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Looks like the army has invaded your little town, because you were too inept to stop them.
You suck with the totality of your entire being.
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Go to the park and talk to Mayl, then the entrance to the
Metro Station and talk to Yai, and then finally go to the school
gates and talk to Dex.
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Get to SciLab Square (the quickest way is to use the shortcut
in Yai's HP), and talk to ProtoMan. Jack out and take the Metro to your
dad's lab at SciLab. Talk to Chaud. After the scene is over, go back to
ACDC.
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Go up and right and watch the scene, and you will jack into
the tank. Get the HPMem above you, the RegMem below you, and then go
left and challenge the virus. Get the HPMemory while you're in here.
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After jacking out, go to the Hospital and back to your dad's
room. Look under the bed (from the bottom, as pictured) and get the
note and
cardkey. Now it's time to go hunting. Again.
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Head back to SciLab, to your dad's lab, and through the door
you've never been through before on the left. Presto, one father.
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Go to beach and try to get on the boat that takes you to
Hades. After Lan's musings, go to ACDC and talk to Yai in her house,
then go back home and go to bed.
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*CoughLosersCough*
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You'll get the Alpha program from your father, then head
to the boat at Beach. Watch the touching scene.
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Head around the island and into the door. Talk to everyone
and then try to exit trough the elevator doors. Watch the scene.
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Go up the elevator, around, and watch the scene.
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Don't get caught by the floating grabbers here or
you'll have to start again. Don't step on the red puddles either,
because the same thing will happen. The level itself it actually very
linear, with goodies or
dead ends wherever there is a choice, so just kep on heading onwards
(remember to colelct the HPMemory when you see it).
After stepping on the warp head right, and use the path to dodge around
the guards. After you've got the ID-DataA, let one of them catch you
and then go right after waking up (thid way is quicker than walking
back normally), and go through the barred door to
face FlashManAlpha.
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After jacking back out, go through the door and into
Wily's Lab. Check his PC for a Magnum chip, and then check the statue
on the left, and then the one on the right, and Lan will kick it. Go up
and then check the skull on the left to obtain some code (pictured).
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Again, the route is very linear, with goodies everywhere. At
the place with the fast-moving guards, wait until two pass in quick
succession and then go right as fast as you can, hiding in alcoves as
you go. Fight BubbleManAlpha.
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Unfortunately that wasn't the end of the road. Negotiate
the rows of Guards and pick up the ID-DataB, and use it on the door to
your left on the large platform. Fight DesertManAlpha..
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After jacking out, head down the ramp to see Chaud in
trouble. Jack in.
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THis level requires the best timing of the three. Don't
worry if you mess up, because there's no danger of death.
After gettng past the horde of Guards head right and then right again.
Pass another bunch of Guards, then move between the two Guards (a lot,
isn't there) and go down and right as far
as you can to get the ID-DataC. Head back up to the door. Head down the
ramp and up through the smaller yet harder set of guards to find two
opponents on a platform. Lucky it's just the normal versions of
PlantMan and FlamMan.
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Go inside and head to the back of the room. Examine the
cables to find a passge and go up the ramp.
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Last level like this, promise. You know the drill by now.
First, head
right and use the alcoves for cover. When you get to the large area
with the fast-moving guards, first go up and then right to find the
ID-DataD.Collect the HPMemory you see. Now step on the
warp pad. If you want, head down then right for some HPMem, and then
head
past the door and some more guards to find DrillMan (just normal
version, no Alpha here!).
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Head up and right as far as you can, and prepare
to face your final Nemesis.
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I
speak too soon.
Save the world. Do it for Mom! ;_;
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