni
|
Gluttony
|
Rasti
|
Lusty
|
Envia
|
Envy
|
Cavitas
|
Covetous
|
|