Here is a list of all the enemies found in Super Ninja Boy. Each enemy is accompanied with a picture, statistics (level of enemy, exp, and Sen earned), the type of enemy (small, medium, 1-hit, flying, 2-stage, large, dancing) and a brief description of the enemy in question. They are placed in order from lowest level to highest level, and the enemies are named by ME (the enemies in the game are nameless, so it was necessary to come up with something to label them by!)
Before you look at the Beastiary, read the following information about enemy types.
Much like Star Ocean 2, the enemies in Super Ninja Boy can be classified into different "types" which help to describe their attacks and techniques as well as strategies for defeating them.
SMALL ENEMIES: Usually entering the battle doing forward flying somersaults, these enemies are dumbed-down versions of Jack and Ryu. They are the same shape, build, and size, but are pretty brainless most of the time. Fairly easy to knock over, and can be thrown around when on the ground. Be warned, they get tougher later in the game.
Example of Small Enemy: Greybot
MEDIUM ENEMIES: These guys are slower and less agile than the Small Enemy class, and not much stronger, either. They are knocked over without much effort, and can be thrown around quite easily! They rarely jump up, either. About the only thing to worry about is their Swirl attack, which packs a mean punch.
Example of Medium Enemy: Bobcat
LARGE ENEMIES: These guys take a lot of punishment, and can dish out some pretty strong attacks. They usually wander around the battlefield, occasionally stopping to shoot a fireball at you, and when they get to where they want to go, they perform their main attack: gliding across the battlefield from left to right, trying to crash into you. If the enemy uses this attack, wait till he stops, then beat the living crap out of him! By the way, these guys can be thrown, and make a BIG explosion when they die!
Example of Large Enemy: SkeletonSuperstar
1-HIT ENEMIES: As the name implies, this enemy takes only 1 hit to defeat. Sounds simple, eh? It's not as easy as you might think, really... /_\. First of all, since they are flying horizontally non-stop across the screen attempting to crash into you, punching won't work. You HAVE to Moonsault or Miracle Kick these guys. Second of all, get hit by one of them, and you'll be overrun by a bunch more, which could knock out a LOT of life while you're trying to get up off the ground!
Example of 1 Hit Enemy: Flying Statue
FLYING ENEMIES: When battling these guys, the battle arena changes from the standard 3-D to the Special Stage-esque 2-D arena. Meaning, you can't move up and down. With Flying Enemies, you need to jump up and hit them at just the right time, or you will take a hit from them. Avoid attacking when they are laughing or flying around randomly. When they are flying straight and dropping explosives, let em have it. If they grab you, they will attempt to drop you into a pit, which could mean death! By the way, Throwing Stars are useful against any kind of Flying Enemy ^_^!
Example of Flying Enemy: Flaming Head
DANCING ENEMY: I call this type the Dancing Enemy, as it seems to like to dance around the screen surrounded by mirages for a while, and then appear in a random spot, firing a blast of fireballs in all directions. The only way to beat these things is to wait till they stop with the illusionary crap, and prepare for their attack. Give them a few punches, and it will knock them silly for awhile. They will begin the dance again after this, so repeat the process until they explode into bits. After that, you can do your OWN little dance, while gloating and laughing about how badly you beat the stuffing out of them with Dalton Of Zeal's amazing tactics!
Example of Dancing Enemy: CymbalBee
2 STAGE ENEMY: A 2 Stage enemy is literally an enemy you have to defeat twice! Their first form is the same as a 1-Hit Enemy, but then they lose their "transportation" and have to fight on foot as Small Enemies.
Example of 2 Stage Enemy: AladdinBot
HUGE ENEMY: Impossible to encounter as a random battle enemy, a huge enemy appears during certain battles as assistance, while the other enemies disappear. They show up on one side of the screen, flying slowly across the battlefield, shooting a multidirectional blast of fireballs every once in a while. Personally, i'd equip some T-Stars and cream these enemies with an endless volley of ninja stars! Worth a good amount of experience points, by the way.
Example of Huge Enemy: HugeApe
Now, on to the actual Beastiary section: Click HERE!