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Lich

Note: All artifacts in the 'Artifact Drop' list with a asterix next to it can only be received in that level by beating the boss.
It cannot be found naturally within that level.
Also note that just because you receive (for example) 140+ points, doesn't mean you'll get the Artifact set that requires 139+ points. You may get the 102+ points artifact set or less. You just simply meet the requirements for that particular set to appear.


Lich
Rebena Te Ra
Cycle 1
Cycle 2
Cycle 3
Artifacts
Set 1
1player
0+ pts.
-
-
-MainGauche*
-Mjollnir*
-Sage'sStaff*
-StarPendant
2players
0+ pts.
-
-
3players
0+ pts.
-
-
4players
0+ pts.
-
-
Set 2
1player
149+ pts.
-
-
-BlackHood*
-Flametongue*
-GoblinPocket
-Mage'sStaff*
2players
160+ pts.
-
-
3players
182+ pts.
-
-
4players
200+ pts.
-
-
Set 3
1player
186+ pts.
0+ pts.
-
-ChickenKnife*
-IceBrand
-StarPendant
-WonderWand*
2players
200+ pts.
0+ pts.
-
3players
228+ pts.
0+ pts.
-
4players
250+ pts.
0+ pts
-
Set 4
1player
232+ pts.
149+ pts.
-
-GoblinPocket
-HelmofArai*
-LoadedDice*
-RuneBell
2players
250+ pts.
160+ pts.
-
3players
284+ pts.
182+ pts.
-
4players
312+ pts.
200+ pts.
-
Set 5
1player
-
186+ pts.
0+ pts.
-ElvenMantle
-Kris*
-Masquerade*
-StarPendant
2players
-
200+ pts.
0+ pts.
3players
-
228+ pts.
0+ pts.
4players
-
250+ pts.
0+ pts.
Set 6
1player
-
232+ pts.
149+ pts.
-GoblinPocket
-Noah'sLute*
-Ogrekiller*
-Orichalcum*
2players
-
250+ pts.
160+ pts.
3players
-
284+ pts.
182+ pts.
4players
-
312+ pts.
200+ pts.
Set 7
1player
-
-
186+ pts.
-DarkWeapon*
-Engetsurin
-EtherealOrb*
-RedSlippers*
2players
-
-
200+ pts.
3players
-
-
228+ pts.
4players
-
-
250+ pts.
Set 8
1player
-
-
232+ pts.
-Drill*
-ForbiddenTome*
-Ribbon*
-TwistedHeadband*
2players
-
-
250+ pts.
3players
-
-
284+ pts.
4players
-
-
312+ pts.
Fire - 3
Blizzard - 3
Thunder - 3
Slow - 3
Stop - 3
Gravity - 0
Holy - 0
Cohorts
SkeletonMagex2 (Variety)
Strategy

The Lich is a tricky boss in that you must do some prep work before you can damage it. There are two crystal orbs on either side of the arena which must have Holy cast on them before the Lich will show itself. Even then, you must cast Holy on the Lich to bring it into the physical realm. Once there you can keep using Holy or regular attacks if your strength is high. Throughout the fight, Skeleton Mages will pop in and make the battle annoying. If you don't defeat the Lich fast enough, the two orbs will regenerate, requiring you to do the initial prep work all over again. Some of its attacks include:

Meteorite SpellThe Lich normally does this when the two orbs are still active. And does it often he will. A shadow will appear beneath your character and shortly afterwards, a meteor will land in that spot dealing great radius damage. Kill both orbs to stop this spell from happening. (Although he has been known to cast it if you get too close to him after the orbs have been deactivated.)
Blast ShockThe Lich will cast this regardless if the orbs are activated or not. Once you see a black sphere forming near you, run away. Because within a few seconds, a massive explosion will take place where you were just standing.
ThundagaOnce the orbs are deactivated, the Lich will start casting this spell once he is at half health or less. The range is tremendous and can paralyze you if you don't have a Badge of Thunder equipped. Move as soon as you see the sparks forming.

Later Cycles: Starting on cycle 2, the Lich will earn a Ground Pound technique that won't damage, but will knock you down and render you helpless for a few seconds. Furthermore, the length of time it takes the Lich to cast spells will decrease significantly in cycle 3. He'll be much faster in casting the more deadlier spells. Stay on your feet to dodge all the spells that will be thrown your way by the Lich and his minions.

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