|
Chips
A-L
For conveniece, all chips are named for their names within the game,
rather than their official names as printed in guidebooks.
(Note: Virus Chips such as Mettaur and
Spikey can be found in the 'Virus Breeding' section)
Name
|
Picture
|
Letters
|
Inflicts Damage
|
Element
|
Description
|
Dropped
by
|
AirShoes
|
|
H, I, N,
U V
|
-
|
-
|
Walk on
empty panels
|
Blue
Mystery Data in
Virus Lab door
|
AirShot1
|
|
*
|
20
|
-
|
Knocks
enemy back one panel on impact.
|
Starting
folder
|
AirShot2
|
|
*
|
30
|
-
|
Knocks
enemy back one panel on impact |
Green
Mystery Datas
|
AirShot3
|
|
*
|
40
|
-
|
Knocks
enemy back one panel on impact |
Enter
15789208 at the number machine in Higsby's shop
|
AirStrm1
|
|
A, F, H,
O, S
|
50
|
-
|
After
sucking enemies towards yourself, whirlwinds appear on first row and
damage what they hit.
|
SnoBlow
|
AirStrm2
|
|
C, G, H,
M, W
|
60
|
-
|
After
sucking enemies towards yourself, whirlwinds appear on first row and
damage what they hit. |
LoBlow
|
AirStrm3
|
|
A, G, I,
N, V
|
70
|
-
|
After
sucking enemies towards yourself, whirlwinds appear on first row and
damage what they hit. |
MoBlow
|
AirSwrd
|
|
C, E, H,
J, R, *
|
100
|
-
|
Slashes
one panel forwards and three panels sideways.
|
Shop in
Undernet Square
|
AntiDmg
|
|
C, F, H,
M, S
|
100
|
-
|
If hit
while active, MegaMan takes no damage, and hits the enemy automatically.
|
Shop in
Scilab Square
|
AntiNavi
|
|
A, M, N,
V, W
|
-
|
-
|
Enemy
player cannot use Navi chips
|
Blue
Mystery Data in
Secret area 2
|
AntiRecv
|
|
B, D, E,
O, S
|
-
|
-
|
Enemy
player cannot use Recovery chips
|
Job
|
AntiSwrd
|
|
B, K, R,
U, V
|
100
|
-
|
When hit
with a Swrd weapon, MegaMan will hit back automatically.
|
Trade for
Shadow J with man in DNN Editting Room
|
Aqua+30
|
|
*
|
-
|
Water
|
Adds +30
damage to any water chips used before
this chip
|
Job
|
AquaSwrd
|
|
A, H, N,
P, T
|
150
|
Water
|
Cuts one
panel forward and three sideways.
|
Swordy3
|
AreaGrab
|
|
E, L, R,
S, Y
|
-
|
-
|
Turns
first row of panels to your own colour unless an enemy is standing on
them.
|
Shop in
Yoka Square
|
Arrow1
|
|
B, E, M,
Q, T
|
100
|
Electric
|
Travels
forwards, then when it gets to enemy area travels diagonally.
|
Elebee
|
Arrow2
|
|
F, R, S,
U, V
|
130
|
Electric
|
Travels
forwards, then when it gets to enemy area travels diagonally. |
Elewasp
|
Arrow3
|
|
A, H, J,
N, P
|
160
|
Electric
|
Travels
forwards, then when it gets to enemy area travels diagonally. |
Elehornet
|
Atk+10
|
|
*
|
-
|
-
|
Adds 10
damage to any attack made before it is used.
|
ACDC2 shop
|
Aura
|
|
F, I, S,
U, Y
|
-
|
-
|
Repels
any attack that does less than 100 damage.
