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Stats
Throughout the game, you'll kill enemies. When you kill a bunch of enemies, you sometimes get Karma.
Karma is used to make Jake stronger. You can use karma when you go sleep. Select the "use karma" option.
You'll get a screen with the words "Attribute" "Skills" and later on, "Magic" on it. For this example, choose "Attribute."
You should now see a few choices. Put a point into one. It doesn't matter which one. Look, it went up to 2! That means you just made yourself stronger in that particular stat.
HOWEVER it will now take more Karma to raise that. You will now need 2 Karma to get it to the next level.
The number behind the stat is how much Karma it takes to level it up, and at what level it is. Following is a list of all upgradable stats:
Name |
Group |
Maximum level |
Obtained where? |
Effect |
Body |
Attribute |
20 |
Start of the game |
Every point put into Body gives you 10 hp. This is one of the most important stats. |
Magic |
Attribute |
20 |
First time you talk to H'oochin-ikwa, in the warehouse |
Every point put into Magic gives you 10 mp. This is one of the most important stats in the game, if you want to make Jake a magician. |
Strength |
Attribute |
6 |
Start of the game |
You need a high Strength to equip certain stuff. For instance, someone with 1 Strength can only equip the leather jacket, not the full body suit. |
Charisma |
Attribute |
6 |
Start of the game |
Charisma affects the Leadership and Negotiation skills. I'm not exactly sure how, but a high Charisma score makes you succeed more often, and lower the price more. The number of Shadowrunners you can hire also depends on your Charisma score. |
Firearms |
Skills |
16 |
Start of the game |
Firearms affects your accuracy and damage with, ehm, firearms. This is quite an important skill, because you won't get magic until the second half of the game. |
Computer |
Skills |
6 |
Start of the game |
Computers affects your hacking ability. This isn't really important, but some computers require you to have Computers on a certain level before you can hack them. I think it affects combat.exe with the IC's as well. (Pushing B while in front of an IC in an attempt to destroy it.) |
Leadership |
Skills |
6 |
Bought from doctor Maplethorne |
Leadership affects how long your shadowrunners will stay with you. A handy moneysaver. |
Negotiation |
Skills |
6 |
Bought from Arena guy |
Negotiation affects how much Shadowrunners will cost you. Each shadowrunner has a "base price" and a high Negotiation lowers that base price. Also a handy moneysaver. |
Powerball |
Magic |
6 |
See Powerball spell |
Powerball affects how much damage the Powerball spell does, and how much mp it costs. The more points you put into it, the more damage Powerball will do, but the more mp it will cost too! |
Heal |
Magic |
6 |
See Heal spell |
Heal affects how much hp the Heal spell heals, and how much mp it costs. The more points you put into it, the more hp Heal will heal, but the more mp it will cost too! |
Invisibility |
Magic |
6 |
See Invisibility spell |
Invisibility affects how long Invisibility lasts, and how much mp it costs. The more points you put into it, the longer Invisibility will last, but the more mp it will cost too! |
Armor |
Magic |
6 |
See Armor spell |
Armor affects how long Armor, and how much mp it costs. The more points you put into it, the longer Armor will last, but the more mp it will cost too! |
Summon Spirit |
Magic |
6 |
See Summon Spirit spell |
Summon Spirit affects how much damage Summon Spirit does, and how much mp it costs. The more points you put into it, the more damage Summon Spirit will do, but the more mp it will cost too! |
Freeze |
Magic |
6 |
See Freeze spell |
Freeze affects how long Freeze lasts, and how much mp it costs. The more points you put into it, the longer Feeze will last, but the more mp it will cost too! |
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