| Spell Name | Full Name | HP Cost | Spirits | Target(s) | Effects |
| AntiPS | Anti-poison | 4 | E | 1 ally | Cures poison. |
| AT S | Attack Single | 1 | E + F | All enemies | Causes enemies to focus their attacks on the caster. |
| ATback | Attack Back | 30 | A + Ht | 1 ally | Reflects physical attacks back at attackers for half damage. |
| Blowup | Blow Up | 80 | F + L | All enemies | Damages enemies with an explosion. It can be avoided. |
| BoltA | Bolt All | 40 | A + L | All enemies | Damages enemies with lightning. |
| BoltG | Bolt Group | 24 | L + Sk | 1 enemy group | Damages enemies with lightning. |
| BoltS | Bolt Single | 18 | L | 1 enemy | Damages an enemy with lightning. |
| BreakA | Break All | 36 | Ht + Sk | All enemies | Damages enemies with breakage. |
| BreakG | Break Group | 30 | Sk + W | 1 enemy group | Damages enemies with breakage. |
| BreakS | Break Single | 24 | Sk | 1 enemy | Damages an enemy with breakage. |
| Bury | Bury | 110 | A + E | All enemies | Damages non-flying enemies with earth. |
| Crush | Crush | 130 | Ht + Sp | All enemies | Damages enemies with crushing pressure. It does not always work, though. |
| Daze | Daze | 60 | L + W | 1 enemy | Causes confusion. |
| DFdown | Defence Down | 60 | Sk + Sp | 1 enemy | Halves an enemy's defence power. |
| Dft A | Defeat All | 5 | F + W | 1 enemy | Instantly kills an enemy. |
| Dft P | Defeat Person | 100 | E + Ht | All allies | Sacrifices the caster, healing party members with their remaining HP (evenly divided). |
| Dft S | Defeat Single | 20 | Ht + L | All enemies | Instantly kills enemies. |
| DFup | Defence Up | 55 | W | 1 ally | Temporarily raises defence power for one battle. |
| Escape | Escape | 100 | A | Party | Teleports the party out of a dungeon. Does not work in some areas. |
| FireA | Fire All | 28 | A + F | All enemies | Damages enemies with fire. |
| FireG | Fire Group | 18 | F + Sp | 1 enemy group | Damages enemies with fire. |
| FireS | Fire Single | 12 | F | 1 enemy | Damages an enemy with fire. |
| Freeze | Freeze | 24 | Sp | 1 enemy group | Stuns enemies. |
| Healup | Heal Up | 8 | E + L | 1 ally | Cures paralysis and confusion. |
| Heat | Heat | 95 | F + Sk | All enemies | Damages enemies with a heatwave. |
| Hire | Hire | 150 | Ht + W | None | Allows the party to hire a previously hired mercenary from anywhere (except battle). |
| LStorm | Lightning Storm | 120 | A + W | All enemies | Damages enemies with a windstorm. |
| MGdown | Magic Down | 50 | L + Sp | All allies | Reflects magical attacks back at casters for half damage. |
| MGWall | Magic Wall | 40 | A + Sp | All allies | Temporarily increases magic defence for one battle. |
| Peace | Peace | 60 | Ht | Party | Prevents random enemy encounters for a short period of time. Only enemies who are significantly weaker than the party are repelled, though. |
| Spirit | Spirit | 250 | All 8 | 1 enemy | Damages an enemy with pure spirit (non-elemental). |
| SPup | Speed Up | 32 | E + Sp | All allies | Temporarily raises attack speed for one battle. |
| Storm | Storm | 100 | Sp + W | All enemies | Damages enemies with a snowstorm. |
| STRup | Strength Up | 70 | E + Sk | 1 ally | Temporarily raises attack power for one battle. |
| takeHP | Take HP | 2 | F + Ht | 1 enemy | Steals an enemy's HP. |
| Wall | Wall | 70 | E + W | 1 ally | Creates a barrier that soaks a number of physical attacks. |
| Warp | Warp | 80 | A + Sk | Party | Teleports the party to the most recently visited town. |