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Walkthrough
Talk to Rush twice (as usual, it doesn't matter what you answer), then enter the prison and keep talking to the soldier until he leaves the room. Go south, feed the dragons, then south again. Talk to Lukia to get the salesman to appear. Re-equip your party and feed the leftovers to the dragons (you should have a bunch of Burning Axes and Flame Vests by now). Talk to Lukia again to enter battle.
Chapter 4 Battle
(Highlander x2, Flame Magus x2) x2
(Ice Magus x3) x3
(Highlander x2, Cure Mage x2) x2
(Centurion x2, Palpaleos x1) x1
(Soldier x3) x3
(Warbuster x2, Groyer x1) x2
(Lazenritter x2) x1
(Groyer x2, Zomberd[BOSS] x1) x1
Bonus: 750 EXP
OK... ignore the mages to the bottom right, and ignore Palpaleos at the top right (he'll leave after three rounds). Just head left towards Zomberd. Once you reach the top right, beat the Cure Mages first! Get them from a distance, because unless you're very quick in battle, they'll just heal themselves. You'll notice that the other units up here consist of old bosses. 8-) In particular, Zomberd is accompanied by two Groyers. You can let your dragons deal with the other units around him; just go in and get the Cure Mages, followed by Zomberd (again, he has no long-range attacks, so weaken him from a distance as well). Your dragons should be substantially stronger by now, so that should help.
Enemy Info
Pic | Name | Element | Level | HP/MP | Range | Spells/Techniques |
ATK | DEF | SPD | MAG | EXP | PR |
| Cure Mage | X | LV.11 | 980/130 | 3 sq. | White Drug L.3 |
12 | 26 | 8 | 36 | 96 | 600
| | Flame Magus | Fire | LV.8 | 650/140 | 3 sq. | Flame Gaze L.2, Petrify L.2 |
12 | 20 | 4 | 38 | 74 | 280
| | Gran Launcher | X | LV.15 | 1200/0 | 0 sq. | Catapult L.2 |
55 | 30 | 2 | 28 | 162 | 400
| | Groyer | X | LV.13 | 2800/0 | 3 sq. | Daikon Chop L.3 |
61 | 42 | 8 | 10 | 312 | 600
| | Highlander | X | LV.6 | 1200/0 | 4 sq. | None |
44 | 32 | 10 | 10 | 62 | 250
| | Ice Magus | Ice | LV.6 | 480/120 | 3 sq. | Ice Magic L.1, Sleep L.1 |
8 | 14 | 3 | 32 | 36 | 180
| | Lazenritter | X | LV.12 | 4 sq. | 120/500 | Javelin Throw L.1 |
38 | 28 | 6 | 14 | 1500 | 60
| | Soldier | X | LV.2 | 600/0 | 4 sq. | None |
30 | 18 | 4 | 4 | 22 | 80
| | Warbuster | X | LV.8 | 1200/0 | 3 sq. | None |
40 | 24 | 1 | 2 | 58 | 350
| | Centurion | X | LV.25 | 3200/54 | 4 sq. | Hole Valley L.5 |
104 | 10 | 44 | 65 | 2485 | 1880
| | Palpaleos | X | LV.34 | 12,000/130 | 0 sq. | Ice Hit L.7, Flame Hit L.7 |
130 | 105 | 48 | 65 | 5800 | 3000
| | Zomberd | X | LV.15 | 3600/0 | 2 sq. | Swing L.2, Clean Hit L.2 |
67 | 32 | 16 | 10 | 638 | 800
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Technique Info
Name | MP | Melee | Field | Comments |
Clean Hit | 0 | One | N/A | Physical damage. |
Daikon Chop | 0 | One | N/A | Physical damage. |
Flame Gaze | 10 | One/All | 5/2 | Magical fire damage. |
Flame Hit | 6 | All | 5/2 | Physical fire damage. |
Hole Valley | 0 | One | N/A | Non-elemental damage. |
Ice Hit | 6 | All | 5/2 | Physical water damage. |
Ice Magic | 10 | One/All | 5/2 | Magical water damage. |
Javelin Throw | 9 | All | 5/1 | Physical damage. |
Petrify | 12 | One | 5/1 | Turns target to stone. |
Sleep | 12 | One | 5/1 | Attempts to put target to sleep. |
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Swing | 0 | One | N/A | Physical damage. |
White Drug | 10 | One/All | 5/2 | Heals HP. |
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