|
Undernet
6, access from DNN Editing room
|
BambSwrd
|
|
B, L, N,
P, W
|
140
|
Wood
|
Cuts
forward one panel and sideways three panels
|
Shop in
ACDC Square
|
Barr100
|
|
E, J, M,
R, T, *
|
-
|
-
|
Nullifies
100HP worth of damage |
Shop in
Beach Square
|
Barr200
|
|
E, F, H,
R, U
|
-
|
-
|
Nullifies
200HP worth of damage |
Job
|
Barrier
|
|
C, E, L,
R, S, *
|
-
|
-
|
Nullifies
10HP worth of damage |
Shop in
ACDC2
|
BigWave
|
|
E, J, M,
P, Y
|
190
|
-
|
Slow-moving
wave that cracks panels
|
S-rank a
Mettaur3 with custom style in Yoka Inn TV
|
BlkBomb1
|
|
F, L, N,
P, Z
|
120
|
-
|
Bomb is
thrown forwards three panels. Explodes if it hits an enemy.
|
Blue
Mystery Data
|
BlkBomb2
|
|
D, I, K,
Q, S
|
170
|
-
|
Bomb is
thrown forwards three panels. Explodes if it hits an enemy. |
Blue
Mystery Data
|
BlkBomb3
|
|
C, G, L,
U, Y
|
220
|
-
|
Bomb is
thrown forwards three panels. Explodes if it hits an enemy. |
BugFrag
Trader in Yoka
|
Boomer1
|
|
F, H, J,
M, T, *
|
60
|
Wood
|
Travels
around outer-most panels of the area when thrown. |
Boomer
|
Boomer2
|
|
E, I, K,
N, V, *
|
80
|
Wood
|
Travels
around outer-most panels of the area when thrown. |
Boomer2
|
Boomer3
|
|
L, O, P,
U, V
|
100
|
Wood
|
Travels
around outer-most panels of the area when thrown. |
Boomer3
|
Bubbler
|
|
A, C, D,
E, P, *
|
60
|
Water
|
When hits
enemy, panel behind it is also attacked. |
Shrimpy
|
BublSide
|
|
B, E, F,
G, R, *
|
60
|
Water
|
When hits
an enemy, bubbles spread to spaces above and below enemy.
|
Shrimpy2
|
Bub-V
|
|
D, E, F,
S, V, *
|
60
|
Water
|
When
inpacts, spread to spaces diagonally-behind enemy.
|
Shrimpy3
|
Burner
|
|
B, F, Q,
S, W
|
130
|
Fire
|
Flame
appear above below and to the sides of MegaMan.
|
Fishy2
|
Burning
|
|
A, F, L,
R, S
|
150
|
Fre
|
Lands one
space in front of you, sends flames out in a cross-shape from that.
|
S-rank
Fishy2 with custom style in Yoka1 |
CannBall
|
|
A, D, F,
L, P, *
|
160
|
-
|
Thrown
forward three panels. Destroys panel when it lands.
|
HardHead
|
Cannon
|
|
A, B, C,
D, E, *
|
40
|
-
|
Hits
instantly whatever is in front of it.
|
CanoDumb
|
Condor
|
|
B, I, L,
S, Z
|
180
|
Wood
|
Megaman
pauses then rushes forwards, damaging anything in his path.
|
Fishy3
|
CopyDmg
|
|
A, F, H,
L, Y, *
|
-
|
-
|
When
MegaMan is attacked, enemy highlighted by this attack is damaged for
same amount.
|
Blue
Mystery Data in
Zoo2
|
CrsShld1
|
|
A, C, H,
L, P, *
|
160
|
-
|
If enemy
hits when shield is raised, shield will fire forwards and damage enemy.
|
Dominerd
|
CrsShld2
|
|
B, C, L,
S, T
|
210
|
-
|
If enemy
hits when shield is raised, shield will fire forwards and damage enemy.
|
Dominerd2
|
CrsShld3
|
|
C, E, L,
N, R
|
260
|
-
|
If enemy
hits when shield is raised, shield will fire forwards and damage enemy.
