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600 AD Enemies

PICTURE NAME LEVEL HP ATTACK DEFENSE MAGIC POWER MAGIC DEFENSE HIT% EVADE% SPEED
LIGHTNING DEFENSE SHADOW DEFENSE WATER DEFENSE FIRE DEFENSE EXP GOLD TP CHARM WIN LOCATION
NOTES AND ATTACKS
  1 10 1 253 10 50 100% 1% 10
4 4 4 4 144 100 2 - - Magus' Lair
-
Base 40 88 1 127 115 99 39% 17% 7
4 4 4 4 377 650 8 - - Northern Ruins
Physical attacks do no damage, Lightning damage to all characters in a row, Combines with Defunct when Defunct's damaged to make Departed
Bellbird 13 94 8 127 7 50 17% 9% 8
4 4 4 4 27 100 2 - Heal Denadoro Mts
Counterattacks by confusing 1 character
Blue Eaglet 2 16 6 127 4 50 6% 6% 9
4 4 4 4 3 32 1 - Heal Guardia Forest
hysical/Magic Damage to 1 character, Physical/Magic damage to 1 character, Magic Damage and slow to 1 character
Blue Imp 1 13 4 127 1 50 8% 6% 8
4 4 4 4 2 12 1 - - Truce Canyon
Physical/Magic damage to 1 character, Physical damage to 1 character
Deceased 12 110 17 250 10 50 16% 9% 8
4 132 4 4 38 20 2 - - Zenan Bridge
Appears with Ozzie (1), Dies if Ozzie dies, Physical/Magic damage to 1 character
Decedent 6 67 12 127 7 0 12% 7% 11
2 132 4 2 12 90 1 - - Magus' Lair
Physical/Magic damage to 1 character, Physical/Magic damage to 1 character
Defunct 20 1450 255 127 40 50 23% 11% 14
4 132 4 2 474 500 8 Elixir Lapis Northern Ruins
Physical/Magic damage to 1 character, Collapses and does nothing once its HP is reduced by half, Combines with Base it's damaged to make Departed
Departed 40 1650 255 192 10 95 39% 17% 14
4 132 4 2 932 1150 0 - - Northern Ruins
Physical damage to 1 character
Diablos 4 50 6 127 2 50 10% 6% 13
4 4 4 4 10 60 1 - - Cathedral
Physical/Magic damage to 1 character, Physical damage to 1 character
Flea 21 4120 45 150 10 60 100% 12% 10
6 6 6 4 500 1000 10 Flea Vest - Magus' Lair
Confuses 1 character, Magic damage and Blind to all characters, Physical damage and Sleep to 1 character, Magic damage and poison to all characters, Counterattacks with Physical damage to all characters after being damaged to a certain point and only if Crono is still alive, Physical/Magic damage to 1 character only after being damaged to a certain point
Flea? 0 1 1 127 15 50 100% 1% 1
4 4 4 4 0 0 0 - - Magus' Lair
Fire damage to 1 character, Drains all of 1 character's MP before dying
Flea Plus 35 2500 120 127 15 50 100% 16% 9
4 4 4 4 2000 2000 20 - - Ozzie's Fort
Physical/Magic damage to 1 character
Flea Plus (2) 37 4000 85 127 22 50 100% 16% 8
4 4 4 4 2500 1000 30 Flea Vest - Ozzie's Fort
Appears with Super Slash (2) and Great Ozzie, Dies when Great Ozzie dies, Runs away when Super Slash (2) dies, Magic damage and Blind to all characters, Magic damage and poison to all characters, counterattacks with fire damage to 1 character only if Super Slash (2) is still alive
Flunky 22 390 28 127 7 30 24% 12% 10
1 132 1 1 113 210 2 - - Magus' Lair
Physical damage and poison to 1 character
Fossil Ape 35 1800 180 100 10 80 35% 16% 12
4 4 4 4 533 450 15 MegaElixir Lapis Giant's Claw
Physical damage to 1 character, Moves and physically damages 1 character, Moves 1 character and physically damages another, Counterattacks with physical damage if you are close to it
Free Lancer 14 110 20 127 7 50 18% 9% 8
4 4 4 4 39 125 2 Barrier - Denadoro Mts
Physical/Magic damage to 1 character, Physical damage to 1 character, Counterattacks with Physical damage to 1 character
Gigasaur 35 2250 255 255 92 30 35% 16% 10
4 4 4 4 584 450 15 Ruby Armor Barrier Giant's Claw
Lightning magic lowers its defense, Fire damage to 1 character, Physical damage to 1 character, Counterattacks against lightning damage with lightning damage to all characters
Gnasher 3 90 8 127 1 10 9% 7% 7
3 3 3 2 8 70 1 - Revive Cathedral
Physical damage and poison to 1 damage
