Site Navigation

RPGClassics Main
Contact Maintainer

Shrine Navigation

Main Page
Bosses
Controls
Downloads
Enemies
Evolution Chart
Game Genie Codes
Items
Maps
Secrets
Thanks
Walkthrough

Evolution Chart

Legend
Jaws: Increases attack power with better evolutions Horn: Enables you to attack with the horn upon contact with the enemy's body with a charge attack (tap forward twice) Body: Increases HP and defense Dorsal Fin: Increases jump height and agility Tail: Increases jump height Back of the Head: Increases jump height and agility Neck: Enables you to reach some low-ground enemies with your bite attack or reach high foliage easily


Chapter 1: The World before Land (350 - 230 million years B.C.)

Category Name E.V.O. Points cost Description
Jaws Original Jaws 10 The original jaws you start out with.
Jaws Kuraselache's Jaws 200 An upgraded jaw, this one is stronger than the original.
Jaws Zinichthy's Jaws 800 The best jaws for fish. Though not very pretty, this jaw is super strong.
Horn Spiraled Horn 300 A fairly strong horn that packs some damage, though it breaks after some use.
Horn Angler's Horn 500 A horn that attacts fish, and usually puts them near your jaws, but not near enough to attack you. Some aggressive fish will attack you when it gets near, though, so use with caution.
Horn Swordfish Horn 700 Not the strongest horn, but it's unbreakable. Although, it might get in the way somewhat with your biting attacks because it reduces your jaws to original...
Horn Remove 100 Remove the evolved horn.
Body Slick Body 200 The original body you start out with, which provides weak defense.
Body Scaly Body 300 A body covered with scales that offers better protection than a slick one.
Body Shell Body 600 Body is covered with a hard shell, offering the best protection mon- er, Points can buy.
Body Increase Body Size 400 Increasing body size gives you additional HP, but it also means you're a bigger and slower target. The extra HP is usually worth it, though.
Body Decrease Body Size 200 Decreasing body size gets you back to your original size and HP, but you are less of a target and also more agile.
Hands and Feet Original Fin 50 This fin gives you a very slight agility bonus.
Hands and Feet Coelafish Fin 200 Slightly more agility.
Hands and Feet Tackle Fin 500 Increased agility.
Dorsal Fin Original Dorsal Fin 50 Slightly more HP and agility.
Dorsal Fin Sailing Dorsal Fin 200 More Agility and HP.
Dorsal Fin Kuraselache's Fin 500 Increase a lot of agility, and 10 HP.
Dorsal Fin Remove 10 Remove the fin.
Tail Original Tail 50 The tail you start out with.
Tail Coelafish Tail 100 A tail that gives you more HP and agility.
Tail Teratisin's Tail 300 This one gives you even more HP and agility.
Tail Zinichthy's Tail 500 This is the second best tail and gives you a lot of speed plus a lot of bonus HP.
Tail Kuraselache's Tail 700 This is the ultimate tail which gives you 13 HP plus a speed so good you'll be swimming circles around those slowpoke jellyfishes.


Chapter 2: Early Creatures Of Land (350 - 230 million years B.C.)

