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Walkthrough Chapter 8: Mid-Air Dragon BattleThis one's kind of weird... you get to choose how many hours pass. Going in one-hour increments will let you see several scenes, while going in three-hour increments will let you skip most of them. You should choose them all, though, because you can get some very good items! Yoyo will come to you three hours in. Here's the items you can get based on how you answer her.
Four hours in Sendak will come with a similar situation. 8p
Five hours in or later you'll be attacked by the Empire! AAAAHHH! The dragons will all come into the bridge along with the salesman. 8p And Sendak wants to tag around with you too. O_o I'd tell you to feed Munimuni any Poison stuff you have, since he starts out with no elemental attacks and no other dragon starts out with Poison. (Uniujis are good.) By now you should have a slough of great items to feed them. Get rid of them all (don't bother trying to save them; you're stuck with these six dragons for a LONG time, so might as well feed them up as soon as you can!) Vitality is especially important; you should have a few extra armors after buying Matelite Armor. When you're ready, talk to Salmando and get on him, then talk to Hornet to go to the pre-battle menu. Note that from now on, if you do a side quest, you can buy Matelite equipment, books, and mushrooms on the Farnheit deck when you're done. Formation-wise, I'd tell you to split up your White Mages into two groups of two (generally their magic power ends up being stronger than you need right now). Put the two Mini-Devils in one party, as well. You should buy up as much stuff as you can so you're party's fully equipped, because the shop's contents are about to change. (Gargoyle x1) x8 (Corsair x2) x2 (Buckaneer x2) x1 (Brandung[BOSS] x1) Bonus: 3,000 EXP Your strategy here depends on how strong your dragons are. If their vitality is high enough (say 40 or higher) put them on "Go!" and let them deal with the enemies. Move your units to the left so it's ready for the boss when it comes. Generally speaking long-range techs are more useful here than going in and fighting. You shouldn't have too many problems here; and you should now have two parties with White Mages so you'll have ample time to heal.
Technique Info
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