|
Dominerd3
|
CustSwrd
|
|
B, F, R,
V, Z
|
Varies
|
-
|
Strength
of attack increases as Custom Gauge fills up.
|
Shop in
ACDC Square
|
DashAtk
|
|
C, D, G,
J, Z
|
90
|
-
|
Megaman
pauses then rushes forwards, damaging anything in his path. |
Fishy
|
Discord
|
|
D, F, N,
T, Z, *
|
-
|
-
|
Enemies
are confused.
|
Tuby
|
DublBomb
|
|
A, C, H,
K, Q, *
|
50
|
-
|
Throwns a
bomb that covers entire column, then does it again.
|
Deetle
|
DynaWave
|
|
E, N, Q,
T, V
|
100
|
-
|
Slow-moving
attack
|
Metool3
|
Elec+30
|
|
*
|
-
|
Electric
|
Adds 30
damage to electric chips used before this one.
|
Zoo Area
|
ElecSwrd
|
|
E, K, N,
P, V
|
130
|
Electric
|
Slashes
one panel forwards and three sideways.
|
Shop in
ACDC Square
|
Fan
|
|
A, G, L,
R, T, *
|
-
|
-
|
Sucks
enemies on same row as it towards itself.
|
FanBox
|
Fanfare
|
|
C, E, G,
L, Y, *
|
-
|
-
|
MegaMan
is invincible while the chip is in play.
|
Trumpy
|
Fire+30
|
|
*
|
-
|
Fire
|
Adds 30
damage to any fire chips used before this one.
|
Blue
Mystery Data in
hot springs Lion Console
|
FireRatn
|
|
B, F, H,
M, Y
|
230
|
Fire
|
Sits
motionless until attacked with a fire weapon. Then moves forwards and
then sideways to seek enemies.
|
Purple
Mystery Data near
BowlMan
|
FireSwrd
|
|
F, N, P,
R, U
|
130
|
Fire
|
Slashes
one panel forwards and three sideways.
|
Swordy2
|
FstGauge
|
|
B, E, J,
R, Y, *
|
-
|
-
|
Custom
Gauge fills faster.
|
Job
|
Geddon1
|
|
D, J, M,
O, S, *
|
-
|
-
|
All
panels become cracked.
|
Blue
Mystery Data in
Zoo comp
|
Geddon2
|
|
F, H, N,
O, W
|
-
|
-
|
All
unoccupied panels are destroyed.
|
Under
plant in Hospital3
|
Geddon3
|
|
C, M, W,
V, Y
|
-
|
-
|
Every
panel is turned to poison.
|
Blue
Mystery Data in
Secret1
|
Geyser
|
|
B, C, L,
S, W
|
200
|
Water
|
If lands
on empty square, Geyser forms and damage enemies around it.
|
Purple
Mystery Data in
Zoo, hidden console.
|
GrabBack
|
|
A, E, I,
K, N
|
40
|
-
|
Any panel
stolen by an emey is returned to you. Damage is inflicted if an enemy
is standing on it.
|
Blue
Mystery Data in
Scilab 2
|
GrabRvng
|
|
C, G, P,
R, Y
|
80
|
-
|
Any panel
stolen by an emey is returned to you. Damage is inflicted if an enemy
is standing on it. |
Job
|
WoodStg
|
|
E, J, R,
W, Z, *
|
-
|
Wood
|
All
panels are turned to Wood.
|
ACDC
Square Shop
|
Guard
|
|
*
|
-
|
-
|
Enemy
attack is reflected as a slow-oving shockwave if it hits when Guard is
raised.
|
Mettaur
|
GutImpct
|
|
G, H, I,
J, K
|
160
|
-
|
Attacks
one panel in front. |
BugFrag
Trader in Yoka1
|
GutPunch
|
|
B, C, D,
E, F
|
80
|
-
|
Attacks
one panel in front.
