|
|
WALKTHROUGH
The Legend of Iason
Long ago in a land of swords and sorcery, a stumbling sheperd lad
named Iason
unknowingly opened the Pandora Passage. Through this gateway
all
manner of evil creatures were let loose upon the Five Lands
under
the claws of the Dark Lord Terarin.
As Iason grew into a man, he watched Terarin's
nightmare
army devastate the Five Lands. Since it was he who had
unleashed
this evil, he took a vow to defeat Terarin and restore peace to his
world.
Iason trained with the White Monks, learning the
ways
of the King's sword... and the magical dangers of Terarin's
evil
hoard. To help him on his quest, the monks gave him magical arms and
armor.
After a long and valiant battle, Iason defeated Terarin
and drove her into another dimension. Then, his armor glowing gold, Iason
resealed the Pandora Passage.
The people of the Five Lands made him a legend. Before he
went
back to the life of a sheperd, Iason made a prophecy that one
day Terarin
would return, and that four brave warriors would awake to meet her evil
challenge!
And
so it begins ...
In Arasia,
the
King of Arukas charges you to bid evils' entry into this
world through the Pandora Passage. But you should
visit
the town of Garia, just south of here
first.
You aren't strong enough to venture very far just yet, so build exp. by
battling the local beasts that inhabit the Galian Peninsula. Thieves,
Evil
Merchants and Weasly Wimps
will
make your best prey for now.
Steer clear of the forests and mountains because the enemies are much
too strong for now. In this stage of the game, money will be hard
to come by, unless you run into a bunch of Evil Merchants all in a row.
It may be tempting, but don't kill any Merchants,
Travelers or White Monks or you will lose too many character
points. You can sell any fangs you gain in battle in Garia for 50
guilders each, which should help with healing/weapon repair costs, as
well as buying you a knife, armor and shield. Make you stock up
on healing potions as well. You will need them at this early
stage of the game.
In
Garia,
you will be told about the sage Kosama dwelling in the
northern
mountains. At this point, it would be advisable to increase
your exp three or four levels. When ready, head for the Austel
province on the
northwest
tip of Arukas.
Head over the bridge to the North of Garia and you will find Kosama's
Village to the NW.
Kosama
talks about the Legendary Armor, and informs you that your
quest
cannot be completed until you find the three companions, who are to
accompany
you to the Gelkis Shrine. However, the three
warriors
are lost and under powerful spells which prevent them from becoming
active.
Hence, you are given the spell "AWAKE, GIANT", and are told to
search
for Guy, in a town which
worships
the sea.
Use this spell when you encounter one of your
companions and they will join you.
Head
south from the Sage's Village, across the bridge, and you will
reach
Oruk in
Marula.
Here you will find a "Mask of Beasts"
for sale in the item shop - good for maze trolling, and a weaponsmith
for hire. Once you are able to hire him, all of your equipment will be
fixed at no cost. Head further
south
to the Ortygian Forest and battle some of the indigenous
creatures
in and around there. Collect some guilders from battling Great
Lions of the plains and more importantly, accumulate fangs - at
least 300 - from your opponents.
Level building may be boring, but the more you do now, the less you
will have to do later because Guy will start out one level below you.
Battling
Liphants
will sometimes yield a winfall of "Sacred Nuts",
which they collect. Every so oftern, they will drop them,
in
clumps
of 3, and you can obtain these to use as a free hit weapon in
battle.
You can carry a maximum of 11 nuts, provided that you
use
the ninth nut in battle. Liphants
don't always drop these little magic treasures, but this is the best
spot
to hunt for them in the game, even better than the Arukas
province.
In
the Ortygian Forest is the castle of
Marula.
If you've obtained at least 300
fangs,
then the King of Marula will award you with the Iris
Axe, one of the legendary weapons referred to as the sword
of
a warrior. If you have 60,000 guilders to spare, there is a smithy
hamlet in
the
Hierax
province in the south just before the desert, that will build your
weapon to perfection.
A fine weapon to wield, but more
importantly,
you need it to dispel Guy
from
his trance. Although you can still advance in the game,
only
he can lead you to Medi ,
your
next companion.
If you are in need of a few fangs, you will find 100
of them in a chest in the shrine at Julus
(click on the name for the map),
just a bit further east of the castle. Although this is an
optional mini quest, the helm
that
is found in this cave will prove useful later on when needed to acquire
the crystal, which allows you to
see better in the mazes. You can also build up your levels in the
process. There is also a message scratched
into the walls that hints that you need Iason's Arms in order
to
free your companions.
Before you awaken Guy from his trance, you will know you have gained
enough levels if you can take on the Senpi
in the mountains with Kronos,
the Armor of Legend needed to enlist Medi. You
don't have to be this powerful, but traveling through the game is much
easier at this level. Besides, Guy will be much more powerful
when he
joins you as well. To reach the cavern with the Senpi, head West and North, between the towns
of Minos
and Menos on the western Kallipolis
shore. Just use all 11 of your Sacred Nuts
on the Senpi first, then just keep attacking
it until it dies. You will have to gain a few levels before you can
defeat him alone. If you don't feel like doing that, then continue on
to the next step, and come back with Guy.
Once
you've acquired the Iris Axe and the Armor of Kronos, head
north
beyond Oruk, then west to the foot of
the
Penteus
Mountains, south the basin of the Kokalos Forest, finally
west
to find the seaside town of Kadia. You
will find Guy
manning
the healer's shop, disguised as a healer. Choose the "Spell" option and
cast "AWAKE, GIANT" to have
Guy join your
quest. In addition to leading you to your next companion, he will give
you a
portion of Iason's Scroll, which
is
needed to uncover the location of the Gelkis Shrine.
Now,
detour northwest to a castle in the Dirke Mountains in Apheidas,
where the Apheidian King will present Guy
with the powerful sword of Turos, very
effective against
skeletons. Stock up on 60,000 guilders
again and head back to the smithy hamlet in
the
Hierax
province in the south just before the desert, that will upgrade the
sword of Turos.
From
Kadia,
head east and south to the Kokalos Forest. Here you
will have
