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Walkthrough

Beastiary: Part 2 of 4: Fairyland Enemies

Beastiary: Part 2. You'll find these enemies in the second continent of the game. Note that they have higher levels and different battle music than the older enemies.

I've split the Beastiary into 4 sections, based on the 4 continents of the game. I have also arranged all the info into a table.

Fairyland Enemies
Enemy Name Level Location Enemy Type EXP/Sen Picture Strategy
Bluebot LV 8 Kingland Area, Celestern Area (grass), Fairy Tower, other various locations Small Enemy 14 exp/28 sen Much like the Greybots earlier in the game, but a little tougher and equipped with a mean pair of nunchucks. Ouch. If you hit them around and knock them over, pick up their nunchucks and beat the crap out of them! This enemy mostly appears with Bowelf, but has been spotted alone and with Pirate.
Bowelf LV 9 Kingland Area, Celestern Area (grass), Fairy Tower, other various locations Small Enemy 14 exp/30 sen This enemy will actually shoot at you, if given the chance. But by now you should know not to give enemies a chance. They can only shoot across, not up or down, so jump in from a diagonal/vertical angle with a Moonsault Kick, then proceed to destroy them! This enemy either fights alone, with Bluebot or with Pig Knight.
Pig Knight LV 11 Kingland Area, Celestern Area (desert and grass), Fairy Tower, other various locations Small Enemy 24 exp/36 sen Different from other small enemies by the fact that they are heavily guarded. They hold a shield in front of their face, blocking off front attacks. When they lower the shield, LOOK OUT! They will breathe flames that will move across the screen, and being hit by these flames will do a LOT of damage! I suggest jump at them with the Moonsault Kick, then throw in a flurry of punches after the kick stuns em. This enemy appears alone or with Bowelf, and is quite common.
Wingnut LV 11 Celestern Desert, Fairy Tower, Tower Of Belba, Ghost Tower Flying Enemy 160 exp/84 sen Pretty much just a straightforward flying enemy, except it drops exploding coconuts which make harmful explosions. Be careful when fighting them in the desert, as one will swoop down at you as soon as the battle starts! Use the Miracle Kick to kill these guys, if you want to fight them.
Pirate LV 12 Fairy Town Area, Fairy Tower, Ghost Tower, Tower Of Belba Dancing Enemy 70 exp/102 sen The same method you used against the Cymbalbee enemies works just as well here, just keep in mind that these guys take more hits and take less time to attack. Appears with Bluebot and Desertbot, but never fights alone.
Desertbot LV 12 Tower of Belba, Ghost Tower, Celestern Desert Small Enemy 24 exp/32 sen These guys have a much different attack from the other enemies so far. Instead of punching you, they shoot their fists at you! The fists act as homing missiles, and eventually attach to a target, and then explode! If you Moonsault Kick around enough, you can make these guys blow themselves up with their own bombs! HAHAHAHAHA! AHAHAHAH! Gfa hahaah! Gyahaahah... ahem.... / _ \.. Sometimes fights with Pirate.
Aladdinbot LV 12 Celestern Desert, Tower Of Belba 2-Stage Enemy 24 exp/32 sen Starts off as a Flying Statue-esque 1-Hit enemy, but knock them off their carpets and they become Desertbots. See above strategy for dealing with Desertbots.
Ellierider LV 12 Celestern Desert, Tower Of Belba 2-Stage Enemy 24 exp/32 sen Same thing as the Aladdinbot, only this one is found in the Japanese Version.
Bugrider LV 12 Northern Fairyland Area, Mysteryland Area 2-Stage Enemy 24 exp/36 sen They fly around on bugs, and then when you knock them off, they become Pig Knights! Could it get any worse?
Miss Finny LV ?? (Not Told) Miss Finny's House Flying Enemy 200 exp/200 sen When you got to Miss Finny's house, she offers to give you the De Tecoy spell if you can beat her in a fight. She's just another flying enemy, so use the same old strategies you used before. Just dodge the bombs, and don't let her grab you with her teeth! o_O... Oh yeah, she's topless in the Japanese version.... the sight of Miss Finny's you-know-whats are enough to turn most guys gay.... O_o
Witch LV 15 Satoon Area Flying Enemy 70 exp/140 sen This enemy proves my theory about Flying Enemies being crap to fight. WItches are quite hard to kill, yield very little experience points and sen, and can even turn your character into stone with falling lightning bolts! Fight them at your own risk, okay?
Wolf LV 14 Satoon Area, Northern Fairyland, Ghost Tower Small Enemy 34 exp/38 sen These guys are really tough! First of all, they are invisible, meaning you need to use Hyper Vision magic to make them appear. Second of all, they can take off their heads and throw them at you. If a head hits you (it most likely will), it will bite onto your backside and knock out a significant amount of life. If you encounter these enemies, I urge you to use the Escape Leaf to run away. This enemy sometimes appears with Skeletonknight.
Crazyoldman LV 14 Satoon Area, Northern Fairyland, Ghost Tower Small Enemy 34 exp/38 sen Same thing as Wolf, but this one was in the Japanese version.
Bully LV 15 Satoon Area, Ghost Tower, Mysteryland Continent Large Enemy 100 exp/88 sen Finally, something worth fighting! This enemy is fairly rare, but if you find them, be sure to stay and battle! These guys fight much like the SkeletonSuperstar enemies, but instead of flying on their guitars, they turn into fireballs and blaze across the screen. Try to get to them BEFORE they start flying around the screen!
Vampire LV 17 Ghost Tower Flying Enemy 180 exp/140 sen Pretty much a carbon-copy of the Miss Finny enemy found earlier. Use the same tactics/attacks/etc as you did before, but be careful when fighting this thing underwater.
Skeletonknight LV 15 Ghost Tower Small Enemy 40 exp/40 sen A little like the Pig Knight enemies found earlier, but stronger and equipped with a sword. Of course, knocking one off it's feet lets you use it's sword against it. Be VERY careful around it's firebreathing attacks, and be aware that it can summon GiantApe if you fight it out in the open ocean. Sometimes appears with Wolves or with the Ghost enemy.
Ghost LV 15 Ghost Tower Dancing Enemy 80 exp/110 sen Seems fitting to put these in Ghost Tower, huh? Ghost is basically just another Dancing Enemy, but it's a little stronger and faster than the other two Dancing Enemies. Sometimes appears with Skeletonknight.

Beastiary: Part 1

Beastiary: Part 3

Beastiary: Part 4




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