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Information What is this game? First, a little background information. Nakayoshi is a Japanese magazine that publishes Shojo (girl) manga (similar to how Shounen Jump publishes shounen (boy) manga). Back in 1993, late in the Famicom's life-cycle, this game was released, based off of six manga properties published in Nakayoshi magaine: Goldfish Warning!, Pocket Park, MinMin!, Taiyou ni Smash, Kurumi and the 7 Dwarves, and Sailor Moon. These manga had varying levels of popularity in their own country (only Goldfish Warning! and Sailor Moon got an anime released), and only Sailor Moon was ever released in America in any form. This game seems to have been designed for a younger audience, as it's essentially a simplified RPG. In the game's universe, the main character is a reader of Nakayoshi Magazine that must visit "Nakayoshi World" , which consists of 6 worlds based on those aforementioned manga, at the behest of Nakayoshi's editor. The character's goal is to meet with the authors of each of the manga, retrieve their pens that have been stolen by the big bad, and find/help the main characters of each manga. As you can probably tell from the plot, this game is essentially fan-service for these games But it's a JAPANESE game, right? It is, but I have lended my hacking prowess, however meager, to make sure it gets an English translation. Of course, I could never do it without Frizzy, my faithful translator for the project! How is the game set up? Basically, the game flows as follows: You begin each chapter in the office of that manga's author, who will ask you to retrieve her stolen pen and rescue her main character, who has usually been kidnapped, and will also give you a theme weapon that corresponds to her manga. In some chapters, she will also give you a Wand that allows you to take on the appearance/abilities of that manga's main character. Then you must progress through that world, rescue the heroine, find the author's pen, then the author will take back the weapon she gave you, along with the Wand, and you'll be whisked away to the next chapter to repeat the progress. Where are my stats? Like I said, this game is quite simplified. There are no experience points, no levels nothing like that. There IS HP and MP, though, although the game doesn't display these numerically. You start the game with three hearts and three orbs. These are your HP and MP, respectively. Each heart symbolizes 30 HP, and as your HP diminishes, the heart's appearance changes at each 10 HP. MP works the same way. You start the game with 3 hearts/orbs (90 HP/MP), and after each chapter, you increase by one heart/orb (30 HP/MP). As far as enemies go, the enemies all have the exact same maximum HP as you. In other words, chapter 1 enemies have 90 HP, chapter 2 enemies have 120 HP, and so on. Where's my moneh? Apparently, "Gold" isn't cute enough to use as currency in this game, so instead it used "Piichi", which translates to "Peach". I decided to keep "Peach" for singular and plural, as saying Peaches really, REALLY makes it sound like you're talking about the fruit. How is the inventory set up? You can reach your inventory by pressing the Select button. There are five main categories of item in the game: Storyline Items: These are never really named, but they can be seen in the upper-left box of the inventory screen. They include bus passes, invitations, phone cards, keys and gold games. These are all just collected throughout the course of the game. Food: Food is exactly what you'd expect. Each food item will restore an equal amount of HP and MP, and is consumed after one use. At any given time, you can have seven different types of food, and up to 10 of any specific type. Items: These are located to the right of the food items. These are obtained automatically throughout the course of the game, and tend to give your character special abilities. The only one that's actually usable is the Wand, the others work automatically once you obtain them. Weapons: These are used to attack in battle. But don't expect swords and arrows in this game! Most weapons are stationary and sports equipment and the like. Like food, you can have up to seven different weapons at any given time. At the beginning of each chapter, you'll be given a theme weapon that is only usable for that chapter, as the manga author will take it back when the chapter is over. However, these weapons behave just like any other weapon in the game. Gems: Gems are just like weapons, but they are magical attacks. There are three magical types in this game: Fire, Ice and Lightning. At the start of the game, you're given a Quartz (which is later upgraded to a Crystal, then a Diamond), which is used in Fire, Ice and Lightning attacks. All other gems are specific to a single element. Where are my stats? Like I said, this game is quite simplified. There are no experience points, no levels nothing like that. There IS HP and MP, though, although the game doesn't display these numerically. You start the game with three hearts and three orbs. These are your HP and MP, respectively. Each heart symbolizes 30 HP, and as your HP diminishes, the heart's appearance changes at each 10 HP. MP works the same way. You start the game with 3 hearts/orbs (90 HP/MP), and after each chapter, you increase by one heart/orb (30 HP/MP). As far as enemies go, the enemies all have the exact same maximum HP as you. In other words, chapter 1 enemies have 90 HP, chapter 2 enemies have 120 HP, and so on. OK, explain the battle system... PLEASE! The most unique aspect of this game is its battle system, which is essentially a slot machine. Battles are initiated by talking to NPCs. Since the NPCs don't always look like monsters, this means you will often go into battle while you're trying to just talk to somebody, but it's a fair trade-off for not having any random battles, right? At the start of battle, you have five choices as follows:
Each round of battle consists of three actions from the you and the enemy. You'll peform an action, then the enemy, then you, and so on. The enemies will always attack, and your attacks will be determined by the values that come up on the reels, as follows:
Got any tips? Since weapons/gems you use is determined randomly, its not always in your best interest to have a lot of different items in your inventory, and it's definitely not a good idea to hang on to weapons much weaker than the storyline gems/weapons. If you're ever in trouble, run away! There are only three enemies you can't run from, and you have a 100% success rate when running, so you don't need to worry about the run command not working. Some enemies respawn, some don't. If you find an enemy that respawns and has a good drop (like 500 Peach or a food item), it may be in your interest to defeat it, get your reward, fight it again, get the reward again, etc.
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