to best the skeleton in order to gain
entry to the southern passage. Your only hope is attacking the skeleton
with Guy because your attacks will do little to nothing and the
skeleton hits pretty hard. Once in Kadmos, you
will
find a locked cave in the eastern mountain range, and a small village
in
the centre of the peninsula. If you have 30,000 guilders,
you can purchase the Argo, a ship
which
will allow you to cross all waterways. However, at this
point,
your lackluster skills as a pilot will not allow you to traverse stormy
seas of Areos.
 Head
south to the continent of Eratos, to the town of Torif. Heal up here because the enemies are
suddenly going to be much more difficult. Many of them have spells they
use that hits everyone in your party. Again, stay in the plains until
you and Guy are strong enough to venture to other areas. From there,
head south across the river until you find the Village
of Karme. There you'll be able to purchase up to 4 Staff
of Earthquakes for 10,000 guilders each. From
there,
make your way to the eastern coast, beyond the desert to the coastal
town
of Doris. Here you will
find
Medi,
enchanted and working as an exotic dancer at a pub. Before you awaken
her, make sure you gain as many levels as possible so that she will
start off strong as well. Remember, she will be one level lower than
your weakest party member. Use
the "AWAKE, GIANT" spell to get her to join your party, provided you
have
acquired the Kronos Armor of Legend,
and recieve another piece of
Iason's
Scroll. Buy Medi only a shield because you are about to get her
sword and armor soon anyway. She tells you about Treo,
the third companion, his whereabouts and his situation.
Now you can open up all of the locked caverns that you could not before
with Medi in your party. Before you do however, make sure you save your
game because there are Senpi and Hanj in
these caverns.
Before
you venture out to save Treo,
you may want to do a little side questing at this point. Start
westward, past Torif, to southern tip
of
the forest in Molos. Their you'll find a castle
where
the King of Elatos will give Medi
the sword of Eros. Now
head
north to the village where you bought the Argo
and get the Titan Armor for Guy from a Senpi in the
mountain
cave. Next head back south to Eratos, towards the
north
edge of the desert where you'll find the Silvius
monument. Inside, you'll pick up the aura
mantle, not a necessary item, but it helps keep the little
pests
away.
From
Silvius,
go northeast to the mountain cavern in the Phrixos province,
where
the Athena is hidden. Another Senpi
will be guarding this armor, but by now you shouldn't even need any
magical item help in defeating these creatures.
Before you go to get Treo,
you'll
have to head southeast, to the island of Ikaros, where you find
the Ulysses' Shield, the final piece
of
Iason's
Armor of Legend. The Hanj is guarding this legendary shield. You
will need to find the village that sells stones of protection, fill up
on Sacred Nuts and buy 4 staffs of protection. This is not an easy
battle. Use the same tactics with the Hanj (stone (to stop his spell),
then staffs, then sacred nuts, and then attack until he is dead). Head
back to town if you need healing. From here, head directly north until
you
find the Village of Iphis where you can pick up 6 Stone
of Protection for 50 fangs apiece. Now move
northwest
until you find the island cave in the middle of the mountian
lake.
The "AWAKE, GIANT" spell removes his curse and permits him to join your
quest.
Don't buy Treo anything because all of his equipment is in one cave,
just South of Garia.
Now
that your team is complete, you'll notice a new scroll
command on your menu. This gives cryptic directions to the
whereabouts of the keys of earth,
hell,
and heaven. A neccessity to unlocking the gates to the Gelkis
Shrine and defeating Terarin. But you'll want
to
restock your supplies and find all of the arms of legend,
so go north from the island cave, toward Arukas. Continue
north until you reach the Iphis Shrine
to Iason on the northern tip of the mountains of Eratos,
just south of Garia. To
gain
entry, utter the "TREO HAS COME" spell.
You'll
be able to fully equipt Treo
from
the treasures in the Iphis, so you'll
want to move north to Garia,
heal, restock, save, then go west to mountain cave of Koryki to
get
the
Celene
for Medi. There is
another Hanj in this cave, so make sure you are fully stocked with
magical items and save before going in. Keep on
westward until the Gorophonus desert, upgrade your weapons in
smithy
hamlet at Hierax, then continue north to a cavern where you'll
get
the Hector for Guy. Another Hanj, so you need to
restock on items first.
From there, head west to the island village where Treo
will be presented with a new ship that enables you to sail the stormy
seas
and thus allow you to reach the contenant of Areos.
Now
that team is fully equipped, cross the stormy waters of Anteia
surrounding the contenant of Areos, you will encounter sea
dragon's that periodically drop resurrection
potions when defeated. You can carry a total of 3,
and although these misnamed potions do not actually resurrect
you
from death, they will fully restore the max HP of an
injured
fighter. Once you reach the land, search in the center of
the plains for Tegea.
In the northern desert of Kithairon
is
a small village that will trade you a powerful white
orb, for 1000 fangs. You may want to fully stock
your
magic arsenal of sacred nuts,
stone
of protection and staff of earthquakes
because you are now ready to search for the keys that will unlock the
gates.
Considering
the advice given by travellers, merchants and white monks:
"Medi's town was once called
Saria..."
"The South Wind carries the sweet & luscious fragrances of
Spring
..."
"'Face not dawn.' means you should go West..."
Head 8 days south (days = squares) from Tegea
and you'll find a laughing monument. Now go 8 days west and
you will find another laughing monument. North five
days
from here to yet another laughing monument. Westward now
for
three more days and you will find another monument where you get . . .
to fight a basailz.
This
is where most people get stuck in the game. What we forget,
are descriptions of Iason that are an important clue
regarding
the actual distances covered in his scroll:
"Iason was twice as fast as a
normal man and of great stature..."
"Thou art only about half as big as Iason!"
Given this information, we can deduce that Iason
moves
at twice our speed so we must double the distances indicated (8 days =
16 squares) for his directions to apply. Now, considering
all
the pertinant information, we start from Tegea,
heading 16 days south to rest on a patch of desert surrounded
by
mountains.

