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Break Arts

Break Arts

Break Arts can be learned by using specific types of weapons to kill certain enemies. After being learned, they can be used whenever Ashley has a weapon of the right type equipped. They cost HP to use, and the costs are always the same for each weapon type - 25 HP for the first Art, 40 for the second, 55 for the third, and 75 for the fourth. In the chart below, whenever the Affinity column says "Weapon," this means that the affinity of the Art in question will be the same as that of the weapon Ashley currently has equipped.

Name Affinity (Effect) Type

Dagger

Whistle Sting Weapon Blunt
Shadoweave Dark Blunt
Double Fang Weapon Piercing
Wyrm Scorn Weapon Piercing

Sword

Rending Gale Weapon Piercing
Vile Scar Weapon (Poison) Edged
Cherry Ronde Water Edged
Papillon Reel Light Edged
Great Sword
Sunder Weapon Piercing
Thunderwave Air (Paralysis) Edged
Swallow Slash Weapon (2x damage) Edged
Advent Sign Light Edged
Axe and Mace
Mistral Edge Weapon Edged
Glacial Gale Air (Numbness) Edged
Killer Mantis Weapon (MP down) Edged
Black Nebula Dark Blunt
Great Axe
Bear Claw Weapon Blunt
Accursed Umbra Weapon (Curse) Blunt
Iron Ripper Weapon Blunt
Emetic Bomb Weapon Edged
Staff
Sirocco Fire Blunt
Riskbreak Weapon (RISK down) Piercing
Gravis Aether Earth Blunt
Trinity Pulse Weapon Blunt
Heavy Mace
Bonecrusher Weapon Blunt
Quickshock Air (Numbness) Blunt
Ignis Wheel Weapon, Fire Blunt
Hex Flux Light, Dark Blunt
Polearm
Ruination Weapon Piercing
Scythe Wind Air Piercing
Giga Tempest Weapon Piercing
Spiral Scourge Water Piercing
Bow
Brimstone Hail Fire, Dark Piercing
Heaven's Scorn Air, Light Piercing
Death Wail Earth, Dark Piercing
Sanctus Flare Water, Light Piercing
Fists
Lotus Palm Physical Blunt
Vertigo Physical (Numbness) Blunt
Vermillion Aura Light Blunt
Retribution Dark Blunt



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