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Walkthrough

Chapter 2: The Legend We Dreamed Of...

You'll start with a cutscene, then go back to the Farnheit. Talk to Gunso (the guy in gray armor) twice to get a Gunso's ??? item. (You can do this in almost any chapter.) Talk to Rush and tell him you'll wait for Matelite to get the ball rolling. The "fast" version is the same as the "slow" version except Matelite will dash around and get out of breath. 8-) After that he'll tell you to press various directions. Even if you get them all right, he'll trick you in the end, so it doesn't matter. 8-)

Taicho will then offer to explain about Formations. If it's your first time playing, by all means, listen to what he says. The Dragonkeeper will then appear. Talk to him and he'll jump out the window; climb the right staircase and jump out too. 8-) You'll land on the deck. Talk to the Dragonkeeper again. If you already know all about dragons, skip the explanation. Follow him around and keep talking to him; at the end, you'll get another dragon, Twinhead!

The shops don't carry anything really interesting right now (just the lowest-level weapons and armor). I'd tell you to save your money for the time being. The weapon salesman has a tip about elementals if you like. Going north gets you back to the room below the bridge. You can also speak to the crewman here and enter Yoyo's room. Inside, he'll sell you some notebooks. These you might want to stock up on a bit, especially Genius Notebooks. They're great dragon food; Wisdom's a very important stat.

When you're done, you can go back south to the deck and feed the dragons if you like, or go north back onto the bridge. First talk to Frederica, who's collapsed. Tell her you'll take the medicine, and you'll get 5 Drugs, 5 Heals, and 5 Litancibles - very useful! Talk to Sendak, then head to the captain's room south of the bridge. Talk to Sendak in bed, then go back to the bridge and talk to Hornet. Get the ball rolling! Before battle, you can now reorder your formation and change which dragons are associated with which units. The first thing you should do is put Thunderh with Matelite's group (otherwise his Inspire skill won't do much damage early on). Secondly, you should group the three Priests together along with a Lancer (and make sure they're with Molten), and put a Light Armor in the Heavy Armor group. Then head into battle!

Chapter 2 Battle
(Soldier x4) x3
(Soldier x2, Warbuster) x3
(Soldier x2, Ice Magus x2) x4
(Soldier x2, Lazenritter[BOSS] x1)
Bonus: 200 EXP

The playing field has a lot more enemies now, so it won't be so simple! Also be careful about the forest in the middle of the field. Using fire techniques on it will start it burning. This means that enemies standing on it will be damaged, but so will your units. You'll have to go around the forest anyway if you want to make any decent progress. You should set your dragons on "Come" for this battle; there are too many enemies for them to deal with by themselves. You'll probably have to beat all or most of the enemies before reaching the boss, again. Use fire techniques against the ice mages (Flame Hit, Flame Gaze, etc.); you can do that long-range or hand-to-hand. Shouldn't be too difficult, just methodically make your way north.

Enemy Info

PicNameElementLevelHP/MPRangeSpells/Techniques
ATKDEFSPDMAGEXPPR
Ice MagusIceLV.6480/1203 sq.Ice Magic L.1, Sleep L.1
81433236180
SoldierXLV.2600/04 sq.None
3018442280
WarbusterXLV.81200/03 sq.None
40241258350
LazenritterXLV.124 sq.120/500Javelin Throw L.1
3828614150060

Technique Info

NameMPMeleeFieldComments
Ice Magic10One/All5/2Magical water damage.
Javelin Throw9All5/1Physical damage.
Sleep12One5/1Attempts to put target to sleep.

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