Search to reveal a monument to Iason, then cast
the spell "COME, IASON" and you will enter Rokhod's
Catacombs where you will find the Key
of
Heaven after battling Rokhod. Rokhod isn't as strong as
you might think. Just use a couple of your Staff of Earquakes to lower
its life, then attack. Heal your party, move out of the cavern
and use a feather to go back to Tegea and heal up. You may want
to go back and buy more Staffs as well.

Now move your party back to where you found Rokhod's Shrine.
Search on the square 16 days west
of
here and you'll find the Sehod's Catacombs
to get the Key of Earth. Use
the same techniques with Sehod as you did with Rokhod. Once you
get the Key of Earth, heal your party, move out of the cavern and use a
feather to go back to Tegea and heal up. You may want to go back and
buy more Staffs as well.

Go back to the spot where you found Sehod's Shrine. You will have to
retrace the same steps from before. North 10
days from here will get you to the Ohod's
Catacombs
to acquire the Key of Hell.
Use the same techniques as with the last two battles. Once you
get the Key of Hell, head back to Tegea and heal up. You have to make
sure you have all of the magical items you can possibly carry.

SAVE YOUR GAME! Before going to the Gelkis Shrine, make sure you have
the following
items: 11 Sacred Nuts, 6 Stones of Protection, 4 Staffs of Earthquakes,
1 Sphere and 3 Potions of Resurrection. Your maximum life bars should
end under where Treo is standing if you want a chance to beat the Dark
Lord. Move back to where you found Ohod's Cavern. Finally
go
west 6 days, with all the keys obtained, you will get gain you
entry
into the Gelkis Shrine. Beat
the maze, but watch out for the fake starwells, they're tricky, and
you'll
find yourself in Terarins Lair. You should
be
able to defeat her with full health and a complete arsenal of magical
items. After you use up all of your magical attack items and stop
her spells with the stones, then attack with your strongest fighter.
Each time your strongest fighter gets within a small fraction of their
life, use a potion of resurrection to heal them back to full again.
Once all of your potions are exhausted, attack with each party member
until their life is within a sliver of death. Terarin should fall
before this in any case. If not, you have some leveling up to
do! Enjoy the ending!

|
|
(c)2006 RPGClassics.com. All materials are copyrighted by their respective authors. All games mentioned in this site are copyrighted by their respective producers and publishers. No infringement on any existing copyright is intended. All rights reserved.
|
|