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Walkthrough

Chapter 9: Mahal, the Continent of Miracles

A few scenes, then you'll be on the deck of the Farnheit in the rain. Talk to Truce to hear a very nice plan about the coming battle. 8-) As promised, the salesman's wares have changed; they're even more expensive now! O_o A sidequest or three might not be amiss here, especially since the enemies are also leveling up in the next few battles. Buy up as much as you can, feed your dragons (some should have their level 10 elemental attack by now, so start them on a second elemental attack), then talk to Sendak to leave.

Chapter 9 Battle
(Gran Launcher x2) x2
(Murderer x3) x1
(Master Magus x2, Murderer x1) x2
(Murderer x2, Lazenritter x1) x1
(Cure Sorcerer x2, Gerumpel(I) x1) x1
(Cure Sorcerer x2, Gerumpel(T) x1) x1
(Gerumpel(F) x1, Gerumpel(I) x1, Gerumpel(T) x1) x1
(Murderer x2, Gerumpel(I) x1) x1
(Murderer x2, Gerumpel(T) x1) x1
(Master Magus x2, Gerumpel(F) x1) x2
(Master Magus x2, Gerumpel(I) x1) x1
(Gerumpel(T) x1, Gerumpel(F) x1, Lestat[BOSS] x1)
Bonus: 4,000 EXP

OK... this is going to be a long battle. You should have one party with Matelite, two Knights/Heavy Armors and one Light Armor. Take that party up north along with a party of White Mages, and take the rest of your crew west. The western party should set its Dragons on "Come!" and try get to just west of the bridge, while the northern one makes its way up to the large gate with its Dragons on "Wait", battling past the enemies there. (Note that you have to go through the small floodgate to get to the large one; you can just walk over it.) When you reach the gate, stand in the middle of it to release the water and heavily damage all the enemies (make sure your own people aren't in its path!). After that, have the west party immediately go in and try to kill the Cure Sorcerers from a distance. When that's done, get their dragons all on "Come!" or "Go!" and go in to get Lestat. The north party won't be able to do anything any more (by the time they go down that little path, the battle should be over), so just set their dragons on "Go!". The little round structure near Lestat will release a Presenter(8) when hit with a Thunder tech; they drop good items!

Enemy Info

PicNameElementLevelHP/MPRangeSpells/Techniques
ATKDEFSPDMAGEXPPR
Cure SorcererXLV.181300/1503 sq.White Drug L.6
24341052633520
Gerumpel(F)FireLV.202800/533 sq.Flame Gaze L.4, Excellence L.4
705214241124620
Gerumpel(I)IceLV.202800/533 sq.Ice Magic L.4, Excellence L.4
705214241124620
Gerumpel(T)ThunderLV.202800/533 sq.Thunder Gale L.4, Excellence L.4
705214241124620
Gran LauncherXLV.151200/00 sq.Catapult L.2
5530228162400
LazenritterXLV.124 sq.120/500Javelin Throw L.1
3828614150060
Master MagusEarthLV.151200/1703 sq.Earthquake L.3, Exorcism L.3
18281268512460
MurdererXLV.141700/245 sq.Bomb L.6
76462420348380
LestatXLV.256800/1200 sq.Uhoho L.4, Heeheehee L.4
7854204824002000

Technique Info

NameMPMeleeFieldComments
Bomb6OneN/AFire-elemental damage.
Catapult0One7/1Physical damage.
Earthquake18All5/2Magical earth damage.
Excellence6AllN/ANon-elemental damage.
Exorcism15One5/1Attempts to instantly kill target.
Flame Gaze10One/All5/2Magical fire damage.
Ice Magic10One/All5/2Magical water damage.
Heeheehee0OneN/APhysical poison damage.
Javelin Throw9All5/1Physical damage.
Thunder Gale10One/All5/2Magical thunder damage.
Uhoho9One5/1Turns target into stone.
White Drug10One/All5/2Heals HP.

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