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The evil legions of Terarin are numerous! You will encounter evil creatures of all kinds at every turn, so be on your guard! Having knowledge of the creatures below will help you begin your quest... Most of the beasts listed below are indigenous to the terrain in which they are pictured, however, some of them can be found in various surroundings. Human characters are the most diverse, and can be found in all land based areas, including underground caverns. Friend or Foe? In the course of your journey you will encounter many humans and creatures who may help you or try to harm you. Study each encounter carefullly. Defeating evil will help you in every way. But harm the good or innocent and you shall suffer! The "x" at the end of a name means you can use the Talk function in your encounter. Beware! A response may be followed by an attack from a true enemy! The bestiary is listed in alphabetical order. Terrain There are many lands you will travel throughout your quest. Tread wisely warriors, for you are the world's only hope!
The Guardians
The Skeleton is the first boss fight of the
game. Actually, it's more
like a mini-boss since defeating
this
enchanted creature yields little other than passage to the southern
peninsula of Kadmos.
This will be the only occurance of a day-walking skeleton you will
encounter. More of them will appear as regular foes
later in the game as you search the catacombs of the shrines.
The Senpi are the guardians of Iason's Armor of Legend.
These noble creatures have been charged with the task of preventing
the powerful armor from falling into the wrong
hands.
Unfortunately, they do not understand the difference between good and
evil. Slaying one of these creatures gains you the treasure
which they've been guarding, however, you will lose 500 character
points for killing the guardian. As with the skeleton, you
will occasionally encounter the Senpi roaming the underground
caverns.
It's best to avoid these later encounters as killing a wandering
guardian brings you nothing but lost character points. The Hanj have
been assigned
the dutiful task of guarding Iason's
Shields
of Legend. And, as with the Senpi, you
will
occasionally run into them while spelunking the catacombs of the five
lands. They are quite a bit more powerful than the Senpi, so
make sure you are
fully equipped with magic items. Only when guarding a chest
will killing these noble guardians yield a reward, otherwise it is best
to steer clear of them.
The Basailz. This little trickster will tick you off more than any
other boss in the
game. Not because it is difficult to defeat, but
rather due to the enormous waste of time his entire existence
represents.
He is a red-herring. A dupe.
And his defeat will only leave you scratching your head in wonder. You
may notice the
a certain traveling blacksmith has been killed by the death blow this
creature executes. You will need to make the long journey back to
recruit another blacksmith companion.
The keys of Heaven,
Earth,
and Hell are needed in order to open the gates
which lead to
the
caves of Terarin's lair. Unfortunately, the
location
of these keys are well hidden and guarded by these formidable siblings. TERARIN: The Dark Lord She is an evil lord from ages past. When you meet her, there can only be one victor!
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