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Experience Chart

Hey yo, wait a minute, why should I spend my time caring about levels in this game? It's an action-rpg, I shouldn't have to worry about my level!

You are incredibly wrong, my stupid little friend. Levels are almost too important in this game. By gaining a level, two things are accomplished:
a) Your HP goes up by 16.
b) Your attack and defense doubles. As far as attaack goes, everything is dependent on it. Your cape, hat, card, and companinon attack strength are always equal.
This also holds true for enemies (at least the HP part...), so beware...

You will notice on your life bar has large tomatoes and small tomatoes. Each large tomato is worth 16 HP, and each small one is worth 4 HP. At Level 1 you only have 16 HP, so you have 1 large tomato. For each level gained, you gain 1 large tomato. If you're ever confused, just press Select and view your information to see your HP in numerical form.

Enough already, we came here for the chart!

Of course. This chart will tell you how much experience is required to reach the next level. The total experience is how much total experience needed, and additional experience is how much more experience you need to get to this level (it's total experience - total experience of the previous level).

LEVEL TOTAL EXPERIENCE NEEDED ADDITIONAL EXPERIENCE NEEDED
1 - -
2 50 50
3 100 50
4 250 150
5 500 250
6 1000 500
7 1800 800
8 2800 1000
9 4300 1500
10 6500 2200
11 10000 3500
12 15000 5000
13 23000 8000
14 35000 12000
15 50000 15000
16 (Max level) 65000 15000



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