Gnawer 13 210 5 127 35 50 17% 9% 11
4 4 4 4 26 300 2 - - Cursed Woods
Physical/Magic damage to 1 character, Absorbs all HP of a T'Pole if one is present and the Gnawer's HP is lower than half its maximum
Goblin 14 146 5 0 10 0 18% 9% 15
4 4 4 4 32 80 2 - - Denadoro Mts
Physical/Magic damage to 1 character
Great Ozzie 38 6000 160 127 40 50 100% 17% 8
4 4 4 4 2500 1000 20 OzziePants - Ozzie's Fort
Appears with Flea Plus (2) and Super Slash (2), Shadow damage to all characters only if Flea Plus (2) and Super Slash (2) are still alive, Counterattacks with shadow damage to all characters only if Flea Plus (2) and Super Slash (2) are still alive
Green Imp 2 32 4 127 1 50 8% 6% 8
4 4 4 4 4 24 1 - Tonic Truce Canyon, Guardia Forest
Physical damage to 1 character, Physical/Magic Damage to 1 character, Counterattacks with Physical damage to 1 character
Gremlin 18 110 17 250 7 50 21% 11% 17
4 4 4 4 51 70 2 - - Magic Cave
Physical/Magic damage to 1 character
Grimalkin 19 120 35 1127 10 50 22% 11% 11
4 4 4 2 114 180 3 - - Magus' Lair
Physical/Magic damage to 1 character, Physical damage to 1 character
Groupie 23 390 42 127 7 30 25% 12% 9
1 132 1 1 127 170 2 - - Magus' Lair
Physical/Magic damage to 1 character only when not alone, Lightning damage to all characters in a row only when not alone, Physical damage to 1 character only when alone
Hench (1) 5 49 10 200 0 10 11% 7% 7
2 2 2 2 11 135 1 - - Cathedral
Moves and Physical/Magic damage to 1 character, Physical/Magic damage to 1 character
Hench (2) 19 180 33 127 4 50 22% 11% 9
4 4 4 1 93 200 2 - - Magus' Lair
Physical/Magic damage to 1 character, Magic damage and causes HP to drop steadily to 1 character
Hexapod 28 1000 200 192 10 50 35% 14% 9
8 4 4 8 408 600 15 Barrier Lapis Sunken Desert
Water magic lowers its defense, Magic/Physical damage to 1 character, Magic/Physical damage to 1 character, Physical damage to 1 character
Imp Ace 12 54 15 127 10 50 16% 9% 9
4 4 4 4 11 45 1 - - Truce Canyon
Magic damage and slow to 1 character
Juggler 20 450 10 253 10 50 23% 11% 8
4 4 4 2 128 220 3 - - Magus' Lair
Starts with very high Physical defense, If hit by Magic its Physical defense goes down and Magic defense goes up, Then if hit by Physical attack its physical defense will go up and magic defense down, Kills Roly Bomber if one is available, Fire damage to 1 character
Leaper 35 800 200 192 85 30 35% 16% 13
4 4 4 4 412 360 10 Elixir Shield Giant's Claw
Physical damage to 1 character
Lizardactyl 38 950 80 127 120 50 37% 17% 12
132 4 4 4 444 0 8 HyperEther - Giant's Claw
Physical damage to 1 character, counterattacks against magic spells with physical damage and chaos to 1 character
Mad Bat 4 18 5 127 7 50 10% 14% 10
4 4 4 4 6 75 1 - - Cathedral
Absorbs 1 character's HP
Magus 20 6666 70 230 8 50 100% 11% 11
132 132 132 132 1500 3000 15 - - Magus' Lair
High Physical defense until damaged to a certain point, Absorbs all magic except the magic most recently used by Magus (for example, if he uses a Fire attack, he's not immune to Fire) until damaged to a certain point, Being hit by the Masamune lowers his Magic defense until he uses a magic attack until damaged to a certain point, Physical damage and causes HP to drop steadily to all characters until damaged to a certain point, Physical/Magic damage to 1 character until damaged to a certain point, Counterattacks against all attacks except Masamune by attacking with either a Fire attack to all characters, a Water attack to all characters, a Lightning attack to all characters, or a Shadow attack to 1 character until damaged to a certain point (however, WILL counterattack against the Masamune if attacked by it twice in succession), Raises his Magic Defense after being damaged to a certain point, Shadow damage to all characters after being damaged to a certain point
