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Mini Games One of the great things about Super Mario RPG is the plethora of mini games that can be found...so without further ado: here they are! LOCATION Ummm, Midas River?? ^_^ PRICE 30 Coins DESCRIPTION There are 100 Coins in the Midas River course, your mission (if you choose to accept it) is to collect as many coins as possible. The first 36 coins are in the waterfall part. By rapidly pressing 'a', you can swim up the river a bit. The last 64 coins are in the barrel jumping event. When your barrel hits another, you'll switch lanes, or you can jump to the next barrel. To get the maximum number of coins, follow this pattern: Hit, Jump, Jump, Hit, Hit, Jump, Jump, Hit, Hit...etc. PRIZES Depending on the number of coins you collect in a single run, you can trade in the coins you win for Frog Coins (plus, if you get all 100 coins, you'll win 5 bonus Frog Coins). Depending on your highest score, the number of coins needed for a frog coin goes down: LOCATION Pipe Vault PRICE 10 Coins DESCRIPTION The object is to jump on as many Goombas' heads as possible in 30 seconds. If you jump on a Goomba's head, you get 1 point. Jump on a Gold Goomba for 3 points. Jump on a Spikey and lose a point. The best strategy is to stay on 1 pipe, and jump on whatever comes out of it ('cept Spikeys of course). PRIZES To win a prize, you must meet or beat the current high score, which begans at 20 Points. When you get a high score, the score to beat becomes the score you got + 2. The first prize given is a Flower Tab, then a Flower Jar, and every additional prize is a Frog Coin (if you really want to cash in, stop thumping when you meet the high score! This will keep the score to beat low, allowing you to win a lot of stuff LOCATION Yo'ster Isle PRICE Yoshi Cookies (however many you want to wager) DESCRIPTION This only becomes available after beating Boshi for the first time. You can either control Yoshi manually, or let the computer control him, leaving the race to chance. If you want to control him, press the 'b' and the 'a' buttons alternatingly, in tune with the rythm (I think this is hard, but apparently some people are pretty good at this). PRIZES The prize when Yoshi wins is Yoshi Cookies. The amount you get is dependant on the amount you wagered, and Yoshi's odds for winning. LOCATION Moleville (only after rescuing Dyna & Mite) PRICE 10 Coins just to ride, 30 coins to bet DESCRIPTION The same course you rescued Dyna & Mite on. The first part and third parts are in Mode 7, with lotsa turns to navigate, so use your brakes on sharp turns or you'll fly right off the course. The second and fourth parts are side-scrolling, and you don't have to worry about falling or turning or anything. Also, on the track you'll find mushrooms, that can give you a boost if you press 'a' (just like in Mario Kart). However, if in the Mode 7 area, be careful about using mushrooms if there's a turn nearby, or you'll fly off the track. PRIZES If you only paid 10 coins, there is no prize, it's just for fun. If you paid 30 coins, you can win 50 coins if you beat your best time on the track. LOCATION Mushroom Kingdom (after beating Yaridovich) PRICE 500 Coins for unlimited play DESCRIPTION Later on in the game, you can by the boy in the Inn's game boy, and when you do, it opens up the 'game' selection on the menu screen. Beetle Mania is a shooter, much like Space Invaders or Galaxian, but...well, more forgiving. You play the role of a beetle, and shells start flying EVERYWHERE. You get points by shooting the shells that fill the screen. When a shell is destroyed, stars fly out, killing any shells they touch. By causing this chain reaction, you can build up points much faster. When hit by a shell, press 'a' rapidly to recover, but the more you are hit, the harder it will be to recover. Whenever you score a lot of points, a little heart floats down. By collecting these hearts, it makes it easier to recover your beetle when its hit. PRIZES Sorry no prizes here =(, but if you want a tip to get a high score, try this: hide in the lower left corner, and let the screen fill with shells. When it's full, shoot a shell and let the stars do the rest. The highest score possible is 99,999,999 (I think). LOCATION Booster Hill (after beating Yaridovich) PRICE 100 dollars for membership, 50 dollars per Beetle Box DESCRIPTION Buy a beetle box at Beetles Are Us in Seaside, and head to Booster Hill. You want to catch as many beetles as you can, and trade them back in at Beetles Are Us. Do this by jumping on the barrels, moving you closer to where you can jump up and nab them. Three kinds of Beetles can be caught: a female, a male, and once per run, a gold beetle appears. Each beetle is traded in for a different amount of money. PRIZES The Beetles are all worth different dollar amounts. Show the Snifit the beetles he caught, and he'll add up all he owes you. A Female beetle is only worth 1 lousy coin, a male beetle is worth 50 not-so-lousy coins, and a gold beetle is worth 1 certainly-not-lousy Frog Coin. LOCATION Land's End PRICE 5 Coins DESCRIPTION The object is to cross the bridge, but while you're doing so, a cannon is shooting Bullet Bills, trying to knock you off! There are 3 modes. In Normal Mode, the Donut Blocks won't fall if you stand on them, and you can only fall off by being hit by a bullet. In Special mode, it's just like Normal mode, except the blocks fall if you stand on them for a while. Expert Mode is like Special Mode, except you can walk off the blocks, and you can over-jump or under-jump the blocks. PRIZES By crossing in Normal mode you'll get 5 coins, Special mode gives you 8 coins, and Expert mode gives you a Frog Coin. After crossing, you can risk your winnings double or nothing if you think you can cross again. You can do this up to twice. LOCATION Land's End (after meeting Sergeant Flutter) PRICE Free DESCRIPTION The object is to jump off the Koopa Shells, and climb up the