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Magic is an integral part to combat and adds an extra dimension to strategy and warfare. Spells in Crystal Chronicles come in several varieties that can either be fused together to form more powerful spells or fused with weapons to create elemental attacks. Due to the strengthened nature of the higher class spells, you'll need a special badge to help fuse your magicite into the most powerful of spells. When pressing the attack, never shun the usage of magic, for it will help you more often than not. Note: For damage numbers like 15x4, refer to spells that swirl around and has the possibility to strike the enemy that many times.
Magicite Spell Name | Class Level of Spell | Effect Area | Effect of Spell |
Damage Power | Required Magicite/Fusing |
Blizzard Magic |
Blizzard | Level 1 | Small Area | Sometimes can freeze weaker enemies; if a frozen enemy is struck, you will do twice the damage. |
30 | Blizzard |
Blizzara | Level 2 | Medium Area | Sometimes can freeze weaker enemies; if a frozen enemy is struck, you will do twice the damage. |
15x3 | Blizzard + Blizzard |
Blizzaga | Level 3 | Large Area | Sometimes can freeze weaker enemies; if a frozen enemy is struck, you will do twice the damage. |
60 | Ring of Blizzard + Blizzard + Blizzard |
Clear Magic |
Clear | Level 1 | Small Area | Removes any status changes from a character; it can also remove conditions such as Haste. |
- | Clear |
Cure Magic |
Cure | Level 1 | Small Area | Recovers HP for a single character. |
- | Cure |
Fire Magic |
Fire | Level 1 | Small Area | Sometimes will cause burning which lowers enemy's defensive power; however enemy speed will increase by 1.5. |
30 | Fire |
Fira | Level 2 | Medium Area | Sometimes will cause burning which lowers enemy's defensive power; however enemy speed will increase by 1.5. |
15x3 | Fire + Fire |
Firaga | Level 3 | Large Area | Sometimes will cause burning which lowers enemy's defensive power; however enemy speed will increase by 1.5. |
60 | Ring of Fire + Fire + Fire |
Gravity Magic |
Gravity | Level 1 | Small Area | Brings flying monsters to the ground; help fight against stone enemies. If monster's resistance is 0, 1/2 HP drained. If monster's resistance is 1, 1/4 HP drained. If monster's resistance is 2, 1/10 HP drained. |
Varies | Fire + Blizzard, Blizzard + Thunder, Fire + Thunder |
Haste Magic |
Haste | Level 1 | Small Area | Increases a character's movement by 1.5 and cuts in half all focus attack/magic casting times for a limited time. |
- | Life + Cure |
Holy Magic |
Holy | Level 1 | Small Area | Holy turns Ghost and Undead enemies visible, which gives you the ability to damage them. |
30 | Fire + Life, Blizzard + Life, Thunder + Life |
Life Magic |
Life | Level 1 | Small Area | Revives a fallen character and restores four hearts. |
- | Life |
Slow Magic |
Slow | Level 1 | Small Area | Drops the speed and movement of an enemy. |
- | Life + Fire, Life + Blizzard, Life + Thunder |
Stop Magic |
Stop | Level 1 | Small Area | Freezes a monster in its tracks for a limited time. |
- | Life + Fire + Blizzard, Life + Blizard + Thunder, Life + Fire + Thunder |
Thunder Magic |
Thunder | Level 1 | Small Area | Sometimes causes paralysis in certain enemies. |
30 | Thunder |
Thundara | Level 2 | Medium Area | Sometimes causes paralysis in certain enemies. |
15x3 | Thunder + Thunder |
Thundaga | Level 3 | Large Area | Sometimes causes paralysis in certain enemies. |
60 | Ring of Thunder + Thunder + Thunder |
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