Mortuary: 2nd Floor
||You start the game laid on a slab, being wheeled into
the mortuary, having some pretty nasty nightmares.
|After you wake up, a floating skull named Morte
will enter the scene and introduce himself. After he joins up, check
the shelves for 1 scalpel and 2 bandages. Zombie #782, the one to
the south, has the key which allows you to leave this
room, you have to kill him for it though. I also recommend you
kill the other 2 zombies, they have useful bandages with them. The
next room doesn't have anything useful, "talk" to the
zombies if you like, Morte can also give you some
insight if you talk to him.
||Once in the 3rd room look for some items in the
nearby cabinets, the receiving room logbook, 1 fist
irons and 13 copper commons. You can take some
bandages from zombie #396 and a note (using the
scalpel) from zombie #1201 (250 exp), use the note
and fold the corners in the following order, UR, LR,
UL, UR then unfold the pyramid (250 exp), you get
the "Rule of Three Earring". Now, talk to the man in
front of the big book, his name is Dhall.
|Ask all you want from Dhall, he knows
much about your current situation.
Note: Dhall has an item on him called "Quill Pen",
it gives +1 lore (to Mages), you have to kill him to
get it. I don't really recommend it, but then again,
there is no big downer if you do.
||Now, go on to the next room and take the receiving
log page (a note) from zombie #1664 (the only zombie in this room).
|On the next room you can find 1 bandages inside one of
the cabinets. You can also cut some needle and thread (100 exp) from zombie #506
(with the help of the scalpel) , if you "talk" to zombie #985 (the one to the
south, who isn't moving), you can push him, or help steady him, to get the "Left
Arm #985", a pretty decent club.
||Now, go meet Ei-Vene, she is the dustman near the
slab. Talk to her, mistaking you for a zombie she will ask you to fetch some
needle and embalming fluid. Don't worry, you'll find some in a while. Details.
Talk to her a second time and study the motion of her hands, you will regain
a memory (250 exp).
|On the next section, talk to the strange looking
zombie and find out he is actually an Anarchist spy called Vaxis. If
you ask him to help you escape, he will want you
to do someting in return. Details.
Instead of asking for his help, you can lie, and say you are looking for him,
to relieve him of his duties (500 exp). You get 3 bandages, 1 needle
and thread, 1 embalming fluid and 1 knife if you lie. Also, be sure to ask him
where you can find a "Crooked Finger Bone" (250 exp).
||You can get Vaxis to disguise you as a zombie if
you want, just ask about his disguise. Vaxis needs 1 jar of embalming fluid
and 1 needle and thread to make your disguise (500 exp).
Now, go to the next room, take 2 jars of embalming fluid, 1 bandages and the
"Ancient Copper Earring" from the cabinets, now go up the stairs to the 3rd floor.
Note: You can tell Dhall about Vaxis (250 exp).
(c)2006 RPGClassics.com. All materials are copyrighted by their respective authors. All games mentioned in this site are copyrighted by their respective producers and publishers. No infringement on any existing copyright is intended. All rights reserved.