Know Thy Enemy
The evil legions of Terarin are numerous! You will encounter
evil creatures of all kinds at every turn, so be on
your guard! Having knowledge of the creatures below
will help
you begin your quest...
Most of the beasts listed below are
indigenous to the terrain in
which they are pictured, however, some of them can be found in various
surroundings.
Human characters are the most diverse, and can be found in all land
based
areas, including underground caverns.
Friend or Foe?
In the course
of your journey you will encounter many humans and
creatures
who may help you or try to harm you. Study each encounter
carefullly.
Defeating evil will help you in every way. But harm the
good
or innocent and you shall suffer!
The "x" at the end of a name means you can use the Talk
function in your encounter. Beware! A response may be
followed by an attack from a true enemy! The bestiary is listed
in alphabetical order.

Terrain
There are many lands you will travel throughout your quest. Tread
wisely warriors, for you are the world's only hope!

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The
Plains are they easiest and
fastest terrain to traverse, especially in the early stages of the
game.
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The
Forest is a bit more dangerous than the open plains. It is here you
will encounter the Liphants, who randomly drop sacred nuts after
their defeat. Gain a few levels and find Guy before
journeying into these areas.
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Once
you have obtained the ship, you can sail across the lighter shaded
waters.
Be wary however, because the monsters of the sea are strong and often
use spells against you.
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The
mountains contain extremely powerful creatures that may take two of
your comrades to defeat. Each of the five lands have mountains you may
traverse, but movement through them is slow and arduous.
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After
obtaining your second ship, you are able to travel across the Sea of
Areos. You are nearing the end of your journey and now is the time your
strength will be put to the test. The enemies within these storm
ravaged waters can withstand numerous hits and will send the foolhardy
back to the healer soon enough. If you are lucky
enough to encounter and defeat a Sea Dragon, it may drop a Potion of
Resurrection!
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The
desert is the most dangerous land to traverse and, unfortunately, you
must travel through these lands to find Terarin. Keep your items full
in case of disaster. Healing potions are a necessity!
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The
only
location more dangerous than the desert is where the light cannot
reach;
the caves and monuments. Within their murky depths, treasures and
horrors await. Make sure you save your game before venturing forth.
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The Guardians
The Skeleton is the first boss fight of the
game. Actually, it's more
like a mini-boss since defeating
this
enchanted creature yields little other than passage to the southern
peninsula of Kadmos.
This will be the only occurance of a day-walking skeleton you will
encounter. More of them will appear as regular foes
later in the game as you search the catacombs of the shrines.
The Senpi are the guardians of Iason's Armor of Legend.
These noble creatures have been charged with the task of preventing
the powerful armor from falling into the wrong
hands.
Unfortunately, they do not understand the difference between good and
evil. Slaying one of these creatures gains you the treasure
which they've been guarding, however, you will lose 500 character
points for killing the guardian. As with the skeleton, you
will occasionally encounter the Senpi roaming the underground
caverns.
It's best to avoid these later encounters as killing a wandering
guardian brings you nothing but lost character points.
The Hanj have
been assigned
the dutiful task of guarding Iason's
Shields
of Legend. And, as with the Senpi, you
will
occasionally run into them while spelunking the catacombs of the five
lands. They are quite a bit more powerful than the Senpi, so
make sure you are
fully equipped with magic items. Only when guarding a chest
will killing these noble guardians yield a reward, otherwise it is best
to steer clear of them.
The Basailz. This little trickster will tick you off more than any
other boss in the
game. Not because it is difficult to defeat, but
rather due to the enormous waste of time his entire existence
represents.
He is a red-herring. A dupe.
And his defeat will only leave you scratching your head in wonder. You
may notice the
a certain traveling blacksmith has been killed by the death blow this
creature executes. You will need to make the long journey back to
recruit another blacksmith companion.
THE
GUARDIANS OF THE
KEYS

The keys of Heaven,
Earth,
and Hell are needed in order to open the gates
which lead to
the
caves of Terarin's lair. Unfortunately, the
location
of these keys are well hidden and guarded by these formidable siblings.
TERARIN: The
Dark Lord

She
is an evil
lord
from ages past.
When
you meet her,
there can only be one victor!
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