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Goblin King

Note: All artifacts in the 'Artifact Drop' list with a asterix next to it can only be received in that level by beating the boss.
It cannot be found naturally within that level.
Also note that just because you receive (for example) 140+ points, doesn't mean you'll get the Artifact set that requires 139+ points. You may get the 102+ points artifact set or less. You just simply meet the requirements for that particular set to appear.


Goblin King
Goblin Wall
Cycle 1
Cycle 2
Cycle 3
Artifacts
Set 1
1player
0+ pts.
-
-
-DoubleAxe
-EarthPendant
-SparklingBracer*
-WingedCap*
2players
0+ pts.
-
-
3players
0+ pts.
-
-
4players
0+ pts.
-
-
Set 2
1player
110+ pts.
-
-
-EarthPendant
-KaiserKnuckles*
-SparklingBracer*
-WonderWand*
2players
119+ pts.
-
-
3players
135+ pts.
-
-
4players
148+ pts.
-
-
Set 3
1player
138+ pts.
0+ pts.
-
-Ashura*
-FairieRing*
-HelmofArai*
-MooglePocket
2players
148+ pts.
0+ pts.
-
3players
169+ pts.
0+ pts.
-
4players
185+ pts.
0+ pts
-
Set 4
1player
172+ pts.
110+ pts.
-
-DarkMatter*
-FangCharm*
-MooglePocket
-SparklingBracer*
2players
186+ pts.
119+ pts.
-
3players
211+ pts.
135+ pts.
-
4players
232+ pts.
148+ pts.
-
Set 5
1player
-
138+ pts.
0+ pts.
-AncientPotion*
-HelmofArai*
-Mjollnir*
-RedSlippers*
2players
-
148+ pts.
0+ pts.
3players
-
169+ pts.
0+ pts.
4players
-
185+ pts.
0+ pts.
Set 6
1player
-
172+ pts.
110+ pts.
-Engetsurin*
-HelmofArai*
-Noah'sLute*
-Orichalcum*
2players
-
186+ pts.
119+ pts.
3players
-
211+ pts.
135+ pts.
4players
-
232+ pts.
148+ pts.
Set 7
1player
-
-
138+ pts.
-CandyRing*
-DiamondBelt*
-FangCharm*
-WonderBangle
2players
-
-
148+ pts.
3players
-
-
169+ pts.
4players
-
-
185+ pts.
Set 8
1player
-
-
172+ pts.
-CursedCrook*
-Galatyn*
-GreenBeret
-SparklingBracer*
2players
-
-
186+ pts.
3players
-
-
211+ pts.
4players
-
-
232+ pts.
Fire - 2
Blizzard - 2
Thunder - 2
Slow - 3
Stop - 3
Gravity - 2
Holy - 0
Cohorts
Goblin(Spear)x2
Strategy

The Goblin King is a rather annoying boss, albeit an easy one. He is initially protected by a gate guarded by two key locks and Goblin Spearmen. Once those are out of the way, the true battle begins. He'll teleport across the room to four specific points and start casting spells at you. The strategy here is to eliminate his cohorts before going on the offensive during one of his spells. His selection of attacks include:

TeleportNot really an attack, but a skill the Goblin King utilizes in annoying you. When he gets low on health or seeks to get away from you, he'll teleport to a randomly chosen spot in the arena. Be it up top center, bottom center, or the left or right sides.
BlizzagaOne of his spells that he casts. It can easily be avoided when you see the ice cubes forming around your feet. Move out of the way and move in and attack.
PoisonAn annoying spell with an obnoxiously big range. When you see green murky bubbles come up from under your feet, move to the far side of the arena to be safe and try to attack the King from behind.
Staff StrikeAn attack he only does when you try to attack him when he's not casting a spell. He'll smack you away with his staff and stun you in the process. Its very quick and hard to defend against. So its best advised to not be near him when he's not casting a spell.

Later Cycles: He won't get much stronger in later cycles, however he will add several new spells to his arsenal including Fira and Thundaga. Furthermore, the Goblin cohorts will start appearing more frequently and attack with more fervor. Its best to eliminate his teammates before going in to attack the head honcho.

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