Magic |
There are four main kinds of magic - offensive, restorative, auxiliary
and affinity-related. Offensive magic is actually the least useful out of all
of them due to its high MP cost. Affinity-related magic, on the other hand,
is extremely useful since many of the powerful enemies you will face have
clearly defined elemental affinities (almost every one in the Cathedral, for
example). Some of the offensive spells have levels;
if you use a Grimoire for one of those spells when you already know that spell,
it will increase that spell's level. Such spells can go up to level 4; you
can select which level you wish to cast it at as you are casting it. Higher-level
spells have a greater potency and area of effect, but also cost more. The
variable costs for such spells are usually 36 / 44 / 52 / 60, for each respective
level, except for Radial Surge and Meteor, whose costs are 38 / 46 / 54 / 62.
A fifth class of magic is called Teleportation; you'll learn it after killing
your first Lich. You can use it to teleport from a Save Point to any other Save
Point in the game. The catch is that the cost of teleportation increases with the
distance of the destination from your current location. The price is 15 MP, plus
4 MP times the number of Save Points that lie between the destination and your
current location.
|
Name |
Effect |
Affinity |
Cost |
Grimoire |
Warlock (Offensive Spells) |
Solid Shock |
Explosive shockwave against one enemy. |
Physical |
25 |
Zephyr |
Lightning Bolt |
Lightning blast against one enemy. |
Air |
25 |
Teslae |
Vulcan Lance |
Earth blast against one enemy. |
Earth |
25 |
Terre |
Fireball |
Exactly what it says. |
Fire |
25 |
Incendie |
Aqua Blast |
Exactly what it says. |
Water |
25 |
Glace |
Spirit Surge |
Blast of light against one enemy. |
Light |
28 |
Lux |
Dark Chant |
Dark blast against one enemy. |
Dark |
28 |
Patir |
Exorcism |
Completely destroy multiple undead enemies. |
Light |
22 |
Exsorcer |
Banish |
Completely destroy multiple enemies. |
Dark |
25 |
Banish |
Explosion |
Devastating area-attack blast. |
Physical |
Varies |
Demolir |
Thunderburst |
Area-attack lightning blast. |
Air |
Varies |
Foudre |
Flame Sphere |
Area-attack fire blast. |
Fire |
Varies |
Flamme |
Gaea Strike |
Area-attack earth blast. |
Earth |
Varies |
Gaea |
Avalanche |
Area-attack ice blast. |
Water |
Varies |
Avalanche |
Radial Surge |
Area-attack light blast. |
Light |
Varies |
Radius |
Meteor |
Area-attack dark blast. |
Dark |
Varies |
Meteore |
Drain Heart |
Steals HP from enemies. |
Dark |
12 |
Egout |
Drain Mind |
Steals MP from enemies. |
Dark |
2 |
Demance |
Shaman (Restorative Spells) |
Heal |
Restores HP. |
Light |
5 |
Guerir |
Restoration |
Cures Paralysis. |
Light |
3 |
Mollesse |
Antidote |
Cures Poison. |
Light |
3 |
Antidote |
Blessing |
Cures Curse. |
Light |
17 |
Benir |
Clearance |
Cures all status ailments. |
Light |
15 |
Purifier |
Surging Balm |
Restores HP gradually over time. |
Light |
20 |
Vie |
Sorcerer (Auxiliary Spells) |
Herakles |
Increases STR. |
None |
12 |
Intensite |
Degenerate |
Decreases STR. |
None |
7 |
Debile |
Enlighten |
Increases INT. |
None |
12 |
Eclairer |
Psychodrain |
Decreases INT. |
None |
7 |
Naugeux |
Invigorate |
Increases AGI. |
None |
12 |
Agilite |
Leadbones |
Decreases AGI. |
None |
7 |
Tardif |
Prostasia |
Strengthens equipment. |
None |
15 |
Ameliorer |
Tarnish |
Weakens equipment. |
None |
7 |
Deteriorer |
Silence |
Disables ability to cast spells. |
None |
7 |
Muet |
Magic Ward |
Blocks the next spell cast on the target. |
None |
21 |
Annuler |
Stun Cloud |
Induces Paralysis. |
None |
7 |
Paralysie |
Poison Mist |
Induces Poison. |
None |
11 |
Venin |
Curse |
Induces Curse. |
None |
17 |
Fleau |
Fixate |
Freezes all Cloudstones temporarily. |
None |
3 |
Halte |
Dispel |
Nullifies all spells affecting target. |
None |
10 |
Dissiper |
Unlock |
Opens magically locked treasure chests. |
None |
3 |
Clef |
Eureka |
Reveals all traps in the room. |
None |
6 |
Visible |
Analyze |
Reveals target's statistics and parameters. |
None |
5 |
Analyse |
Enchanter (Affinity Spells) |
Luft Fusion |
Increases weapon's air affinity. |
Air |
10 |
Sylphe |
Spark Fusion |
Increases weapon's fire affinity. |
Fire |
10 |
Salamandre |
Frost Fusion |
Increases weapon's water affinity. |
Water |
10 |
Undine |
Soil Fusion |
Increases weapon's earth affinity. |
Earth |
10 |
Gnome |
Aero Guard |
Increases armour's air affinity. |
Air |
9 |
Parebrise |
Pyro Guard |
Increases armour's fire affinity. |
Fire |
9 |
Ignifuge |
Aqua Guard |
Increases armour's water affinity. |
Water |
9 |
Barrer |
Terra Guard |
Increases armour's earth affinity. |
Earth |
9 |
Rempart |