cliff. The shells will carry you over to the next one, but if you're impatient, you can attempt to make a leap for the shells as well. PRIZES If you make it up the hill in under 14 seconds, you'll have a 33.3% chance of netting a Frog Coin. The first time you make it in under 12 seconds will win you a Troopa Pin. If you make it up in under 11.49 seconds, you'll be guaranteed a Frog Coin. Make it in under 11 seconds and you'll win 5 Frog Coins. LOCATION Booster's Tower (later in the game) PRICE Free DESCRIPTION Knife Guy will juggle four balls really fast, and it'll be up to you to pick which hand the yellow ball is in. This is pertty easy, just pick the hand where the yellow ball last appeared. Knife Guy automatically keeps tracks of how many times you were right, but if you're wrong, he deducts a win from your total. PRIZES Each time you guess correctly, you'll win an item. Usually you'll win something stupid like a Wilt Shroom, or a Moldy Mush, or a Rotten Mush. But sometimes you'll win good stuff like Max Mushrooms or Royal Syrups. When you win 12 times (remember he deducts losses from your total), you'll win the Bright Card. 100 wins will win you a Red Essence. LOCATION Grate Guy's Casino PRICE 1 Frog Coin DESCRIPTION It's Blackjack. You and the dealer get two cards to begin with. The object is to get as close to 21 as possible, without going over. You can draw as many additional cards as you want or stay with your current hand. The deck has no face cards, and the dealer wins on a Push (if you tie). PRIZES If you win you get 2 Frog Coins (the one you wagered plus another one). LOCATION Grate Guy's Casino PRICE 10 Coins DESCRIPTION There's a chest above you that alternates pictures. Jump up and hit it three times, and if all three pictures are the same, you win. PRIZES Winning this will get you a Frog Coin. However, it's near impossible, and there's easier way to get Frog Coins (Sky Bridge). LOCATION Grate Guy's Casino PRICE Free DESCRIPTION Grate Guy tells you to pick a hand. One hand will win, one hand will lose. You've got a 50-50 chance here, and there's really no strategy involved. PRIZES Most of the time, you'll win something like a Moldy Mush, Rotten Mush, or Wilt Shroom. Sometimes you win items, like Royal Syrups and Max Mushrooms. Win 100 times to win the Star Egg. Bowser's Keep's 6 Doors In Bowser's Keep, there is the 6 doors section. To get through, you must complete 4 doors. In the Action courses you have 10 tries, every time you fall in lava or get hit, you lose a try (as well as 8 coins). Battle courses are simply battles. And the Puzzle Courses test your brains, not your brawn. Fight 1: Terra Cotta x4 REWARD Drill Claw Fight 1: Gu Goomba x5 REWARD Star Gun Platforms simply move up and down above the lava. Time your jumps so that you make 'em. TREASURES KeroKero Cola To be able to reach the exit and the chests (and coins), you'll have to climb on top of the cannonball, and avoid the Bob-omb. Your controls are backwards when on the cannonball, so it may be easier for you to flip your controller upside down while on it. TREASURES 8 big coins (80 coins), Flower x2, Max Mushroom, Rock Candy, Pick Me Up There are two platforms. Hop on one, and the other rotates around it. Then hop on the other, and the other rotates around it. Make your way across by jumping on one, waiting for the other to be in good position, then jumping on the other. TREASURES Flower x2, Fire Bomb, Royal Syrup, Pick Me Up, KeroKero Cola REWARD Sonic Cymbals There will seemingly be no way across, but you'll see some Koopas jumping up and down, showing you a hidden path. You too can jump to see where the path is, so it's not too hard if you take your time. TREASURES Rock Candy, Ice Bomb, Fright Bomb, Royal Syrup Platforms will be moving back in forth. Jump from one to the next, and so on and so forth. TREASURES Fire Bomb, Max Mushroom, Red Essence, Flower Just like the original Donkey Kong. Climb to the top while avoiding the barrels. REWARD Super Slap Answer a bunch of trivia questions. Not too hard, but for all you cheaters out there, here's the questions and their respective answers.
Barrel counting. There are two rounds, the easy round only has a few barrels, and you have 10 seconds to count them. The hard round has many more barrels, but it gives you 20 seconds to count. It's not that hard if you use multiplication... There are four athletes here: Boo, Goo, Bones, and Kipp. They competed in the Triathalon-cycling, swimming and a marathon. You, with your superior mind, is supposed to listen to all of their stories, and use your powers of deduction to figure out who fell into what place. But if that's too hard for you, here are the answers: REWARD Rock Candy You and Dr. Topper take turns taking coins out of a box. You can take as many as four coins out at a time when it's your turn. Remember to count the coins as they are taken out. To guarantee victory, simply make sure there is only 1 coin left on Dr. Topper's turn, you can do this when there are 16, 17, 18, or 19 coins taken from the box on your turn...just stop taking them out at 20. This opposite applies as well, so don't allow Dr. Topper a turn when there is 16, 17, 18, or 19 coins gone. Here there are 16 buttons arranged in a square. All the buttons are initially turned on. You want them all off. Everytime you press a button, the buttons surrounding it will go on if they're off, and off if they're on. This can get hard, but follow this strategy for an easy win: Here are the buttons, given numbers:1---2---3---4 Simply press button number 3, 12, 14, and 5. No more, no less. There are 16 spots for cannonballs. Your objective is to get rid of all but 1 of them. You can kick a cannonball over another one if it will land in an empty space. Dr. Topper removes the ball in space 3. Here is the solution: Here are the places for cannonballs, given numbers:1---2---3---4 Kick ball #1 right REWARD Rock Candy
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