Masa 15 1000 28 127 7 50 100% 10% 7
4 4 4 4 200 200 2 - - Denadoro Mts
Appears with Mune, Physical damage to 1 character, Counterattacks with Physical damage to 1 character, Physical damage to 1 character (along with Mune), Confuses 1 character (along with Mune), Dies when Mune dies
Masa&Mune 16 3600 40 127 6 50 100% 10% 11
7 4 4 4 500 1500 10 - - Denadoro Mts
Physical/Magic damage to 1 character, Physical damage to 1 character, Lightning damage to all characters after a brief period of "storing tornado energy", Counterattacks with Lightning damage to all characters in a row while storing "Tornado Energy"
Mohavor 28 400 160 100 27 50 29% 50% 8
8 4 4 8 348 550 15 Shield - Sunken Desert
Magic damage to 1 character, Magic/Physical damage to 1 character, Locks 1 character, Blinds 1 character
Mune 15 1000 18 127 11 50 100% 10% 9
4 4 4 4 200 200 2 - - Denadoro Mts
Appears with Masa, Physical damage to 1 character, Physical damage to 1 character (along with Masa), Confuses 1 character (along with Masa), Dies when Masa dies
Naga-ette 3 60 7 180 5 10 9% 6% 9
3 4 4 2 8 80 1 - - Cathedral
Physical damage to 1 character, Physical damage and slow to 1 character
Nu 1 1234 1 127 10 50 100% 10% 1
4 4 4 4 248 0 30 Mop - Cursed Woods
Appears randomly and rarely, Reduces 1 character's HP to 1
Ogan 14 146 35 240 10 75 18% 9% 12
8 8 8 8 32 80 2 Shield - Denadoro Mts
Becomes Goblin if hit by Fire, Physical/Magic damage to 1 character, Physical damage to all characters
Omnicrone 6 218 42 127 1 50 100% 7% 11
0 0 0 0 22 55 1 - Ether Magus' Lair
Magic/Physical damage to 1 character, Magic/Physical Damage to 1 character
Outlaw 21 182 40 127 8 50 24% 12% 10
0 4 4 0 104 90 3 - - Magus' Lair
Physical/Magic damage to 1 character, Counterattacks with Magic damage to a all characters in an area if a Juggler is available
Ozzie (1) 12 762 0 127 10 100 100% 9% 12
0 0 0 0 30 100 2 - - Zenan Bridge
Appears with a group of Deceaseds, Dies if all Deceaseds die, Dies if hit by Magic 3 times, Lightning damage to 1 character
Ozzie (2) 23 1000 1 255 1 100 100% 12% 1
8 8 8 8 0 0 0 OzziePants - Magus' Lair
You must hit the 4 switches behind him to defeat him, Heals himself, Counterattacks with Magic damage to all characters
Ozzie (3) 23 1000 1 255 1 100 100% 12% 1
8 8 8 8 0 0 0 OzziePants - Ozzie's Fort
You must hit the switch behind him to end the fight then go fight him again, Heals himself, Counterattacks with magic damage to all characters
Poly 7 99 11 127 1 30 12% 7% 6
4 4 4 4 7 35 2 - Ether Truce Canyon
Physical/Magic damage to 1 character
Reaper 40 1450 0 127 10 50 0% 17% 15
4 132 4 2 518 700 8 Elixir - Northern Ruins
Reduces the HP of 1 character to 1, Absorbs the HP of 1 character
Retinite (Top) 30 5000 255 250 30 65 100% 100% 13
0 0 0 0 500 0 20 - - Sunken Desert
Appears with the Core and Bottom, Water damage lowers his defense, Anything other than Water raises his defense, Absorbs HP from its core, Blinds 1 character, Fire damage to 1 character, Shadow damage to all characters, Shadow (but not magic) damage to all characters, Absorbs HP from 1 character
Retinite (Core) 30 1000 45 127 20 0 100% 14% 8
132 132 0 132 1600 2000 60 Speed Tab - Sunken Desert
Appears with the Top and Bottom, Runs away without the top and bottom
Retinite (Bottom) 30 4800 170 250 30 65 100% 100% 8
0 0 0 0 500 0 20 - - Sunken Desert
Appears with the Top and Core, Water damage lowers his defense, Anything other than Water raises his defense, Absorbs HP from its core, Magic damage to 1 character, Physical damage to and steadily lowers HP of all characters, Absorbs HP from 1 character
Roly 2 24 5 127 1 50 8% 6% 7
4 4 4 4 3 25 1 - - Truce Canyon, Guardia Forest, Magus' Lair
