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F2 Walkthrough

Corak's Notes on F2:

An ancient pyramid sits in a nook in the mountains that seperate the Shadowmire from the rest of the swamplands. Many have journeyed to the pyramid in attempts to discover the secret of its mystery, by most have fallen victim to the Shadow Rogues that wander the land.

Monsters in the area: Tree Golems, Shadow Rogues, Minotaur.

Map of F2

Tomb of Terror.

Pyramid of Water.

Quicksand!

Like almost every area in the swamp, there's quicksand in this area, which will cause your lead two party members to die if you step into it. As you can see on the map, it's a bit of a risk to approach this area from the west, there's lots of quicksand there. And even if you know it's there, you might still walk right into it in an unguarded moment. Happened to me often enough.

Anyway, aside from the quicksand, there's not too much danger in the area. The Tree Golems and Shadow Rogues are both enemies that shouldn't give you a huge amount of trouble by the time you get here. The real danger is found inside the two structures that are found in this area: The Tomb of Terror and the Pyramid of Water. To enter the pyramid, any pyramid for that matter, you need the Golden Pyramid Key Card from Mount Keystone, found in area A4. For the Tomb, you need a Black Terror Key. You can find one of those in the Cursed Cold Cavern. You can also get one from the hireling Son of Abu. For that, you'll first need to free him from the Blood Reign Dungeon, and then hire him at the inn in Swamp Town. Both of these areas are definately not the easiest in the game, so be prepared before you enter either.

While walking around the swamp, you'll probably notice a number of impaled chattering skulls in the area. They'll spout gibberish you won't be able to understand unless someone in your party has the Linguist skill. These skulls will tell you exactly what you'll need to do to finish the game, namely:

* Get the six Hologram Sequencing Cards;
* Drink from the fountain in the Maze from Hell to become Ultimate Adventurers;
* Get both halves of the initialization code from Blackwind and Greywind;
* Give 11 Ultimate Power Orbs to one of the three kings;
* Make your way through the pyramid on the Isle of Fire.

There's just two more things of note in this area. One: In the mountains due south from the Pyramid, you'll find a Divine Intervention scroll. And two: There's some hidden treasure in the forest in the southeast part of this area. Its exact location is eight spaces east and two south from the Pyramid. Be careful, though. If you dig up the treasure, a Minotaur will appear from out of nowhere and attack you. It's nigh-impossible to beat it if you don't have the Implosion spell and/or some mighty impressive weaponry. And even then, you need some luck. But if you do manage to beat it, you'll be 3 million experience points and 3 random items of the highest possible quality richer.

Adjacent areas:

Area How to get there
Tomb of Terror Go to point 1 on the map
Pyramid of Water Go to point 2 on the map
Mutant Mountains(F1) Go north from this area
Deathbog(E2) Go west from this area
Minotaur Marsh(F3) Go south from this area



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