|
He sure has! And so it begins. Or word to that effect, as
defeated
balk-monk begins to talk to A Mysterious Shadowy Figure.
|
A small kid walks around looking for The No. 1 Netbattler In
Town. After he asks an old stranger for help, you'll switch back to Lan.
|
|
|
Oh dear. The PET appears to be malfunctioning, and Megaman is
speaking in dots. He suggests going to see your dad, so go to the
subway,
and meet the kid who was wandering around earlier. Talk to Mayl and
Yai, and then the kid. Go find Dex in Lan's classroom at school and a
scene will
play out, and you will fight GutsMan again. Kick his ass and Chisao
(the kid)
will have his dreams shattered, and run. Get a ticket from the machine
in the subway and head for SciLab |
You can accept jobs from the billboard (jack into the
vending machine for some RegMem), or you can go straight up the
elevator. Talk to the brown-haired scientist at the top of the area and
be told your dad is in
a meeting. Get the SubPet and the e-mail telling you of a link from
Dex's homepage to ACDC Square, and go home.
|
|
|
As you leave Texan Man will tell you the 2nd round of Prelims
have started, and will hand you the pass you need to get to SciLab
Square inside the internet. Go to Dex's home and jack in, heading left
to get to ACDC 1.
|
If you want to get some new kit, it's worth exploring ACDC 2
first, so if you jack in from your
own home and head there. Go left then up at the
entrance from ACDC 3 to find a Net Trader, who will sell you some
pretty good chips from enemies you haven't fought yet and some HPMem.
Now follow Dex's homepage the only way you can to the station, and go
to SciLab.
|
|
. |
Hey, new
colour scheme! Take the blue path to eventually reach Glide
and a niiice little chip, and then take the stairs up from the station
and follow the yellow path
to reach a red warp to SciLab Square. Take the right path and talk to
the purple Navi to
begin the first mission. Beat the crap out of these guys and start the
Navi-seeking 2nd mission. |
Go right as
soon as you pass under the green archway, past Roll and the guys,
and through the second
archway, and follow the path all the way down
and left to SciLab 1. Follow the yellow path all the way and talk to
the mean-looking purple Navi. |
|
|
Way to go Lan. Reeeeal slick.
head back to SciLab 2 and pass through the archway you came through a
few minutes ago, but keep
going down, and past the normal purple Navi, and meet the Virus King
(snort) again. Beat him and head bak to the Square for mission three.
Get the pass from the Navi and head to ACDC 2. |
There he is! After beating
the three survival battles, run like hell back to an exit, and don't fight anything unless you're
very patient. Jack out, watch the scene with your dad, and go to bed.
And oversleep. Wake up and go to school.
|
|
|
More's the pity. You'll end up
in Yoka, where the zoo is closed, so head down, into the next screen,
then follow the path to the Inn (the
white-coated scientist on the way sells some SubChips if you want 'em).
Go
up the
stairs into the guest rooms, and head outside to where Yai is through
the door at the top of the room. Check the
sign and the teacher will call you in for a bath, then a pillow fight,
and then sleep, after which you'll get a fixed Pet, another Folder, and
the Navi Customiser.
|
Head out of the inn (You can
jack into the suit of armour on the way out for a SubChip
expansion) and to the Zoo. After the scene, go around the two Zoo areas
and examine every animal,
then talk to Dex, Yai
and Mayl, then head back to the Lions. After a cutscene head left at
the Panda cage to get past the gorillas, and then take the left-hand
hidden
path out of the Zoo, and then allllll the way around back to the
outside of the entrance.
|
|
|
Go right and slightly down
Chisao hasn't fallen down a well,
but it's the next best thing. Head back inside after the cutscnee, go
to the Panda cage and
jack in through the terminal with the green
screen.
|
Welcome to the Boss level. Head
left at the first intersection (make a note of the green programs, and
what noises they make) then straight on to the find the lone Mettaur.
All the Mettaurs in this level need one of the green programs brought
to it to make it move . Go back and find the Cat-program, and take it
back to the Mettaur (note that the programs will only follow you after you talk to the Mettaur).
Watch with glee as it blows up, and go on. The next one requires a
Snake-type program.
|
|
|
Capcom's palette designers
should be shot. The first Mettaur needs a Rabbit-type. Take the paths
with the hanging cages and take the Banana-type (I'll be damned if bananas make that noise)
after talking to the Met. Move on. Give the Ball-type to the sealion
and the Otter-type to the clam, and continue. Don't miss the HPMemory
at the end of the paths.
|
Third area, and the colours get
even worse. Take the Beaver-type to the Tree, then the Tire-type and
Bamboo-type to the two Pandas. Go all the way around and take the
Cobra-type to the Mongoose and the Octopus-type to the Jar (what?)
|
|
|
At least this time they're not
trying to break our eyeballs. Go right and down and take the
Tongue-Twister-type (hehe) to the parrot, then you can take the
Chestnut-type and Walnut-types to the monkeys. Take the second right at
the cage, and take the Dog-, Sheep- and Tiger-types to the three mets
in a row. Go on to meet...
|
BEASTMAN!
Rawr
|
|
|
Yeah, the
fate of the world can wait, 'cause we gotta save some stuck-up kid.
Chisao is saved, Yai chased Dex around, and the screen fades to black.
Again.
|