Spell Name | Full Name | HP Cost | Spirits | Target(s) | Effects |
AntiPS | Anti-poison | 4 | E | 1 ally | Cures poison. |
AT S | Attack Single | 1 | E + F | All enemies | Causes enemies to focus their attacks on the caster. |
ATback | Attack Back | 30 | A + Ht | 1 ally | Reflects physical attacks back at attackers for half damage. |
Blowup | Blow Up | 80 | F + L | All enemies | Damages enemies with an explosion. It can be avoided. |
BoltA | Bolt All | 40 | A + L | All enemies | Damages enemies with lightning. |
BoltG | Bolt Group | 24 | L + Sk | 1 enemy group | Damages enemies with lightning. |
BoltS | Bolt Single | 18 | L | 1 enemy | Damages an enemy with lightning. |
BreakA | Break All | 36 | Ht + Sk | All enemies | Damages enemies with breakage. |
BreakG | Break Group | 30 | Sk + W | 1 enemy group | Damages enemies with breakage. |
BreakS | Break Single | 24 | Sk | 1 enemy | Damages an enemy with breakage. |
Bury | Bury | 110 | A + E | All enemies | Damages non-flying enemies with earth. |
Crush | Crush | 130 | Ht + Sp | All enemies | Damages enemies with crushing pressure. It does not always work, though. |
Daze | Daze | 60 | L + W | 1 enemy | Causes confusion. |
DFdown | Defence Down | 60 | Sk + Sp | 1 enemy | Halves an enemy's defence power. |
Dft A | Defeat All | 5 | F + W | 1 enemy | Instantly kills an enemy. |
Dft P | Defeat Person | 100 | E + Ht | All allies | Sacrifices the caster, healing party members with their remaining HP (evenly divided). |
Dft S | Defeat Single | 20 | Ht + L | All enemies | Instantly kills enemies. |
DFup | Defence Up | 55 | W | 1 ally | Temporarily raises defence power for one battle. |
Escape | Escape | 100 | A | Party | Teleports the party out of a dungeon. Does not work in some areas. |
FireA | Fire All | 28 | A + F | All enemies | Damages enemies with fire. |
FireG | Fire Group | 18 | F + Sp | 1 enemy group | Damages enemies with fire. |
FireS | Fire Single | 12 | F | 1 enemy | Damages an enemy with fire. |
Freeze | Freeze | 24 | Sp | 1 enemy group | Stuns enemies. |
Healup | Heal Up | 8 | E + L | 1 ally | Cures paralysis and confusion. |
Heat | Heat | 95 | F + Sk | All enemies | Damages enemies with a heatwave. |
Hire | Hire | 150 | Ht + W | None | Allows the party to hire a previously hired mercenary from anywhere (except battle). |
LStorm | Lightning Storm | 120 | A + W | All enemies | Damages enemies with a windstorm. |
MGdown | Magic Down | 50 | L + Sp | All allies | Reflects magical attacks back at casters for half damage. |
MGWall | Magic Wall | 40 | A + Sp | All allies | Temporarily increases magic defence for one battle. |
Peace | Peace | 60 | Ht | Party | Prevents random enemy encounters for a short period of time. Only enemies who are significantly weaker than the party are repelled, though. |
Spirit | Spirit | 250 | All 8 | 1 enemy | Damages an enemy with pure spirit (non-elemental). |
SPup | Speed Up | 32 | E + Sp | All allies | Temporarily raises attack speed for one battle. |
Storm | Storm | 100 | Sp + W | All enemies | Damages enemies with a snowstorm. |
STRup | Strength Up | 70 | E + Sk | 1 ally | Temporarily raises attack power for one battle. |
takeHP | Take HP | 2 | F + Ht | 1 enemy | Steals an enemy's HP. |
Wall | Wall | 70 | E + W | 1 ally | Creates a barrier that soaks a number of physical attacks. |
Warp | Warp | 80 | A + Sk | Party | Teleports the party to the most recently visited town. |