Status Changes |
Status changes indirectly affect Ashley's performance in and out of (but mainly in)
battle. They can strengthen or weaken his abilities, cause damage, or otherwise hurt
or help him. Some can be very advantageous, whereas others should be cured at all
costs. They are usually induced by magic, rarely by traps and Chain Abilities. The Magic
section will tell you which spells cause and cure which status changes.
|
Name |
Effect |
STR-down |
Ashley's STR decreases temporarily, affecting battle power. |
STR-up |
Ashley's STR increases temporarily, affecting battle power. |
INT-down |
Ashley's INT decreases temporarily, affecting magical abilities. |
INT-up |
Ashley's INT increases temporarily, affecting magical abilities. |
AGI-down |
Ashley's AGI decreases temporarily, affecting speed. |
AGI-up |
Ashley's AGI increases temporarily, affecting speed. |
Equipment Down |
Ashley's equipment is weakened temporarily. |
Equipment Up |
Ashley's equipment is strengthened temporarily. |
Poison |
Ashley loses small amounts of HP at regular intervals. |
Numbness |
Ashley moves slower and cannot use Chain Abilities. |
Paralysis |
Ashley cannot use any physical attacks. |
Silence |
Ashley cannot use any magic. |
Curse |
Same effect as STR-down, INT-down and AGI-down combined. |
Regeneration |
Ashley gains small amounts of HP at regular intervals. |
Quicken |
Ashley moves faster and jumps higher and farther. |
Magic Ward |
Nullifies the next spell targeted at Ashley, whatever it is. |
Fire+ |
Ashley's weapon or armour gains fire affinity and loses water affinity. |
Water+ |
Ashley's weapon or armour gains water affinity and loses fire affinity. |
Earth+ |
Ashley's weapon or armour gains earth affinity and loses air affinity. |
Air+ |
Ashley's weapon or armour gains air affinity and loses earth affinity. |