The vast majority of these items are story items; usually once they're used they disappear. Some items have no use other than to deliver a message.
| Aura | Found in the Dark Space in the Pyramid. Equip it as Shadow to allow you to melt into the floor.
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| Black Crystal Glasses | Found in Ankor Wat. Equip it to enter the super-bright room and still be able to see. Can't be thrown away.
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| Crystal Ball | Four of them are in the Sky Garden; put them in the four round holes to create a pathway to the boss.
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| Crystal Ring | Found in the Tower of Babel. You need it to cross the first laser gate.
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| Diamond Block | Place it in a diamond-shaped hole in Larai Cliffs to create a pathway.
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| Elevator Key | Found and used in the Diamond Mine.
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| Gorgon Flower | Found at the end of Ankor Wat. Use it on the statues in the Natives' Village to restore them to normal.
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| Herb | Refills 8 HP. You can remove it if you want.
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| Hieroglyph Stone | There are six of these in the Pyramid. Put them in the correct order to open the path to the boss.
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| Incan Statue A | Place it on the altar to reach the Larai Cliff boss.
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| Incan Statue B | See Incan Statue A.
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| Father's Journal | Given to you in Dao. It tells you the order of the Hieroglyph Stones. You can't throw it away.
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| Key to Mu | Given to you by a man in the Seaside Palace; opens the door to Mu.
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| Letter from Lance | He leaves it in your pack once you sleep over in Watermia. This opens the option to go to China's Great Wall on the main map. This can't be thrown away.
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| Letter from Lola | Given to you in Dao. It tells you about Olman's journal. You can throw it away.
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| Lola's Melody | A tune from Itory. You can only play it if you're in Will's normal shape. It has various effects throughout the story. It never disappears.
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| Meat | A yummy leg of yak. Used when Will is adrift with Kara.
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| Magic Dust | Use on Kara's painting in Angel Village to restore her to normal. Received after beating the puzzles in Ishtar's Studio.
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| Mine Key A and B | Found and used in the Diamond Mine.
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| Mushroom Drops | Found in the Mountain Temple and used to make cut-off vine ends grow together.
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| Mystic Statues | They don't appear on the main item menu, but on pillars to either side. Your goal is to collect six of them.
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| Necklace | Pieces of a necklace Lance made for Lilly; found in China's Great Wall as an indication of where to go next.
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| Prison Key | Opens the door to Will's cell.
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| Purification Stone | Found in a coffin in the Seaside Palace; throw it into the well to purify the water and turn the zombies back into people.
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| Rama's Statue | There are two of these in Mu. Put them in the final room to change it and open a pathway to the boss.
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| Red Jewel | One of 50 scattered throughout the world. See Red Jewels for more info. When you use it, it flies to the Jeweler Gem.
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| Statue of Hope | There are two of these in Mu. Put them in the Room of Hope to lower the water level.
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| Teapot | Found in the Mountain Temple. Use it in the screen with Neil's parents to restore their normal forms of spirits.
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| Will | Given to you by the Russian Glass champion. It allows you the use of his Kruks. Can be thrown away.
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| Wind Melody | Heard in Larai Cliffs. Use it to open a pathway.
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