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Walkthrough Chapter 6: It's Not A Dream, Is It...Well, you're back on the Farnheit. First, head into Yoyo's room. Talk to Sendak, then Yoyo, then Taicho. When everyone leaves, go into Yoyo's bed, face down, and hit A to get a Princess's ??? item. This is one of only five such items in the game. DO NOT feed it to your dragons now. The form they turn into is useless until you give them at least three or four of these items, so you might as well just keep them around for now. There are some new items to be had on the Farnheit. Going down the stairs from the bridge, remember those two rooms that had nothing in them? The left one is now the men's quarters, and the right one is the women's quarters. In the men's quarters, talk to Gunso a few times for another Gunso's ??? item. The book shop is in here too. Bikkebakke is now walking around at the bottom of the room; talk to him and tell him you'll help him out, and he'll open his mushroom store. Strange as it may seem, mushrooms are really cheap and they're great dragon food; they help raise Life, Thunder, Poison, and Dexterity, some of the hardest to raise stats. Before returning to the bridge, go back to the shops and buy up more equipment to give to your characters. When they're all fully equipped, go feed your dragons. Now return to the bridge and talk to Yoyo. Go into the captain's room (south of the bridge) and examine the bottom of the bed for a Botched Cookie. The left side of the closet has a Drawer Thing, and the flower pot has a Uniuji. Now keep talking to Yoyo until she says "...", then talk to Sendak. Back in the bridge, talk to Yoyo, then Hornet to start your attack. You'll notice that Side Quests are now available. Doing a Side Quest brings you back to the bridge of the Farnheit with the dragons and salesman; however, as of now, you can't buy any mushrooms or books this way. In your formation, make sure to put Yoyo in the same party as Sendak (get rid of a Mini-Devil). It's probably a good idea to pair up the three Wizards with a Knight, Lancer, or Heavy Armor, and Yoyo and Sendak with two of the same. (Highlander x2, Warbuster x1) x2 (Highlander x2, Flame Magus x2) x1 (Gran Launcher x2) x2 (Groyer x2, Zomberd[BOSS] x1) SECOND WAVE: (Blitz Magus x2, Groyer x1) x2 (Warbuster x2, Brummbaer x1) x2 (Highlander x2, Flame Magus x2) x1 (Highlander x2, Cure Mage x2) x1 (Brummbaer x2, Groyer x1) x2 Bonus: 1500 EXP Zomberd's back with his buds. Make your way north decimating the enemy. Watch out for the gunpowder; DO NOT stand on it or right next to it, or any spells that hit you will be amplified by 10 levels! You can use it to your advantage too, though. Also make sure not to use thunder techs on the bridge. If you end up destroying it, bring in your wizards quickly to ice it over again so you can pass. When you get close to him, he'll bring in eight more and stronger units, so keep your units together when you go through! You'll probably still find it far easier just to head for Zomberd and pound him, ignoring the other parties besides for the Cure Mages.
Technique Info
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