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Walkthrough Chapter 7: The Legend of the Holy DragonsBack on the bridge. Talk to Zora for a small scene. Talk to Anastasia, then Hornet. What you choose doesn't affect the game, but it will affect Ectarina's dialogue for the rest of it. ^^; Head down into the captain's room for some more items: the right side of the closet has a Ship's Log, and the bottom of the bed has a Bitter Memory. The wine cabinet in Yoyo's room has some Bitter Wine. Talk to Yoyo for another scene. Now go and buy up more equipment for your party, feed the old stuff to the dragons, then talk to the Dragonkeeper twice to start the battle. You'll probably want to do a sidequest or two to get some decent cash, since the stuff sold is currently really expensive. (Highlander x2, Blitz Magus x2) x3 (Warbuster x2, Gran Launcher x1) x1 (Gran Launcher x2) x2 (Brummbaer x2, Groyer x1) x1 (Brummbaer x2, Blitz Magus x1) x1 (Lazenritter x2, Brummbaer x1) x1 (Lazenritter x2, Groyer x1) x2 (Lazenritter x3) x1 (Highlander x2, Cure Mage x2) x1 (Groyer x2, Zomberd(19)[BOSS] x1) Bonus: 2,000 EXP This battle introduces the incredibly annoying Auto-Cannons. Put your wizards or Matelite's party forward and have them get rid of those cannons as soon as they can. Anyone who sits within three squares in front of the cannons will be hit with an attack on the whole party, so be careful. You might get lucky and create a Presenter when you use thunder techs on structures. They're easy targets and drop very nice items, so go after them! If a Blitz Magus poisons you, just go into your Party menu and use a Heal before taking your turn. Ignore the folks at the top left and head up, right, and up to Zomberd. Get rid of Cure Mages first and cannons second, then go after the boss, who's slightly more powerful than the last time you fought him. Kupo mentions that if your dragons are strong enough, you can just put them on Go! and let them attack Zomberd; the enemies won't come towards you if you don't cross the long bridge. 8-) Item time! Look at the top crate next to the lower right house for a Sweet Honey; the top barrel next to the lower left house for a Life Grass; the left barrel next to the pub for a Uniuji; the top crate next to the pub for a Poison Mushroom; and the right barrel next to the upper right house for a Heal SP. Go up into the castle. Go down the lower left staircase into the dungeon, and go into the bottom cell and talk to the queen. Talk to Sendak, then go out of the castle. The doors in town are now open. The lower left house has a Handmade Cookie in the right side of the closet, and it also has Matelite's new weapon and armor shop! Talk to Barclay to enter the shop. Buy the armor as soon as you can, because it's one of the best in the game until the very end. The axes aren't as great, though. In the lower right house, read the letter on the chair twice to get a Letter item. Examine the upper right barrel for a Sweet Wine. In the middle-right house, the left side of the closet has a Drawer Thing; and the lower left nighttable has a Difficult Book; and the upper right one has a Sweet Memory. The upper right house has a Heal SP in the spear rack at the top left. Talk to Bikkebakke, then the old man, then Bikkebakke again and tell him to give the old man all his money; you'll get some more free cash much later in the game if you do so. Enter the pub and talk to the bartender, then go up to the second floor. Examine the spear stand for a Porno Mag. Talk to the guy in bed and hit him to wake him up, then talk to Zora. No matter what you say, you'll get a new Lancer, Zora's Son, and a new dragon! Talk to it to name it (Munimuni), then exit. You should be all done here; talk to Truce at the south end of town to return to Farnheit. Talk to Yoyo. You'll get another two characters: Joy the White Mage and Nelbo the Wizard. You now have six full parties!
Technique Info
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