Category Name E.V.O. Points cost Description
Jaws Frog's Jaws 50 These are the fairly weak jaws you start out with.
Jaws Ikustega's Jaws 200 Slightly stronger jaws for more attack power.
Jaws Tusking Jaws 500 These jaws are pretty good, as they pack a lot of power.
Jaws Fierce Jaws 1500 They're fierce, and they're the best. Need I say more?
Horns Original Horn 200 A small horn for some weak headbutting.
Horns Feeler Horn 500 You don't really feel with this, you... run them through!!
Horns Big Horn 1500 Giant horns for big power when charging.
Horns Dual Horn 5000 Two horns with good durability as well as power.
Horns Remove 100 Removes your horn.
Body Ikustega's Body 200 The body you start out with.
Body Mottle Body 500 Stronger defended body, with a hard layer on the outside, with a bonus of additional HP.
Body Scale Body 200 Covered in scales, provides additional protection and HP.
Body Armor Body 500 Armored body provides additional HP and maximum protectiona from attacks. Although it slows you down just a bit, it really doesn't matter.
Body Increase Body Size 1000 Additional HP, decreased agility.
Body Decrease Body Size 1000 Original HP, slightly increased agility.
Dorsal Fin Original Dorsal Fin 50 These fins just provide a small boost of HP and a tiny bit of jumping power.
Dorsal Fin Vestigal Shark's Fin 200 OK HP, and more jumping power.
Dorsal Fin Edasaurus Dorsal Fin 1000 Additional HP for when you need 'em.
Dorsal Fin Thorn Dorsal Fin 1000 Additional HP for when you need 'em.
Dorsal Fin Jumping Dorsal Fin 1000 A lot more jumping power. This one enables you to jump REALLY high if you have the other jumping upgrades.
Dorsal Fin Remove 50 Removes your Dorsal Fin.
Tail Ikustega's Tail 50 The tail you start out with.
Tail Power Tail 100 Tail that slightly increases your jumping ability.
Tail Spring Tail 500 Gives a good boost to your jumping ability.
Tail Thorny Tail 600 Gives a excellent addition to your jumping ability.
Tail Thorny Spring Tail 1000 Makes you jump really, REALLY high. If you're a jumper, choose this tail.
Back of the Head Wooper 300 The Wooper gives you an extra boost in jumping.
Back of the Head Kerll 300 The Kerll gives you some extra agility.
Back of the Head Jeprol 300 The Jeprol makes you bite harder.
Back of the Head Morimar 300 The Morimar gives you an extra defensive boost.
Back of the Head Remove 100 Removes whatever's on the back of your head.


Chapter 3: Age Of Dinosaurs (200 - 65 million years B.C.)

Category Name E.V.O. Points cost Description
Jaws Tritop's Jaws 100 The jaws you start out with.
Jaws Brosaurus Jaws 500 Slightly stronger, but still herbivore jaws.
Jaws Toracodon's Jaws 1000 Stronger jaws.
Jaws Omosaurus Jaws 3000 Even more stronger jaws.
Jaws Tyrasaurus Jaws 5000 The best jaws, that offer the strongest attack power. IMHO, don't go for the jaws that look like the bird's beaks. Stay ugly but alive.
Jaws Pitasaurus Jaws 100 A weak set of bird-type jaws.
Jaws Ptenodon's Jaws 200 A slightly stronger set of bird jaws.
Jaws Phamcys Jaws 500 OK jaws that offer some(limited) power.
Jaws Longtailed Bird Jaws 1000 Pretty good jaws that pack a punch.
Jaws Phonocos Jaws 1500 The best jaws for bird-looking beaks.
Horns Muzzle Horn 500 Small horn that offers weak attacks.
Horns Forehead Horn 1000 Stronger horn that offers some better attacks.
Horns Spiraled Horn 1500 Good horn with a stronger attack.
Horns Dual Horns 5000 Best horn withs lots of attack power.
Horns Remove 500 Remove your horns.
Neck Extend Neck 1000 Extend your neck, giving you more range but unable to get the items that hug the ground.
Neck Shorten Neck 1000 Have less range, but you can get the things that are close to the ground.
Body Slick Body 50 The kind of body you start out with.
Body Spotted Body 500 Spots on your body offer more protection and HP, don't ask me why.
Body Warted Body 2000 I don't see how warts can give you so much of a HP and defense bonus, but OK...
Body Armor Body 2500 Now this makes sense. Armor body is a good body for defense and HP.
Body Pronesaurus Body(Reptiles only) 3000 Even better body for defense and HP.
Body Nautilon's Body(Reptiles only) 5000 Basically, the best body for defense and HP.
Body Transform to 2 legs(Reptiles only) 1000 The name says it all.
Body Transform to 4 legs(Reptiles only) 1000 Ditto.
Body Feather Body(Birds only) 3000 Best body for birds, but how can feathers provide you with so much protection?
Body Increase Body Size 1500 More HP, more of a target, less agility.
Body Decrease Body Size 1500 Original HP, less of a target, original agility.
Dorsal Fin Edasaurus Dorsal Fin 200 Good fin for defense and HP.
Dorsal Fin Segosaurus Dorsal Fin 500 Better fin for defense and HP.
Dorsal Fin Pronesaurus Dorsal Fin 1000 Best fin for defense and HP.
Dorsal Fin Remove 50 Remove your dorsal fin.
Tail Normal Tail(Reptiles only) 50 The tail you start out with.
Tail Snake's Tail 100 A better tail for jumping.
Tail Nautilon's Tail(Reptiles only) 500 A even more better tail for jumping.
Tail Pronesaurus Tail(Reptiles only) 500 Weights you down a bit, but it's still a good tail because look at what it does for your other stats.
Tail Invincible Tail(Reptiles only) 1500 The best tail E.V.O. Points can buy.
Tail Ptenodon's Tail(Birds only) 100 A good tail for boosting agility.
Tail Thorn Tail(Birds only) 500 A better tail for boosting agility.
Tail Fan Shaped Tail(Birds only) 1000 Fan-shaped offers really good agility and speed.
Tail Longtail Birds Tail(Birds only) 3000 This tail is the best for bird's flight, giving them maximum agility.
Back of the Head Ptenodon's Crest 500 This one gives you an agility boost.
Back of the Head Tritops Helmet 1000 Tritops gives you a small defensive and HP boost.
Back of the Head Horned Helmet 1000 Horned gives you a small strength and HP boost.
Back of the Head Remove 100 Remove whatever's on the back of your head.


