Know Thine Enemy
The evil legions of Terarin are too
many to count! You will encounter
evil creatures of all kinds at every turn, so be on
your guard! Knowing these few creatures will help you
begin your quest...
Most of the beasts listed below are
indigenous to the terrain in
which
they are pictured, however, some of them can be found in various
surroundings.
Human characters are the most diverse, and can be found in all land
based
areas, including underground caverns.
Friend or Foe?
In the course
of your journey you will encounter many humans and
creatures
who will in turn help you or try to harm you. Study each encounter
carefullly.
Defeating evil will help you in every way. But harm the
good
or innocent and you shall suffer.
Friends
and foes with "x" next to their name means you can use the Talk
function in your encounter with them. Beware however, because some are
still your enemies and will attack you after they respond! Creatures
are listed
in alphabetical order.

Terrain
There are many lands you will travel throughout your quest. Tread
wisely warriors, for you are the world's only hope!

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The
Plains are they easiest and
fastest terrain to travel on, especially in the early stages of the
game.
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The
Forest is a bit more dangerous than the open plains. It is here you
will encounter the Liphants, who randomly give you sacred nuts after
their defeat. Gain a few levels and find Guy before journeying
into these areas.
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Once you
have obtained the ship, you can sail across the light colored waters.
Be wary however, because the monsters of the sea are strong and often
use spells against you.
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The
mountains contain extremely powerful creatures that may take two of
your comrades to defeat. Each of the five lands have mountains you may
travel in, but movement through them is slow. The farther your venture
in the world, the tougher the creatures become when venturing within
the mountains.
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After
obtaining your second ship, you are able to travel across the Sea of
Areos. You are near the end of your journey, but do not let that make
you soft. The enemies within these storm ravaged waters take many hits
and will send you back to the healer soon enough. If you are lucky
enough to find and defeat a Sea Dragon, they may yield a Potion of
Ressurection to you!
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The
desert is the most dangerous land to travel on and unfortunately, you
must travel through these lands to find Terarin. Keep your items full
in case of disaster. Healing potions are a must!
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The only
area more dangerous than the desert is where the light cannot reach;
the caves and monuments. Within their murky depths, treasures and
horrors await. Make sure you save your game before venturing forth.
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The Guardians
The first boss fight of the game. Actually more
like
a mini-boss since defeating this enchanted creature
yields
little other than passage to the southern peninsula of Kadmos.
This will be the only occurance of a day-walking skeleton you will
encounter.
More appear underground later in the game as you search the catacombs
of
the shrines.
One of the guardians of Iason's Armor of Legend.
These
are noble creatures which have been charged with the task of preventing
the powerful arms from falling into the wrong hands.
Unfortunately, they do not understand the difference between good and
evil. Slaying
them gains you the treasure which they've been guarding, however, you
will lose 500 character points for killing a guardian. You
will
occasionally encounter them roaming the underground caves.
During those instances, when they are not guarding any particular
prize, killing them gains you nothing but lost character points.
The Hanj have
also been assigned
the dutiful task of
guarding Iason's Shields of Legend.
And, like the Sempi, you will
occasionally
run into them while spelunking the catacombs of the five lands.
They are quite a bit more powerful than the Senpi, so make sure you are
fully equipped with magic items.
Only when guarding a chest will killing these noble guardians yield a
reward,
otherwise it is best to steer clear from them.
This little trickster will tick you off more than any other boss in the
game. Not because he is difficult to defeat, but rather
because
of the enormous waste of time his entire existence
presents.
He is a red-herring. A dupe. And his defeat
will
only leave you scratching your head in wonder, "What next?"
THE GUARDIANS OF THE
KEYS

The keys of Heaven,
Earth,
and Hell are needed in order to open the gates which lead to
the
caves of Terarin's lair. Unfortunately the location of
these
keys are well hidden and well guarded by these formidable siblings.
TERARIN: The Dark Lord

She is an evil
lord
from ages past.
When you meet her,
there can only be one victor!
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