Site Navigation

RPGClassics Main
E-mail me.

Shrine Navigation
Home
Blue/White Differences
Bosses
Chips
Characters
Codes
Customization
Enemy List
Jobs
Minigames
Navis
NumberMan Codes
Powerups
Quizzes
Shops
Story
Styles
SubChips
Virus Breeding
Walkthrough

Powerups


Dotted throughout the Cyberworld and the real world are a lot of pickups that increase MegaMan's skills. They can be found, bought or given as rewards.
Big thanks to Donna, who found a few of these that I had missed, and for a suggested order! Cheers!


HPMemory
Each HPMemory MegaMan collects increases his macimum HP by 20. There are 45 of these in total.


No
Location
1
ACDC 2 Shop
2
ACDC 2 Shop
3
ACDC Square Shop
4
ACDC Square shop
5
SciLab Square Shop
6
SciLab Square Shop
7
SciLab Square Shop
8
Yoka Square Shop
9
Yoka Square Shop
10
Yoka Square Shop
11
Beach Square Shop
12
Beach Square Shop
13
Beach Square Shop
14
Undernet Square Shop
15
Undernet Square Shop
16
Undernet Square Shop
17
Under 4 Shop
18
Under 4 Shop
19
Under 4 Shop
20
Secret 2 Shop
21
Secret 2 Shop
22
Secret 2 Shop
23
Complete Job 4
24
Complete Job 6
25
Complete Job 11
26
Complete Job 22
27
Jack into the ACDC School server, in the Staff Lounge
28
Prinicple's Comp 2. 
29
Mayl's HP, upper-right corner.
30
Zoo Comp 2 in Yoka
31
Jack into the NumberMan-shaped sign in Higsby's shop.
32
Jack into the Tank Computer in ACDC
33
Yoka 2, near the narrow bridge.
34
Answer the questions of the Quiz Master
35
Hospital Comp 2
36
Hospital Comp 5
37
Check the Tree of Life on the 3rd floor of the Hospital
38
Under the wooden bridge beside the boat on Hades Island
39
Jack into the computer in the DNN Editing Room
40
WWW Computer 1 (The FlashMan one)
41
WWW Computer 4 (The DrillMan one)
42
Undernet 3 near the teleport spot.
43
Undernet 5. Check the dead end near the hole DrillMan makes.
44
Undernet 7, behind the curtains.
45
Secret Area 2.


SubMem list

SubMems allow you to carry one extra chip into battle with you for every one you collect

No
Location
1
Jack into the armour, near the stairs of Yoka Inn
2
Hospital Comp3. Go left then left at the T-Junction after the second warp.
3
Undernet 6. Go to the small platform on the right.
4
Complete Job 16





(c)2006 RPGClassics.com. All materials are copyrighted by their respective authors. All games mentioned in this site are copyrighted by their respective producers and publishers. No infringement on any existing copyright is intended. All rights reserved.