|
Blue
Mystery Data in
Dex's PC
|
GutStrgt
|
|
O, P, Q,
R, S
|
100
|
-
|
Attacks
two panels in front.
|
|
Hammer
|
|
B, G, L,
P, T
|
100
|
-
|
Attacks
one space in front of MegaMan.
|
Blue
Mystery Data in
Zoo4
|
HeatShot
|
|
B, H, I,
K, P, *
|
40
|
Fire
|
When hits
enemy, panel behind it is also attacked.
|
Spikey
|
HeatSide
|
|
C, J, K,
L, T, *
|
40
|
Fire
|
When hits
an enemy, bubbles spread to spaces above and below enemy. |
Spikey2
|
Heat-V
|
|
F, I, J,
K, V, *
|
40
|
Fire
|
When
inpacts, spread to spaces diagonally-behind enemy. |
Spikey3
|
HiCannon
|
|
H, I, J,
K, L
|
60
|
-
|
Instantly
hits anything on same row.
|
CanoDumb2
|
Hole
|
|
A, B, S,
T, Z, *
|
-
|
-
|
Hole
appears in front of MegaMan. It opens fully after a few seconds, then
vanishes. Not sure what exactly it does yet.
|
Blue
Mystery Data in
Secret3
|
HoleMetr
|
|
C, H, J,
N, Q
|
100
|
-
|
Meteors
are fired across all nine rows, starting at the top-right and working
their way forwards.
|
WWW areas
|
HolyPanl
|
|
E, J, L,
R, U, *
|
-
|
-
|
Turns
panel in front of MegaMan to holy.s
|
Brushman
|
IceBall
|
|
F, I, M,
Q, S, *
|
120
|
Water
|
Thrown
forward three panels, when it landed, turns panel to ice.
|
ColdHead
|
IceStage
|
|
C, G, M,
Q, T, *
|
-
|
Water
|
Turns
entire stage to ice.
|
Trade for
FireSword P outside Ura Inn
|
IceWave1
|
|
A, K, M,
Q, W, *
|
80
|
Water
|
Large
slow projectile waves between two rows.
|
Pengi
|
IceWave2
|
|
D, H, L,
P, R, *
|
100
|
Water
|
Large
slow projectile waves between two rows. |
Pengu
|
IceWave3
|
|
C, D, J,
R, V
|
140
|
Water
|
Large
slow projectile waves between two rows. |
Penga
|
Invis
|
|
B, E, F,
R, S, *
|
-
|
-
|
MegaMan
is immune to attack for a limited time.
|
ACDC
Square Shop
|
Knight
|
|
C, H, M,
U, V
|
150
|
-
|
Knight
jumps from panel to panel going forwards, following your movement (ie,
you move up, so does it).
|
Shop in
Undernet Square
|
Lance
|
|
D, E, H,
R, Z
|
130
|
Wood
|
Damages
anything on back row.
|
Blue
Mystery Data in
Undernet3
|
LavaBall
|
|
B, C, H,
N, W
|
140
|
Fire
|
Thrown
forward three panels, when it landed, turns panel to lava. |
HeatHead
|
LavaCan1
|
|
A, G, S,
T, V
|
90
|
Fire
|
Charges
for a second, then fires forward instantrly.
|
Volcano
|
LavaCan2
|
|
B, D, F,
N, O
|
120
|
Fire
|
Charges
for a second, then fires forward instantrly. |
Volcaner
|
LavaCan3
|
|
E, H, J,
R, W
|
150
|
Fire
|
Charges
for a second, then fires forward instantrly. |
Volcanest
|
LavaStge
|
|
A, E, R,
T, Y, *
|
-
|
Fire
|
Turns
ntire stage to lava.
|
Mr. Match
(Main Storyline)
|
LongSwrd
|
|
E, I, L,
R, Y
|
80
|
-
|
Attacks 2
panels in front of and none to the sides.
|
Swordy
|
|
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