Shield (2 MP): Raises one character's defense.
Suction (3 MP): One character absorbs magic as MP
Hide (5 MP): One character is temporarily invincible
Protect (2 MP): Raises one character's magic defense
Curse (1 MP): Raises encounter rate
Light Blow (2 MP): Gives character holy element when attacking
Rage (4 MP): Raises all stats by 10%, berserks target
Dark Blow (2 MP): Gives character evil element when attacking |
Reflect (6 MP): Reflects enemy spells onto caster / single
Escape (8 MP): Warp to entrance of dungeon
Quick (3 MP): Raises one character's response
Air Screen (4 MP): Raises one character's parry rate
Revive (12 MP): Revives a dead character
Awaken (2 MP): Party immune to Sleep for this battle
Field (2 MP): Halves effect of one element / unfocused
Heal (3 MP): Heals one character |