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Hacking List

This is a list of the codes used for hacking the RAM values of Great Greed while using the Visual Boy Advance Emulator. If you do not yet know how to hack save states, click here for an explanation.

* For numerical values that can take more than two hexadecimal digits (numbers over 255), to enter in a number lower than 255, use the first two spots listed. For a number between 256 and 65535 (That is, numbers that would take between 3 and 4 digits to enter), you have to put in the first two digits in the second spot, and the last two in the first.
For example, let's say you want 999,999 Gold. That would be F423F in hexadecimal. There is room for 6 digits to put in the money. But you must put the first two digits in the last two places, the first two digits of the hexadecimal are 0F (You must think of all these to be an even number of digits). Then 42, then 3F. So, to get 999,999 Gold, you'd enter 3F420F. It's complicated, and takes some getting used to.

PLACES IN THE CODE

C200-C204 Name
C205 Level
C206-C207 Current HP
C208-C209 Max HP
C20A-C20B Current MP
C20C-C20D Max MP C211-C213 Experience
C214-C216 Gold
C218-C237 Items
C239-C258 Scrolls
C25A-C26D Misc.

THINGS TO PUT INTO THE PLACES

Items

00 Nothing

01 Knife
02 Dagger
03 Sword
04 Scimtar
05 Foil
06 Katana
07 Hotcut
08 Cutter
09 Bigcut
0A Badcut
0B Rapier
0C Knights
0D Cloth
0E Padded
0F Wood
10 Leather
11 Tin
12 Copper
13 Bronze
14 Iron
15 Ceramic
16 Steel
17 Silver
18 Knights
19 Wood
1A Leather
1B Tin
1C Copper
1D Bronze
1E Iron
1F Ceramic
20 Steel
21 Silver
22 Knights
23 Hat
24 Helm
25 Helmet
26 Tin
27 Copper
28 Bronze
29 Iron
2A Ceramic
2B Steel
2C Silver
2D Knights
2E Gold
2F Gold
30 Gold
31 Gold
32 Platnum
33 Platnum
34 Platnum
35 Platnum
36 Epee
37 Skewer
38 Slasher
39 Stabber
3A Suncut
3B Radcut
3C Hacker
3D Plate
3E Chain
3F Duramet
40 Chrome
41 Alloy
42 Dress
43 Plate
44 Alloy
45 Chrome
46 Carbon
47 Duramet
48 Alloy
49 Carbon
4A Chrome
4B Duramet
4C Wig
4D Stamp
4E Clothes
4F Limburg
50 Trash
51 Regain 1
52 Regain 2
53 Regain 3
54 Fix
55 Skirt
56 Apron

57 Toy
58 Book
59 Cap
5A Glasses
5B Dentures
5C Brush
5D Diary
5E Rouge
5F Shoes

60-FF are strange dummied values.

Magic

You'll notice that the non-consumable spells are listed twice. The first listing tends not to work, but the second listing does.

00 Nothing

01 Flame 1
02 Flame 2
03 Flame 3
04 Flame 4
05 Freeze 1
06 Freeze 2
07 Freeze 3
08 Freeze 4
09 Bolt 1
0A Bolt 2
0B Bolt 3
0C Bolt 4
0D Zap 1
0E Zap 2
0F Sleep
10 Push
11 Power
12 Drain
13 Weaken
14 Speed
15 Slow
16 Guard
17 Flash
18 Block
19 Silence
1A Heal 1
1B Heal 2
1C Heal 3
1D Heal 4
1E Repel
1F Tactics
20 Escape
81 Flame 1
82 Flame 2
83 Flame 3
84 Flame 4
85 Freeze 1
86 Freeze 2
87 Freeze 3
88 Freeze 4
89 Bolt 1
8A Bolt 2
8B Bolt 3
8C Bolt 4
8D Zap 1
8E Zap 2
8F Sleep
90 Push
91 Power
92 Drain
93 Weaken
94 Speed
95 Slow
96 Guard
97 Flash
98 Block
99 Silence
9A Heal 1
9B Heal 2
9C Heal 3
9D Heal 4
9E Repel
9F Tactics
A0 Escape
C0 Med 1-0
C1 Med 1-1
C2 Med 1-2
C3 Med 1-3
C4 Med 1-4
C5 Med 1-5
C6 Med 1-6
C7 Med 1-7
C8 Med 1-8
C9 Med 1-9
CA Med 1-10
CB Med 1-11
CC Med 1-12
CD Med 1-13
CE Med 1-14
CF Med 1-15
D0 Med 2-0
D1 Med 2-1
D2 Med 2-2
D3 Med 2-3
D4 Med 2-4
D5 Med 2-5
D6 Med 2-6
D7 Med 2-7
D8 Med 2-8
D9 Med 2-9
DA Med 2-10
DB Med 2-11
DC Med 2-12
DD Med 2-13
DE Med 2-14
DF Med 2-15
E0 Med 3-0
E1 Med 3-1
E2 Med 3-2
E3 Med 3-3
E4 Med 3-4
E5 Med 3-5
E6 Med 3-6
E7 Med 3-7
E8 Med 3-8
E9 Med 3-9
EA Med 3-10
EB Med 3-11
EC Med 3-12
ED Med 3-13
EE Med 3-14
EF Med 3-15
F0 Med 4-0
F1 Med 4-1
F2 Med 4-2
F3 Med 4-3
F4 Med 4-4
F5 Med 4-5
F6 Med 4-6
F7 Med 4-7
F8 Med 4-8
F9 Med 4-9
FA Med 4-10
FB Med 4-11
FC Med 4-12
FD Med 4-13
FE Med 4-14
FF Med 4-15

Entering values not listed can have strange results. Try at your own risk.

Misc

00 Nothing

01 Collar
02 Album
03 Lantern
04 Orders
05 Lineage
06 Pendant
07 Pepper
08 Note
09 Pick
0A Flower
0B Antidote
0C Water
0D Broach
0E Apple
0F Peach
10 Walnut
11 Ring
12 Mint
13 Key
14 Earring
15 Not Use
16 Not Use
17 Hairband
18 Key

Entering values not listed can have strange results. Try at your own risk.




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