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Walkthrough

Before I start... I sometimes give tips in this walkthrough, but general tips that are always useful are collected in Tips and Strategies. I expect that you read that before attempting these battles, because knowing those facts makes it a bit easier and that's where my expectations will be. 8-)

Full Walkthrough (text only)

Walkthrough + Enemy/Technique Info

  • The Piro values I give in the Enemy Info sections are the values *in* melee battle; outside of battle, the values are halved, rounded down.
  • An Elemental column with (F) means that Earth attacks will always miss. A (Phys NA) means all physical attacks do no damage, and (Mag NA) means all magical attacks do no damage.
  • The "Range" of an enemy is how far he can walk in one turn. The "Range" of an enemy unit is equal to the lowest Range of the enemies in the unit.
  • If the Range has an "A" tacked on, the enemy is aerial (it can move over water, sky, or mountains).
  • If the Range has a "W" on it, the monster can move in water as well.

PrologueChapter 14
Chapter 1Chapter 15
Chapter 2Chapter 16
Chapter 3Chapter 17
Chapter 4Chapter 18
Chapter 5Chapter 19
Chapter 6Chapter 20
Chapter 7Chapter 21
Chapter 8Chapter 22
Chapter 9Chapter 23
Chapter 10Chapter 24
Chapter 11Chapter 25
Chapter 12Chapter 26
Chapter 13Chapter 27
Side Quests
Situation CriticalHard Dungeon



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