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Burning Town - Bandora

Leorina, who apparently has a Port Wine Stain birthmark covering her entire body, will suggest you visit her pappy.
Head back to the Tower of Water, and you'll end up at Kreps' Mansion. You'll hatch a scheme to get the Stone of Flame to un-melt Guandia.
Head north of Kreps' Mansion to Gordo Forest. To get through here, just go right at this intersection and follow the path.
You'll reach Mt. Bernard. Read the sign, and begin scaling the mountain.
As you see, the sign wasn't lying. Don't you feel bad for doubting it now?
You'll end up in the aptly-named Lava Region (although I only see fire, and no lava...). Anyway, this is another area with a pretty straight path, so just keep going.
You'll eventually reach Bandora. The place is deserted, so you know what that means...loot everything!
Just north of Bandora is Ruji's Palace. Are you prepared for the evils that lurk within?
The first thing you'll want to do is head straight north, where there are some beds to rest up in. Then go to the northwest corner and drop down the hole to the basement. It's a dead end down here, but there are some nice treasures. When you're done, head up the stairs in the northwest corner.
From that staircase, head just to the east and up the stairs to the second floor. Take a rest in this here bed.
Make a quick detour to the southeast corner to grab some treasure.
Here you can talk to Ruji. Seems he wants you to get the Stone of Flame too...
Just east of Ruji is a bed and a hole. Rest in the bed and jump down the hole.
Looks like you made it. Now keep going...
A cave. Looks like we'll have to go in...
Ohh! A puzzle. For those of you who are thinking-impaired, the right path represents the sword (most people hold swords in their right hands).
But first head down the center path and grab the Cutter in this chest.
Return to the three doors and this time go through the door on the right. When you return to the three doors, this time go through the door on the left.
When you get back to the three doors again, this time head down the middle door.
Here you'll want to first head off to the right and loop around to the peninsula to grab all the treasure. Then return here and head straight north.
When you get to a fork in the path, take the north path first so you can grab all this treasure. Then go back and take the left path to continue on.
Keep going and you'll reach this village of dragon-like creatures.
Feel free to go shopping and whatnot while you're here, then head to this doorway in the upper-right corner of the village.
Yay! That was easy... a bit too easy...
Now begin your long trek back to the Ruji. Feel free to use a TravelBell to hasten the pace a bit.
Treachery! Who'd of thunk it?!
You'll have to fight off 5 Fire Knights. They're not that bad. Just rush 'n attack 'em.
Looks like the bad guys got a fake, while a friendly little Agira had the real one all along. I haven't seen THAT one before!





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