Key |
Effect |
A |
Attack with the weapon you are holding. Unless fighting in a dungeon, you must then indicate an attack direction. |
B |
Board a raft, frigate or other form of transportation, or mount a horse. You must be standing on the object to board or mount it. Use eXit to get out or get off. |
C |
Cast a spell. You must first commit the spell to memory, using Ready. |
D |
Drop unwanted items while in a castle or town. Dropped items can not be retrieved. |
E |
Enter a town, castle, dungeon or other landmark. You must be standing on the entrance to enter. |
F |
Fire a weapon from a ship or other armed vehicle. |
G |
Get adjacent objects. |
H |
Hyperjump to other stellar sectors at a speed faster than light. Only available in certain vehicles. |
I |
Inform and Search to reveal the names of places and things that you may Enter. Also detects secret doors and passages in the dungeons, and may grant a view of your surroundings in future transport craft. |
K |
Climb up or down ladders in dungeons. |
N |
Noise to toggle sound on or off. |
O |
Open a coffin in a dungeon. |
Q |
Quit and save your progress to disk. You can resume the game later from the point you quit. |
R |
Ready a specified weapon, put on a selected suit of armour, or learn a magic spell. You must do this before you use an item. |
S |
Steal from the unwatched counters of shoppes and dark caches in castles. Beware, for the guards frown this type of behaviour. |
T |
Transact business with merchants or kings. |
U |
Unlock cells in castles or chests in dungeons. |
V |
View Change to switch the view in future transport craft between front and top perspectives. |
X |
eXit or dismount you current transportation and travel on foot. |
Z |
Stats to display your vital statistics, possessions and spells. Also pauses the game. |
SPACEBAR |
Pass time and eat |