Chapter 4: Ice Age (65 - 36 million years B.C.) and Chapter 5: Early Man (26 - 3 million years B.C.)

Category Name E.V.O. Points cost Description
Jaws Mouse Like Jaws 100 The jaws you start out with.
Jaws Cat Like Jaws 200 Slightly stronger jaws than that of a mouse.
Jaws Dog Like Jaws 600 The dog jaws has even more attack power.
Jaws Fierce Jaws 1500 Fierce jaws provide the most attack power out of all the jaws.
Jaws Rabbit Like Jaws 200 Rabbit jaws are not very powerful, but they are useful for other things... like transforming yourself into a *true* rabbit.
Jaws Horse Like Jaws 1000 Ditto.
Jaws Hippo Like Jaws 1000 Hippo jaws are required for you to transform into a true Hippo, although these jaws are pretty weak.
Jaws Rhinoceros Jaws 2000 Stronger headbutting power, but still weak biting power.
Horns Muzzle Horn 500 Cheap, weak horn.
Horns Forehead Horn 1000 Stronger, but still fairly cheap horn.
Horns Spiraled Horn 1500 Strong horn with good attack power.
Horns Dual Horns 5000 Very strong horn with excellent attack power.
Horns Remove 500 Removes the horn.
Body Cat Shaped Body 50 Body you start out with.
Body Rabbit Shaped Body 500 Better jumping ability and HP.
Body Horse Shaped Body 2000 Fast-running body with lots of HP.
Body Rhinoceros Shaped Body 2500 Loads of defense and HP, but less agility.
Body Ramothecus Shaped Body 5000 Be careful when doing this one, it's irreversible. It's required to evolve this a lot to become human.
Body Increase Body Size 1500 Makes your body bigger(you should know what it does by now).
Body Decrease Body Size 1500 Makes your body smaller.
Back of the Head Mane 100 Gives you boosts in almost everything, but especially attack power. Definetly worth getting over the others, unless you REALLY want a horn.
Back of the Head Add a Deer Horn 200 Slightly more defense.
Back of the Head Add a Moose Horn 300 More defense power.
Back of the Head Add a Sheep Horn 500 Increased agility.
Back of the Head Add a Bull Horn 2000 Strong defense bonus added.
Back of the Head Remove 100 Remove whatever's on the back of your head.
Neck Extend Neck 200 Extend your neck, giving you more range in biting, but makes it impossible to eat things that are right at ground level.
Neck Shorten Neck 200 Shorten your neck, so that you have to be right at them to bite, but lets you eat things that are on the ground.



(c)2006 RPGClassics.com. All materials are copyrighted by their respective authors. All games mentioned in this site are copyrighted by their respective producers and publishers. No infringement on any existing copyright is intended. All rights reserved.