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Magic/Magicite

Magic is an integral part to combat and adds an extra dimension to strategy and warfare. Spells in Crystal Chronicles come in several varieties that can either be fused together to form more powerful spells or fused with weapons to create elemental attacks. Due to the strengthened nature of the higher class spells, you'll need a special badge to help fuse your magicite into the most powerful of spells. When pressing the attack, never shun the usage of magic, for it will help you more often than not. Note: For damage numbers like 15x4, refer to spells that swirl around and has the possibility to strike the enemy that many times.

Magicite Spell Name
Class Level of Spell
Effect Area
Effect of Spell
Damage Power
Required Magicite/Fusing

Blizzard Magic

Blizzard
Level 1
Small Area
Sometimes can freeze weaker enemies; if a frozen enemy is struck, you will do twice the damage.
30
Blizzard
Blizzara
Level 2
Medium Area
Sometimes can freeze weaker enemies; if a frozen enemy is struck, you will do twice the damage.
15x3
Blizzard + Blizzard
Blizzaga
Level 3
Large Area
Sometimes can freeze weaker enemies; if a frozen enemy is struck, you will do twice the damage.
60
Ring of Blizzard + Blizzard + Blizzard

Clear Magic

Clear
Level 1
Small Area
Removes any status changes from a character; it can also remove conditions such as Haste.
-
Clear

Cure Magic

Cure
Level 1
Small Area
Recovers HP for a single character.
-
Cure

Fire Magic

Fire
Level 1
Small Area
Sometimes will cause burning which lowers enemy's defensive power; however enemy speed will increase by 1.5.
30
Fire
Fira
Level 2
Medium Area
Sometimes will cause burning which lowers enemy's defensive power; however enemy speed will increase by 1.5.
15x3
Fire + Fire
Firaga
Level 3
Large Area
Sometimes will cause burning which lowers enemy's defensive power; however enemy speed will increase by 1.5.
60
Ring of Fire + Fire + Fire

Gravity Magic

Gravity
Level 1
Small Area
Brings flying monsters to the ground; help fight against stone enemies. If monster's resistance is 0, 1/2 HP drained. If monster's resistance is 1, 1/4 HP drained. If monster's resistance is 2, 1/10 HP drained.
Varies
Fire + Blizzard, Blizzard + Thunder, Fire + Thunder

Haste Magic

Haste
Level 1
Small Area
Increases a character's movement by 1.5 and cuts in half all focus attack/magic casting times for a limited time.
-
Life + Cure

Holy Magic

Holy
Level 1
Small Area
Holy turns Ghost and Undead enemies visible, which gives you the ability to damage them.
30
Fire + Life, Blizzard + Life, Thunder + Life

Life Magic

Life
Level 1
Small Area
Revives a fallen character and restores four hearts.
-
Life

Slow Magic

Slow
Level 1
Small Area
Drops the speed and movement of an enemy.
-
Life + Fire, Life + Blizzard, Life + Thunder

Stop Magic

Stop
Level 1
Small Area
Freezes a monster in its tracks for a limited time.
-
Life + Fire + Blizzard, Life + Blizard + Thunder, Life + Fire + Thunder

Thunder Magic

Thunder
Level 1
Small Area
Sometimes causes paralysis in certain enemies.
30
Thunder
Thundara
Level 2
Medium Area
Sometimes causes paralysis in certain enemies.
15x3
Thunder + Thunder
Thundaga
Level 3
Large Area
Sometimes causes paralysis in certain enemies.
60
Ring of Thunder + Thunder + Thunder

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