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Walkthrough

Dewey Defeats Truman

The first place you can reach in the Nation of Sushi is the unknown podunk that is only known as "Port Village". You should hang out here and build up levels for a while. You might want to save up for the Flame 1 spell if you're a spell fiend, but it's not necessary right now. When you feel strong enough to go on, head west, then north of town.
You'll come across the town of Shiskaburg, which is having a mayorial election between two guys with the charismatic names of Crabby and Cabbage Head. You should buy a Sword and Wood Armor while you're here too.
In a house in the northern part of town, you'll meet Cup Cake, one of Candy's sisters, and a Cabbage Head supporter. She'll join you and discuss campaign strategies.
The brilliant strategy she concocts consists entirely of going outside and killing stuff. Absolutely genius.
Kill five enemies, then check the billboard again. Seems your strategy isn't working. I know! You should go outside and kill MORE enemies. That'll surely work!
Kill seven more enemies and return to the billboard. Cup Cake will finally realize her strategy isn't working, so she'll decide to campaign the old-fashioned way: mud-slinging. An expert of geneaology lives in a forest to the southeast, so they decide to visit him.
Head directly east of Shiskaburg and you'll come across another town, Teapot Village. You should buy a Leather Shield and Helmet here. Maybe the Freeze 1 spell too.
Directly south of Teapot Village is a forest. Enter it.
The enemies in the forest are a little tougher than you've faced, but don't worry, it's very straightforward and short. In the treehouse at the end of the path, you'll meet Professor Condante, who refuses to help you unless you get him a record from his favorite singer, Lola Leftover.
Where better to look for records than an abandoned record factory? There just happens to be one just north of Teapot Village too! The door's rusted shut, but luckily Condante told you the secret to opening any door is to kick it.
Another easy dungeon, but at least this one has some treasure in it. You can't even get lost because not only is it super simple, I've got a map for it available in the map section. Aren't I just supah nice?! The only frustrating part is having to ride the giant record spinners, but it's easy once you get the hang of it.
In the northern part of the factory, you'll encounter Lola Leftover herself, who locked herself in this small room, apparently since she's bummed that she's old now. Agree to let her sing to you, and she'll give you a record.
She'll also give you a lantern, and tell you to head down to the basement and check out the noises she hears down there. The entrance to the basement is right next to the entrance to the factory.
In the basement, you'll learn that Crabby's plans to build a "Happiness Factory" were actually plans to build a "Pollution Factory". I don't even know where to start with THAT one.
You'll have to fight two Gremlins down here. They're not that tough, but you have to fight them back-to-back, so be sure to keep your HP up.
Wow, incriminating evidence showing that Crabby is pure evil. That should come in handy.
Return to Professor Condante, and he'll happily exchange Crabby's lineage for the record. Not that you'd think you'd need to know his dubious lineage after getting documents that already expose his evilness, but, what're ya gonna do, ya know?
Return to Shiskaburg. OH, and don't accept this girl's money, since that would be a bribe. And only greedy people accept bribes. This game's Great Greed, so you should try not to be greedy. Seriously, if you accept the bribe, you'll end up losing more money in the long run, don't do it.
Confront Crabby with the documents, and you'll discover he really is a anthropomorphic crab. Well, I'd rather have one of them as a mayor than an anthropomorphic head of cabbage, but I digress. Crabby's your toughest foe yet, so if you're having trouble, level up and try again. Also, Flame magic doesn't work so well, but Freeze magic is OK.
After you kill his opponent, Cabbage Head wins by default. That's one way to get it done, I guess. Now head to the "boarder" just north of Shiskaburg.
Before you cross over to the Nation of Chow Mein, Cup Cake will give you her pendant and leave you. The pendant will somehow be affixed to your dog collar, and you'll be on your way.

Item Checklist

Med 1-10 (Record Factory)
Med 1-10 (Record Factory)
Flame 1 (Record Factory)
Med 1-10 (Record Factory)
Med 1-10 (Record Factory)
Sleep (Record Factory)
Album (Received from Lola)
Lantern (Received from Lola)
Orders (Record Factory Basement)
Lineage (Received from Professor Condante)
Pendant (Received from Cup Cake)





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