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Tetra
Master
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Tetra Master is Final Fantasy
IX's card game. Once you have five cards in your possession, you
can challenge people to play with the square button. (If the
person you challenge is not a card player, this will just result in a
brief conversation.) Cards can be acquired through winning card
games, but they can also be found in chests. They sometimes drop
after battle, as well, though not all enemies will drop their own
cards. At one point in the game, you must play Tetra Master to
allow the story line to progress, so it is important to have some
decent cards by then. |
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You
can never carry more than 100 cards, so it is important to keep an
eye on your card inventory, and dispose of duplicates that you don't
want. Cards have a varying number of arrows on them, from 0 to 8,
arranged randomly. They also have four letters or numbers on
them, which determine how strong they are, and what form that strength
takes. |
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At the beginning of a game,
you
must choose five cards from your
inventory, and then a 4 x 4 square game board appears, with a number of
spaces (from 0 to 6) blocked off in a random arrangement. A coin
is flipped to determine who goes first - the player (blue)
or the NPC
opponent (orange). It is something of a disadvantage to have to
go first, but the quality of your cards and how you play matters much
more. |
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One
of
the most confusing things about the game, if you aren't used to
it, is the fact that the numbers are given in hexadecimal form.
Zero is the lowest and E is the highest. The first character
given on the card is the attack power, or strength. The second
character indicates whether the card will execute a physical attack
(P), a magical attack (M), an attack on whichever defense number is
lower on the opponent's card (X), or an attack on the opposing card's
lowest attribute (A). The third character is the card's physical
defense. The final character is the card's magical defense. |
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When
placed side by side on the game board, the cards will react in one
of several ways. If there are no adjacent arrows, nothing will
happen. If there is an arrow on one card facing a side without an
arrow on the opposing card, the opposing card will be flipped and
change to the other color, indicating a change of alignment. If
two cards are placed side by side and have arrows facing each other, a
battle will occur. If more than one set of arrows is in
competition, you will have to choose which card to battle first.
Choose carefully, because the order may determine the outcome. If
you can choose to battle a weaker card first that has arrows that will
flip other cards if it loses, you may eliminate the need to battle any
others on that turn. |
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The results of a battle will
depend on the stats of each
card. A
certain attack number will appear for the attacking card, and a defense
number will appear for the defending card. As the cards battle,
both numbers will decrease (as if the cards are depleting their
energy), and one card will be victorious. The losing card will
change to the color of the opponent's cards. If the losing card
has arrows facing other cards of its own color without arrows, these
will be flipped also. This is called a combo. Playing a
card with lots of arrows can be of great help to you in making combos,
but it can also be devastating if your opponent gains control of that
card.
The player with control of six or more cards at the end of the game is
the winner. If each player ends with five cards of his color, the
game is a draw. After a game, you will be given the option to
play a rematch.
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The
winner of the game will normally be allowed to choose one of the
loser's cards that ended the game with its color changed.
However, if one player wins the game with all the opponent's cards
changed, this is called a Perfect, and will result in winning all of
the cards.
If you play very much, you may notice the stats of the cards you are
playing with changing. The cards level up, in effect, and their
stats increase gradually, making them more difficult to beat.
This is a slow process, however.
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The
card
menu will show your Collector's Rank. It is
determined by the number of cards you have, their uniqueness in your
collection, and their level. If you can manage to obtain one of
each of the 100 different types of cards, each having a different arrow
alignment, and each having leveled up to attack type A, you will
receive the maximum Collector's Rank. (It should be noted that
you will not really benefit from this. Unlike in Final Fantasy
VIII, in which the cards could be transformed into useful items, the
cards in Final Fantasy IX have no other real significance. So the
Collector's Rank is all about bragging rights. Consider this
before putting a massive number of hours into Tetra Master, unless you
just enjoy playing it that much.) |
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A true card enthusiast should
not fail to complete the Chocobo Hot and
Cold mini-game, because many rare cards can be acquired through
it. If you are missing some rare cards, you should try
challenging the five phantom card masters that appear in Memoria at the
very end of the game. Each one carries rare cards, but they are
tough competitors. I would recommend saving the game before
challenging one of them, and saving the game if you win a rare
card. |
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The following is a list of all the
available cards, in the order in
which they appear in the card menu.
Column 1
Column 2
Column 3
Column 4
Column 5
Column 6
Column 7
Column 8
Column 9
Column 10
Column 1
Picture
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Card Name
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Goblin
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Fang
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Skeleton
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Flan
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Zaghnol
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Lizard Man
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Zombie
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Bomb
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Ironite
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Sahagin
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Column 2
Picture
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Card Name
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Yeti
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Mimic
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Wyerd
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Mandragora
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Crawler
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Sand
Scorpion
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Nymph
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Sand Golem
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Zuu
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Dragonfly
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Column 3
Picture
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Card Name
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Carrion
Worm
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Cerberus
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Antlion
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Cactuar
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Gimme Cat
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Ragtimer
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Hedgehog
Pie
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Ralvuimahgo
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Ochu
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Troll
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Column 4
Picture
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Card Name
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Blazer
Beetle
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Abomination
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Zemzelett
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Stroper
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Tantarian
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Grand
Dragon
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Feather
Circle
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Hecteyes
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Ogre
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Armstrong
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Column 5
Picture
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Card Name
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Ash
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Wraith
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Gargoyle
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Vepal
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Grimlock
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Tonberry
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Veteran
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Garuda
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Malboro
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Mover
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Column 6
Picture
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Card Name
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Abadon
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Behemoth
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Iron Man
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Nova
Dragon
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Ozma
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Hades
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Holy
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Meteor
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Flare
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Shiva
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Column 7
Picture
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Card Name
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Ifrit
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Ramuh
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Atomos
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Odin
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Leviathan
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Bahamut
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Ark
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Fenrir
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Madeen
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Alexander
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Column 8
Picture
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Card Name
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Excalibur
II
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Ultima
Weapon
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Masamune
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Elixir
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Dark
Matter
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Ribbon
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Tiger
Racket
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Save the
Queen
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Genji
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Mythril
Sword
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Column 9
Picture
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Card Name
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Blue
Narciss
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Hilda
Garde 3
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Invincible
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Cargo Ship
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Hilda
Garde 1
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Red Rose
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Theater
Ship
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Viltgance
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Chocobo
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Fat
Chocobo
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Column 10
Picture
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Card Name
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Mog
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Frog
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Oglop
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Alexandria
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Lindblum
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Two Moons
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Gargant
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Namingway
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Boco
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Airship
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