Site Navigation

RPGClassics Main
Contact Maintainer

Shrine Navigation

Shrine Home
Bestiary
Characters
Gameplay
Items
Maps (Towns & Caverns)
Thanks
Tips
Walkthroughs
Weapons & Armor

Know Thine Enemy

The evil legions of Terarin are too many to count! You will encounter evil creatures of all kinds at every turn, so be on your guard!   Knowing these few creatures will help you begin your quest...

Most of the beasts listed below are indigenous to the terrain in which they are pictured, however, some of them can be found in various surroundings.   Human characters are the most diverse, and can be found in all land based areas, including underground caverns.

Friend or Foe?

In the course of your journey you will encounter many humans and creatures who will in turn help you or try to harm you. Study each encounter carefullly.    Defeating evil will help you in every way.  But harm the good or innocent and you shall suffer.

Friends and foes with "x" next to their name means you can use the Talk function in your encounter with them. Beware however, because some are still your enemies and will attack you after they respond! Creatures are listed in alphabetical order.





Terrain

There are many lands you will travel throughout your quest. Tread wisely warriors, for you are the world's only hope!


Plains
The Plains are they easiest and fastest terrain to travel on, especially in the early stages of the game.

Forest
The Forest is a bit more dangerous than the open plains. It is here you will encounter the Liphants, who randomly give you sacred nuts after their defeat.  Gain a few levels and find Guy before journeying into these areas.

Water
Once you have obtained the ship, you can sail across the light colored waters. Be wary however, because the monsters of the sea are strong and often use spells against you.

Mountains
The mountains contain extremely powerful creatures that may take two of your comrades to defeat. Each of the five lands have mountains you may travel in, but movement through them is slow. The farther your venture in the world, the tougher the creatures become when venturing within the mountains.

Sea of Areos
After obtaining your second ship, you are able to travel across the Sea of Areos. You are near the end of your journey, but do not let that make you soft. The enemies within these storm ravaged waters take many hits and will send you back to the healer soon enough. If you are lucky enough to find and defeat a Sea Dragon, they may yield a Potion of Ressurection to you!

Desert
The desert is the most dangerous land to travel on and unfortunately, you must travel through these lands to find Terarin. Keep your items full in case of disaster. Healing potions are a must!



Cave
The only area more dangerous than the desert is where the light cannot reach; the caves and monuments. Within their murky depths, treasures and horrors await. Make sure you save your game before venturing forth.


The Guardians

   The first boss fight of the game.   Actually more like a mini-boss since defeating this enchanted creature yields little other than passage to the southern peninsula of Kadmos.   This will be the only occurance of a day-walking skeleton you will encounter.   More appear underground later in the game as you search the catacombs of the shrines.
 
 

   One of the guardians of Iason's Armor of Legend.   These are noble creatures which have been charged with the task of preventing the powerful arms from falling into the wrong hands.   Unfortunately, they do not understand the difference between good and evil.  Slaying them gains you the treasure which they've been guarding, however, you will lose 500 character points for killing a guardian.  You will occasionally encounter them roaming the underground caves.   During those instances, when they are not guarding any particular prize, killing them gains you nothing but lost character points.
 
 

   The Hanj have also been assigned the dutiful task of guarding Iason's Shields of Legend.   And, like the Sempi, you will occasionally run into them while spelunking the catacombs of the five lands.  They are quite a bit more powerful than the Senpi, so make sure you are fully equipped with magic items.  Only when guarding a chest will killing these noble guardians yield a reward, otherwise it is best to steer clear from them.
 
 

   This little trickster will tick you off more than any other boss in the game.   Not because he is difficult to defeat, but rather because of the enormous waste of time his entire existence presents.   He is a red-herring.   A dupe.   And his defeat will only leave you scratching your head in wonder, "What next?"
 


 
THE GUARDIANS OF THE KEYS


The keys of Heaven, Earth, and Hell are needed in order to open the gates which lead to the caves of Terarin's lair.   Unfortunately the location of these keys are well hidden and well guarded by these formidable siblings.


TERARIN: The Dark Lord



She is an evil lord from ages past.
When you meet her, there can only be one victor!  





(c)2006 RPGClassics.com. All materials are copyrighted by their respective authors. All games mentioned in this site are copyrighted by their respective producers and publishers. No infringement on any existing copyright is intended. All rights reserved.