Physical/Magic damage to 1 character
Roly Bomber 1 99 1 127 13 0 100% 6% 1
1 1 1 1 72 100 3 - - Magus' Lair
Causes Magic damage to all characters if killed, Kills itself but doesn't harm any characters if hit but not killed
Roly Rider 2 30 6 127 1 50 8% 6% 7
4 4 4 4 5 40 2 - - Truce Canyon, Guardia Forest
Physical damage to 1 character, Physical/Magic Damage to 1 character
Rubble 30 515 1 140 10 100 100% 75% 16
0 0 0 0 1000 0 100 Mid Ether Mid Ether Giant's Claw
Locks all characters at beginning of fight, Runs away
Rust Tyrano 35 25000 1 127 30 50 100% 16% 13
4 4 4 4 3800 2000 40 Red Mail - Giant's Claw
Fire damage to all characters after counting down from 5, Lowers HP of all characters steadily at each count from 5 to 0, Absorbs HP of 1 character
Sentry 40 1280 1 127 185 50 39% 17% 10
4 4 4 2 467 400 8 HyperEther Full Ether Northern Ruins
Reduces HP of 1 character to half as physical/magic damage, Counterattacks against magic damage by absorbing the HP of 1 character, Drains all MP from 1 character or magic damage to 1 character before dying
Shadow 7 1 8 160 5 50 12% 7% 10
4 4 4 4 14 50 1 - - Magus' Lair
Physical attacks do no damage, Physical/Magic damage to 1 character
Slash (1) 21 3200 40 127 6 50 100% 12% 14
8 8 8 8 0 0 0 - - Magus' Lair
Magic damage to 1 character, Physical/Magic damage to 1 character, Fire damage to all characters before dying
Slash (2) 22 5200 70 127 7 60 100% 12% 14
8 8 0 8 500 1500 10 - - Magus' Lair
Lightning damage to all characters in a row, Physical/Magic damage to 1 character only after being damaged to a certain point, Physical damage to 1 character only after being damaged to a certain point, Physical damage to 1 character only after being damaged to a certain point, Counterattacks with Physical damage to 1 character only after being damaged to a certain point
Sorcerer 20 220 10 127 8 0 23% 11% 10
132 132 132 2 111 220 3 - Mid Ether Magus' Lair
NOTES AND ATTACKS
Super Slash (1) 35 2500 150 127 10 50 100% 16% 11
4 4 4 4 2000 2000 20 - - Ozzie's Fort
Lightning damage to all characters in a row
Super Slash 37 4000 200 127 15 50 100% 16% 9
4 4 4 4 2500 2000 30 Slasher 2 - Ozzie's Fort
Appears with Flea Plus (2) and Great Ozzie, Dies when Great Ozzie dies, Lightning damage to all characters in a row, Physical damage to 1 character, Counterattacks with physical/fire (but not magic) damage to 1 character only if Flea Plus (2) is still alive
T'Pole 15 150 12 192 10 0 19% 10% 10
8 8 8 8 26 30 1 Mid Tonic - Cursed Woods
Physical/Magic damage to 1 character, Counterattacks with Water damage to 1 character
Vamp 19 120 12 127 7 30 22% 13% 11
4 4 4 4 58 70 2 - - Magic Cave, Magus' Lair
Physical/Magic damage to 1 character, Absorbs 1 character's MP
Yakra 6 920 16 127 9 50 100% 7% 10
4 4 4 4 50 600 5 - - Cathedral
Physical/Magic damage to 1 character, Physical Damage to 1 character, Physical/Magic damage to 1 character, Physical damage to all characters, Counterattacks with Physical damage to all characters if it's far enough away
Zombor (Head) 13 960 16 127 7 50 100% 9% 8
143 4 4 143 0 0 0 - - Zenan Bridge
Appears with Bottom, Hits 1 character for Fire damage only if bottom is alive, Magic damage to all characters only if bottom is alive, Absorbs 1 character's HP only after damaging it to a certain point and if bottom is still alive, Magic damage to all characters immediately after bottom dies, Magic damage to 1 character only if bottom is destroyed, Drains all MP of 1 character before dying
Zombor (Bottom) 13 800 35 175 7 50 100% 9% 12
4 143 143 4 350 1500 10 - - Zenan Bridge
Appears with Top, High Physical defense, Physical damage to 1 character only if top is defeated, Physical damge to all characters only if top is defeated



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